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Feedback comments for LD34
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| Timestamp | Since previous | Game | LoneStranger's comment |
|---|---|---|---|
| Dec 14 23:00:00 | Barbarians with Cannons | Fun, interesting game. The back-and-forth turn thing was a bit distracting, however I do like it as an idea, so maybe it just needs tweaking. Maybe instead of a pause, it just slows for a few seconds? That way the game doesn't halt, but there is still time for a reaction. Anyway, it's an interesting thing to ponder. Good job! | |
| Dec 16 02:24:00 | 27h 24m | Always A Bigger Fish | Fun game. Well done. Loved the music and the sprites. Pointer controls made it a little difficult with the sides. Some of those bigger fish swam at me faster than I could get my bearings on a new level. |
| Dec 16 02:32:00 | 8m 00s | Grow From Earth | Interesting 'reversal' where the sun keeps the speed instead of growing the plant. I was so focused on playing the game, I never got to see my final score, but you already know it needs a reminder for it. Good job on your first game. |
| Dec 16 02:46:00 | 14m 00s | No Birds In This Game | I beat the first couple levels without actually knowing what was going on. It wasn't until the third level that I saw the tiny ant on the screen. I initially was thinking that the controls (essentially scrolling through the list) were a detriment, but I realized that's what made it challenging, in a good way. Good polish. Well done. |
| Dec 22 05:24:00 | 146h 38m | Money Tree | Well, I say there and stared at the screen for a while, and clicked a few buttons, but I was unable to make any money. It's reminiscent of a stock market game I played eons ago, and it could be more fun if I had more info about what I bought and how much I bought it for. I couldn't remember if I was going to make a profit or if I should hang onto it a little longer. I think there is something here. If not a stock market game, at least the underpinnings of some kind of economic backend to a strategy or RPG game. |
| Dec 22 05:37:00 | 13m 00s | Level Grow Op | Interesting progression. Could have used maybe a twist to the two-button open door thing. Took me a bit to get used to the jumping, but once I got it, it was easy to get around. |
| Dec 23 06:02:00 | 24h 25m | Snek - A modern snake clone for millenials | Hard to control. Liked the graphic style and the music. |
| Dec 23 06:06:00 | 4m 00s | Electric Dodgeball | Interesting twist on two-button theme. It certainly takes some brain power to watch both sides and remember to press both buttons to move them. |
| Dec 23 06:13:00 | 7m 00s | The Tower of the Tiny Wizard | Well done. I liked the twist where the level grew. Loved the music. Has a Gauntlet feeling. Solid entry. |
| Dec 23 06:25:00 | 12m 00s | Laser Command | Interesting twist on the Command game with the two laser types. I was in no way good enough to get through Easy, but I can see the potential with a little more lead time or some other balancing between charge time/enemy toughness. |
| Dec 27 17:17:00 | 106h 52m | Grow and Match | Neat idea; good use of two button controls and growing. The slowdown when growing larger was distracting, and if you miss, the downtime between rotating back can get boring. |
| Dec 27 17:20:00 | 3m 00s | Bush two buttons | I like the use of two buttons, changing it up as you progress. It would be fun to see more levels and more combinations. |
| Dec 27 17:24:00 | 4m 00s | Paddle | Nice idea for the two button controls. The left/right movement felt odd for a paddling boat. I would have expected less left/right movement at the time of button press, but I understand in an arcade game you sacrifice realness for fun. |
| Dec 27 17:30:00 | 6m 00s | omg IT'S A TIE | First level was impossible for me. I don't know if I'm missing something or what. I love the idea though. I think this, with some more twists on the idea, could make for a good puzzle game. Great job. |
| Dec 27 17:35:00 | 5m 00s | Catch the White Rabbit! | Interesting idea for the two button controls. Level probably needs to be built to teach the tricks before penalizing the player for not knowing them. Restarting from the top can get tedious in that regard. Good job. |
| Dec 27 19:28:00 | 1h 53m | Button Simulator 2000 | Interesting concept. I could have used more obvious and immediate feedback from my choices. I couldn't quite tell which combinations to use and when. If you were to turn this into a full game, I would give people healthy crops first so they can learn how to keep them healthy, and then start throwing in obstacles that force them to figure out how to recover. Good job. |
| Dec 27 19:48:00 | 20m 00s | Birds of Borg | Very well made. Feels and sounds a lot like a classic arcade game. Only thing I would think is a drawback is the collision with the blocks. It felt too "sticky" to me, and I think they should slide a bit more along them so I felt like I still had some control even though they were slowed down. Great job. |