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| Timestamp | Since previous | Game | Jezzamon's comment |
|---|---|---|---|
| Dec 17 07:48:00 | Pyromaniac 3 -- 2 | Best thing about this game: <br/>The graphics were pretty good! Even though you often used simple shapes it still worked well. <br/> <br/>Suggestion: <br/>I think the main thing this game is lacking is difficulty. Wasn't really anything stopping me from spamming the mouse in one direction and racing through the level. | |
| Dec 17 11:32:00 | 3h 44m | Trump Buttons Incorporated | I played this game for a lot to try to figure it out, but it took too long for me :P I wasn't very good, I think. <br/> <br/>I did have fun flooding the market with blue buttons and then realising I wouldn't be able to make a profit on them for the next few years |
| Dec 17 11:45:00 | 13m 00s | Sea Cucumber Runner 2D | Uh.... so it took me a good 10 minutes to get past the first stair case. <br/> <br/>After that I couldn't really find it fun anymore. I tried to! I got up to level 3 and then was like "no thanks" |
| Dec 17 11:49:00 | 4m 00s | Fast West | Why did you untick audio and graphics? They were both pretty good! |
| Dec 17 11:54:00 | 5m 00s | Multitask Dancing | I love the way he moves around. :) <br/> <br/>I found this game pretty tricky but I like how you can't lose, you just have fun <br/> <br/>A suggestion: It'd be nice if the circles were more visible |
| Dec 17 12:07:00 | 13m 00s | Sky Plant | good job! Good use of both themes! |
| Dec 19 12:16:00 | 48h 09m | Meowtastic Present Panic | Cute game. I gave 15 presents! <br/> <br/>I didn't really understand the value of hunger or how I could be hungry. <br/> <br/>I really appreciated the sound effects. Altogether the game felt really smooth. Nice! |
| Dec 19 12:19:00 | 3m 00s | Billy's Big Day | Nice job! The 2 button controls worked well for this game. <br/> <br/>I think the timer aspect of the game was a bit unsatisfying... I think there are better losing conditions than the time running out, because when you lose it's like "oh, I guess I lost", and if you are slow at the start then there's not much you can do. <br/> <br/>Fortunately when I died I tried again and I managed to beat it :) I had fun playing this game, thanks for making it! |
| Dec 19 12:31:00 | 12m 00s | The Tie Game | Cute! <br/> <br/>The tie was a little tricky to control, and sometimes the wine seems unavoidable... but it was still fun! It's a shame it's so short, I would've liked some more levels, maybe this tie has a dream to become the president's tie and has to hop from person to person, or something like that. :D |
| Dec 19 12:36:00 | 5m 00s | The Seed of Love | While I'm waiting for the game to download: It'd be nice if you could make the downloads separate just to reduce the download size. |
| Dec 19 12:52:00 | 16m 00s | On Tario | Nice looking game, but yeah, not really that much playing to be had. |
| Dec 19 20:08:00 | 7h 16m | TWO BUTTON SPACE ADVENTURE | This game was really cool! I liked the whale graphics, simple but they looked good. |
| Dec 19 20:37:00 | 29m 00s | 4mula Fun | It took me a while but I managed to beat the computers on both courses. The tree/nature course was definitely easier, so probably better to put that one on the left (i.e. first). <br/> <br/>The graphics are really impressive, well done! <br/> <br/>This game was really missing sound effects though, it would've been a lot nicer with them. <br/> <br/>Also, all the views were pretty useless except the ones that faced you forward, because otherwise you couldn't see what the next turn was. I guess if everyone was using the same view so they had the same disadvantage it might work. Still, it was kinda fun figuring how which view was best that would give me the best chance of winning. I found the third-person view was the best. |
| Dec 19 20:50:00 | 13m 00s | Super Soaked | The sound effects were really satisfying in this game, good job with that! <br/> <br/>I played this single player, which maybe meant a lost of bit of the potential fun. Still, it's a clever concept, I like it. <br/> <br/>Maybe a change I would've made is to make the 'bullets' more readable? Perhaps if each player shot their own colour bullet it might work better, because in the watery environments they didn't stand out much. It still worked, just not as well. |
| Dec 20 11:24:00 | 14h 34m | Fading Light | Aw, I was hoping for a lot more in this game with the size of the team. After I read the description I had high expectations, but it turned out pretty disappointed. I'm assuming you had more ideas but ran out of time <br/> <br/>Here's my thoughts, reading through it seems kinda harsh but hopefully it's constructive: <br/> <br/>The graphics were kinda boring. Everything seemed kinda dull, especially the trees. <br/>The main character looked off to me. The way he moved and then floated when he was still was weird. Also sometimes his robe would sometimes come through the bottom of the platform. The lighting felt off, he looked weirdly shiny, at first I thought he had tentacles. <br/>The graphics for the buildings, and the background looked nice. I think maybe if you used some interesting lighting, or something to get different colours into it, it would look good. Perhaps the contrast between light and dark could be emphasised visually? There just needed to be something other than dark and greyness. <br/> <br/>Gameplay wise it wasn't very fun. I was waiting for the main mechanic to be introduced, and then it ended! I also think limiting the game to going round a single building removed a lot of potential exploration. There's really not much you can do but go around and then go up. <br/> <br/>The controls were pretty weird, I've never played a game that used R, F and C before and it confused me trying to remember which was which, and so I died a lot at the start. Also C was never useful? But perhaps if you left the controls on screen it would be easier. <br/> <br/>The music was really good though! <br/> <br/>I think next time I'd focus on thinking of some simple gameplay, and implementing that first. Games that do well are ones with one core mechanic that's fun in itself, as opposed to games where you cram lots of features in to try to make it more fun. |
