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Feedback comments for LD34
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| Timestamp | Since previous | Game | Optimus6128's comment |
|---|---|---|---|
| Dec 14 19:34:00 | The Legend Of The Last Plant | Nice for your first try. <br/> <br/>The controls were kinda hard for me though. I had to time the buttons exactly at the turns, didn't end up very far. <br/> <br/>I remember an old game like this, it worked a bit different, like your snake stopped at a wall but didn't die unless you hit a dead end and then you decided which direction to take, and as a labyrinth you would lose anyway if you end up in your tail, you had to follow the correct path. | |
| Dec 14 19:44:00 | 10m 00s | Bug Plus Plus | Nice entry, that plays well most of the time (although I can hold turn button, it works for one turn and then I have to unhold and hold again to not crash). There are some nice ideas in later level, it's cool actually you had time designing many levels in a ludum dare entry. <br/> <br/>The graphics are ok and 3d and the sound effects are funny :) |
| Dec 14 19:57:00 | 13m 00s | Temple of Doom and Friendship | Quite nice game, original idea. It takes some time to understand how to play, having to go back to refill oxygen, but then it's sort enough and I enjoyed finishing it. <br/> <br/>I like the idea of using two buttons combined for jump, I was looking how I jump at first. It's funny because sometimes you intend to go left and then right fast and it jumps, sometimes you want to jump but aim well, it's a funny mechanic for the theme, because one can mis-jump or mis-aim. |
| Dec 14 20:12:00 | 15m 00s | The Serpent's Shadow | It took me sometimes to understand, that's a great concept once you get it. It place quit well, and it's a mix of classic snake and brilliant puzzle idea. <br/> <br/>Sometimes I hit my tail and lost, even if there was space on the left/right to go. It would be good if you lose if you are really stuck in all directions and there is no place to go. |
| Dec 14 20:20:00 | 8m 00s | Cell | Cool idea, especially in the teleports where you just have to rapidly move the mouse pointer, or plan ahead. I never thought such a simple mechanic with very simple visuals could make such a fun game. |
| Dec 14 20:27:00 | 7m 00s | Surf a Turf | Very good idea for two buttons game! Very fun little game, plays very well, sometimes the water tanks are easy to miss though. |
| Dec 14 20:43:00 | 16m 00s | Wild Growth | That's really well done, plays well, a nice idea, very artistic and especially nice music and sounds. It kept me playing till the end, even if it became tricky in the late levels. |
| Dec 14 20:50:00 | 7m 00s | U.G.O | Fun and simple concept. With great retro graphics. <br/> <br/>I am not sure how many levels it has but I only reached the second. |
| Dec 14 21:02:00 | 12m 00s | Asteroid Panic | I really like that, I didn't expect at first to like it, but it's another take on asteroids and really the 4 player mode is great idea, things colliding, asteroids growing, so much fun even if I have to find 3 more players to try it, I just spawned the 4 players and played with one smashing into others, funny. |
| Dec 14 21:12:00 | 10m 00s | Running Of The Ball | That was very funny concept, I never thought I'd struggle to keep the same numbers, instead of hitting the most I can as I usually do at such games. <br/> <br/>The audio speech is funny, the concept is crazy, and the snowball controls nice. Only negative I can't skip the dialogues everytime I want to play again. <br/> <br/>Well done! |
| Dec 14 21:27:00 | 15m 00s | Lights | The best thing of this game is it's music. <br/>The graphics are quite nice too. <br/> <br/>And while I like the concept, I sometimes have a hard time understanding why I lost, maybe I jumped on a wall or hit a wall. Sometimes I enter in doors and there is no reaction time or I don't know I had to switch direction in the edge of a level. Also, maybe sometimes the character is very close to the near end of the screen instead of far away from what's coming to you. |
| Dec 14 22:21:00 | 54m 00s | Get Sun | Graphically it's great. <br/>The idea is nice, although I had a hard time to really aim for those floating things and most of the times I stopped at 3-5 seconds. There are arrow controls that are bad, then I realized it plays with the mouse a little bit better. |
| Dec 14 22:31:00 | 10m 00s | From the Deep | Weird way to circumvent 2 buttons theme, never thought something like this, although it's kinda confusing, but I made it to the end. <br/> <br/>I like the idea of the island growing and revealing more. Very atmospheric. |
| Dec 14 22:45:00 | 14m 00s | Legacy of Flower | Nice entry. Good idea for two (simultaneous) buttons. I didn't got it first time, bouncing on walls, but then I got better at it. Haven't reached the end yet. |
| Dec 14 22:53:00 | 8m 00s | Magnetoids | I got it the second time I played. I was just shooting stuff. You got attract them and make them absorb/grow. Plays very well when you get it. |
| Dec 14 22:57:00 | 4m 00s | Moss Covers Everything | Nice idea. I felt kinda small delay on the controls but overall plays well. |
| Dec 14 23:00:00 | 3m 00s | The Dungeon Crawler | Hehe nice. I always crash on walls ;) |
| Dec 14 23:06:00 | 6m 00s | Need For Seed: Undergrowth | I didn't understand at first, having my growing plants for so very short time but later I got it and it was very addictive. |
| Dec 14 23:13:00 | 7m 00s | LOST UFO | Nice simple 2 buttons idea. I had a similar concept in my mind some time ago, of rotation and hopping with single key, never implemented it. |
| Dec 14 23:19:00 | 6m 00s | Breathe | Very atmospheric game. |
| Dec 15 19:24:00 | 20h 05m | 2108 M81 part II | I am not sure what I am supposed to do in this game (maybe it's supposed to be a walking simulator?), but I like the whole minimalistic abstract style, the growing procedural stuff, the atmosphere and general feel of this. |
| Dec 15 19:33:00 | 9m 00s | Dare to Grow | The idea is nicely presented, great atmosphere, although there is no actual gameplay. Also, the walking was a bit weird, bouncing up and down and sliding a bit (although I know this is the new Unity 5 FPS character controller, I don't like it and still use the one from 4) which is no problem with this entry though since no precise movement is needed. Still, nice try for your first entry. |
| Dec 15 19:45:00 | 12m 00s | Shipload | Hehe, simple and fun to play! |
| Dec 15 19:51:00 | 6m 00s | The Climbers | Nice idea for two buttons (it actually reminds me of a section in the game Brothers, tales of two sons) it plays very well when you realize you have to hold each button every time, not just click. |
| Dec 15 19:55:00 | 4m 00s | Hatchling | Liked the concept, although I had hard time to keep the egg from dying. Maybe I'll try again till I get it :) |
| Dec 15 23:06:00 | 3h 11m | SILooET | Simple and fun game, although I kept losing at some point, because the first jump goes full regardless if I make short presses on space, so you end up on the rombus, especially stuck there at level 25. |
| Dec 16 19:38:00 | 20h 32m | DESEEDER | I really like the graphic style of this game. And it's simple and plays nicely. |
| Dec 16 19:46:00 | 8m 00s | GrowSeedPinball | That's a nice take on pinball. I never liked much pinball but here there are different screens, it was fun. |
| Dec 16 19:49:00 | 3m 00s | Acrodog | Wow, that's a great idea on 2 buttons! I could get addicted with this. |
| Dec 16 20:00:00 | 11m 00s | Let it grow | Nice idea, like two button, growing and simon's game. <br/>Although I don't know what to do to confuse the CPU. I'll just lose after few rounds. |