Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → narve
Feedback comments for LD34
narve's games and stats for all events →
| Timestamp | Since previous | Game | narve's comment |
|---|---|---|---|
| Dec 13 20:25:00 | Journal of a Lifetrap | Great art style, really adorable | |
| Dec 15 03:18:00 | 30h 53m | Billy And His Kids | Based on the screenshots you uploaded, the frog seems to play a major role in the story. I feel like this wasn't explored deeply enough in the game. Where did the frog come from? Is he/she really just a normal frog, or is he/she hiding something from us? Is this frog to be trusted? |
| Dec 15 03:35:00 | 17m 00s | Munch - The Friendly Environmentalist Monster | Ah yes, a flawless emulation of the United States executive decision-making system. <br/> <br/>Everything was great here. My only complaint is that there wasn't more gameplay. There was a long (but well-constructed) intro, and then only one short level. Also, having Munch grow as they ate garbage could have added to the gameplay by making it harder to avoid the missiles. |
| Dec 15 19:33:00 | 15h 58m | Only two ways | It was a good concept, and the engine was mostly well-implemented. The control switching was a little buggy, however. Also, the level design was a bit lacking. I feel like this could have been used to do some interesting puzzles, but that wasn't really done. |
| Dec 15 22:14:00 | 2h 41m | keep it growing | Overall, I think this is a great game. The concept was interesting, and I think it was well-executed. The visual style definitely adds to the experience. However, I can't help but feel that the game would have benefited from being available to download. |
| Dec 18 02:05:00 | 51h 51m | I can. | You might not get a lot of comments on this. Let it be known that that is not because we found it unremarkable, but because it left us all speechless. This was actually inspiring. In fact, I think I'm gonna get off of the internet and learn Blender. |
| Dec 20 18:53:00 | 64h 48m | Twin Condition | This game was awesome. For a 48-hour compo game, it felt incredibly well-polished. It had a nice difficulty curve - it started easy and ended hard, with no sudden jumps in between. |
| Dec 20 20:16:00 | 1h 23m | Stardust | I couldn't tell where I was going, and it was really hard to control for me |
| Dec 20 20:22:00 | 6m 00s | A Growing Prince | I liked the concept, but I didn't really have to do much. There wasn't a challenge, I couldn't die etc. So I just leveled up and beat the game. But good job! I thought it was a great idea, been awhile since I've seen a simple game like this. |
| Dec 20 20:25:00 | 3m 00s | Shivering | I thought the art was pretty adorable. I was disappointed when the fruit stopped falling. But overall a cute game. |
| Dec 20 20:35:00 | 10m 00s | Emergency Cleanup | Nice particle effects |
| Dec 20 20:53:00 | 18m 00s | Bug Plus Plus | I give it a solid B++ |
| Dec 21 02:14:00 | 5h 21m | Circle Runner | I really liked how simple the game was, and how it made me think. (I thought that I had to be on one of the arrows, not in-between the two to get the thingy on the second level - I'm smart I swear!) Anyways, great job! |