| Dec 21 00:33:00 | 13h 09m | Grippy Glove Boxing | Hm... I didn't really have that much fun playing this. Didn't feel like there was much strategy aside from just spamming left and right. <br/> <br/>The controls felt a little off too, it felt like the delay was too long, and during the fight it seemed like pressing the buttons didn't do anything with A & D. <br/> <br/>Maybe the game would work better if one item appeared at a time, and both players had to race to get it, rather than a continuous stream of items that you just picked up by constantly pressing the buttons. <br/> <br/>I love the concept though :D |
| Dec 21 00:40:00 | 7m 00s | Divide and Conquer | I couldn't get past level 1? Like, I beat it, but the arrow to go to the next level didn't seem to work. The game didn't crash because the reset button still worked. |
| Dec 21 00:55:00 | 15m 00s | Ultra CopyCat Force | The first time through I missed the control explanation. I figured it out after a while but it confused me. <br/> <br/>Also this game is definitely at least 3 button controls. I'd go as far as to say 6 button controls :P <br/> <br/>I was fun though! The graphics were simple but really good! I managed to get to the end a get an 'S' rank. Yess! |
| Dec 21 21:52:00 | 20h 57m | tuinvrouw | Looks great! I wished there was something more, some objective or something. I searched the outer area for a while trying to find something that would use the seeds but alas, there was nothing. |
| Dec 21 22:06:00 | 14m 00s | Lands of TSR Lore | Looks really good! The animation for moving around does seem a bit weird, but I like the idea of doing 3D style graphics by chucking a whole bunch of 2D stuff together :) <br/> <br/>I guess to make a finished game you should have started smaller, or focused on gameplay instead of graphics first? <br/> <br/>As for the gameplay itself: When I was playing the game I was frantically getting everyone to attack because I didn't want any of my team to die. Didn't seem like there was any strategy or uniqueness to it though. |
| Dec 21 22:35:00 | 29m 00s | FRUITWOLF | Beautiful game! Really well done. I loved the ending. <br/> <br/>No suggestions from me :) |
| Dec 22 02:33:00 | 3h 58m | Reap | I couldn't find the treasure :( |
| Dec 22 11:19:00 | 8h 46m | trosor | The graphics style is fun but like... to be honest... the colours seem a little bleh. I think with some tweaking I'd be into it <br/> <br/>I think if you added some enemies and some type of challenge to it, it would work well. At the moment it seems a little aimless :( |
| Dec 22 11:33:00 | 14m 00s | Puff Enuff? | When I started the game it slowed down a lot :( <br/> <br/>I accidentally skipped the slot machine the first time. Whoops. Also I think the music was a little painful to listen to for a long time. <br/> <br/>I'll have another go and get back to you |
| Dec 22 21:43:00 | 10h 10m | Zircon | Nice concept and game, somewhat let down by difficult controls and glitchiness -- I had to restart twice because the game glitched out :( <br/> <br/>Here's what should be changed: <br/>- Do input buffering on the controls a little bit so that it's easier to place bombs in front of you when you're standing still. Often I would accidentally place it behind me due to the order that I pressed the buttons in. <br/>- Make so going around corners is smooth, so that the character doesn't stop, and obviously fix the way that you can glitch off the blocks if you do the wrong thing. <br/>- Make it so that springs automatically recover when you stand on them for a while. Seeing as going back and forth on a spring is a pretty common thing do you it should be easier, having to move slightly off it and then go back is annoying. <br/> <br/>I guess some of those things are hard to get right in a limited time frame :P <br/> <br/>Graphics were nice! I'd be nice if they lined up with the pixels on the screen properly. Often there was pixel art where because of the scaling some of the pixels were twice the width and others were normal size, which looks pretty ugly. Despite that, still looked good :) <br/> <br/>I did manage to beat the game on my third try though... I'm assuming I beat it because I collected everything. A win screen would be nice. <br/> <br/>Overall, good game! If there weren't those flaws it would be one of the best! <br/> <br/>(Feel free to misquote me as saying "Overall ... there weren't ... flaws ... one of the best!") |
| Dec 22 21:50:00 | 7m 00s | Petal Hill | Funny little game, the flower's voice was a bit weird.... <br/> <br/>I guess the graphics could probably use a little work, they seemed a bit too simple |
| Dec 25 02:31:00 | 52h 41m | Raining Stars | I don't think the main mechanic of collecting stars worked very well. Maybe it would be better if you just had to collect 6 or 3 power ups in a row, rather than in pairs, because if you wanted to try to get something of a certain colour you have to make sure both of the 'containers' were empty. I also found it better just to avoid bullets rather than try to collect them. <br/> <br/>I also didn't find the slowing down time mechanic all that useful, I could move between the bullets without really using it. <br/> <br/>Often games smooth the motion by making pressing a direction accelerate you in that direction, rather than just immediately moving at constant speed (for example, this happens in Mario games), which is actually easier to use rather than choosing between moving at a fast or slow speed, and would make the controls much simpler. Than maybe you could make pressing both buttons do something else <br/> <br/>The game looks and sounds nice very good though! |
| Dec 26 21:02:00 | 42h 31m | UPSQUID | Nice clone <br/> <br/>;) |
| Dec 26 21:07:00 | 5m 00s | Chomp | Awesome! Amazing job for a first entry! <br/> <br/>I kinda like how the boss moves around crazily :D |
| Dec 26 21:45:00 | 38m 00s | Long Long: A snake lies in the Past | Nice looking game, but let down by poor difficulty balancing and bad controls. <br/> <br/>The obvious fix for difficulty is to place more checkpoints, that would solve a lot of the issues. I'd say at least twice as many. You could probably make it a bit easier by having the game timed with the music too, and having audio cues (i.e. some sound every time the snake moved), although you have to do that well for it to work. <br/> <br/>I played it twice, gave up at the first place at the forest part with two switches. Then the second time I played it got past there, only to not be able to jump because my keyboard doesn't seem to be able to detect control and alt being pressed at the same time. Not sure why you picked only those buttons, and chose to disable reconfiguring the controls. I tried to play with my mouse, and I managed to jump then, but it was still too hard, I would often turn instead of jump so I gave up. <br/> <br/>Who made the music? Did someone on your team, or did you get it from somewhere else? It's pretty good, probably the best part of the game. <br/> <br/>I liked this game and the idea when I first played it, but got a little grumpy after dying too much :P <br/> <br/>I think the best way to not make mistakes like this with difficulty is to get other people to play your game during the competition. In fact, I'd say that you really can't make a good Ludum Dare game without getting other people to play it. <br/> <br/>Another thing is often I would skip the text because I happened to move as the text came up. |
| Dec 27 22:20:00 | 24h 35m | Cockatiel Egg | Cute! The graphics are really nice. The gameplay is pretty simple, but pretty fun too. I could see this game working well with more levels and some other type of obstacle (perhaps a door that opens and closes every second turn?) <br/> <br/>Also, while the two button controls worked it probably would have been easier with just arrow keys :P <br/> <br/>Nice job! |
| Dec 27 23:19:00 | 59m 00s | Rainbow Maker! | Game worked fine on my computer, 64 bit windows 10 <br/> <br/>I liked the concept. It took me a few tries to get the second last level working as I kept bouncing weirdly which would then throw me off. I felt clever when I beat the last level. Nice job! |
| Dec 27 23:29:00 | 10m 00s | Sonar Vision | Not sure why, but it's too laggy for me to play. Which is a shame, it looks so cool |
| Dec 27 23:50:00 | 21m 00s | Slash Quest | Not sure why, but this game is too laggy for me to play :( <br/> <br/>which is a shame, because it looks really good! |
| Dec 27 23:59:00 | 9m 00s | Another Dragon | Interestingly I didn't really like this game much at all. Dodging randomly appearing boulders and jumping over monster things didn't really seem very interesting. <br/> <br/>And the theme? <br/> <br/>Maybe I need to have played Another World to understand this game? |
| Dec 28 00:33:00 | 34m 00s | Neo Oxygene | I like the music a lot! I got a score of 7112. <br/> <br/>I think the main thing this game lacked was a win condition or some type of goal. |
| Dec 28 02:38:00 | 2h 05m | Girl Story | Couldn't beat level 3 <br/> <br/>The physics is kinda wrong I think. I mean, you can do whatever you want, but typically you don't start falling much faster when you let go of the jump button, but instead of keep the same speed. Do some searching on how to do game physics properly, it'd help a bit. <br/> <br/>For both the bee and the other thing the graphics were too small or the hitbox was too big. So I would often die without it looking like I touched the bee at all. You should make the hitboxes smaller, they should actually be a little smaller than the graphics to be a little more lenient. <br/> <br/>Good start though. Good luck for next Ludum Dare! |
| Dec 28 03:50:00 | 1h 12m | Sickle & Sword | This is really quite a fun game! I beat it the first time, and then the second time I played again just to see what happened if I chose almost entirely farmers and chose to build shelters most of the time... turns out you win! <br/> <br/>Nice job! Probably the most fun I've had with a Ludum Dare game this time round, which is interesting as I usually like platformers or other games with immediate feedback. |
| Dec 28 22:24:00 | 18h 34m | Arc | To me ignoring the theme and just making a game you wanted to make is pretty lame... |