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Feedback comments for LD34
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| Timestamp | Since previous | Game | hexagore's comment |
|---|---|---|---|
| Dec 14 03:23:00 | Harvest | So ambitious for a compo entry, it's kinda terrifying. There's clearly a lot more depth here than I can get to at this time of night... I spent most of the first day drinking water wondering what was going on, then things ate all my crops until I starved to death. Deserves another longer look I think! | |
| Dec 14 03:26:00 | 3m 00s | Acrodog | Gorgeous visuals and a really original concept. I found it to be.. well, basically, incredibly difficult. The best I could do was about 15 seconds or so. I would imagine that if someone could get really good at this game it would look to someone watching like the player had magic powers which is usually a good sign for me. <br/> <br/>I'd be great if there was a way to gradually ramp the difficulty a little but I can't even begin to imagine how you'd do that! :) |
| Dec 14 03:34:00 | 8m 00s | Don't Eat the Arse Tomatoes | I congratulate you most heartily on your accomplishment |
| Dec 14 04:29:00 | 55m 00s | Button Betting | Mini-games like this are always a treat in LD. Yours has great artwork, tho I found the games brutally hard. Just wanted it to leave my flippin' hands alone! :D Might be nice to play a more balanced post-compo version? |
| Dec 14 13:25:00 | 8h 56m | Tamamystery | This is really creative and well done. Expectation subvertin' too. I didn't realise I had to press left AND right to switch to the map so that was confusing. I was just throwing food at my ghost for a while there. :) |
| Dec 14 14:17:00 | 52m 00s | SpaceHex | So I promised I'd sit down and really play this before rating it. Glad I did. It starts out very difficult indeed but I found that getting a repair hex as soon as possible gave me *just* enough breathing space. Upgrading the range of your shield and weapon hex is pretty critical or you get swamped completely. There's sort of a tipping point where you go from not being able to cope to suddenly you're basically indestructible and can totally win. :) getting to that point felt like a real achievement though, so that was great. <br/> <br/>I *think* I reached the goals.. got some text popping up anyway? Well, I reached a goal for rooms, enemies defeated and spiamonds but nothing seemed to happen? :) <br/> <br/>Thanks :) |
| Dec 14 17:30:00 | 3h 13m | itch | This is cool. I've made a special downloadable version of my own entry and added it to itch.io just to test it out. Works great! :) |
| Dec 14 17:39:00 | 9m 00s | The Days of Christmas | I love how experimental and it looks lovely. I found it very difficult to understand what I was supposed to be clicking, though. I just started clicking things randomly and numbers went up? Feels like it could maybe do with more feedback in some way! <br/> <br/>It is nice to play something completely different tho |
| Dec 14 17:42:00 | 3m 00s | Crazy Slinky Snake | It feels like it could do with a little more polish but I have to say when I started moving the snake around I actually laughed. Surprisingly effective animation.:) |
| Dec 14 17:50:00 | 8m 00s | STALKer | I thought this looked great, the music really suited it too. I feel all relaxed now. If I had one piece of constructive criticism, it might hvae been better if the water drops weren't moved after every growth, because it made it impossible to plan things and most of the growth ended up being wasted? <br/> <br/>Nice though :) |
| Dec 14 17:58:00 | 8m 00s | Always A Bigger Fish | This is really effectively done. Took me a while to realise I could aim with the mouse though.. but once I did I had a lot of fun with this. Thanks. |
| Dec 14 18:02:00 | 4m 00s | Spaceship buttons | This could be the start of a nice idea really. I seemed to complete it after two moves.. so you weren't kidding about it being short. :) |
| Dec 14 18:08:00 | 6m 00s | Pocket Person | This is pretty cute. I think a minute or so to grow a person is about right really. :) Pretty unique though! |
| Dec 14 18:11:00 | 3m 00s | Electric Dodgeball | Crikey, this feels much the same way learning the drums did. Brain not cut out for this :) Well implemented though. I thought the "try it now" thing at the beginning was a nice touch btw. |
| Dec 14 18:13:00 | 2m 00s | Pop | Would have been nice to be able to restart after being hit. A simple idea but it's executed nicely. |
| Dec 14 18:15:00 | 2m 00s | Grow From Earth | This was your first game? Congrats! :D |
| Dec 14 18:22:00 | 7m 00s | Warlock's Lair | Score: 22905. This is like my game except with extra wizards :) <br/> <br/>I actually like the art style on this btw :) |
| Dec 14 19:06:00 | 44m 00s | Webhacking with two buttons | There's a lot of content here. Interesting use of real web tech to make something like this too. I did get stuck when asked to input the numbers on the wall... thankfully you've screenshotted the happy end though :) |
| Dec 14 19:10:00 | 4m 00s | Space Baddie | I liked this a lot. The art is fantastic, love the typing element. Only problem is I got a fatal main.dart error after killing the first thing.. game froze, couldn't continue. :( Still, really nice |
| Dec 14 19:40:00 | 30m 00s | Birds of Borg | Wow, doing a client and server as a compo entry? :) Always risky for a jam but you added AI as well so thanks for that! |
| Dec 14 19:44:00 | 4m 00s | Catch the White Rabbit! | Yeah that's quite a cool mechanic and a nice twist on the two themes. Would have been nice if there'd been animations and things but I imagine if you've not done javascript before you had enough on your plate :) |
| Dec 14 19:57:00 | 13m 00s | Bush two buttons | I couldn't get past the second stage, the monster kept killing me before the bullet reached it. :) |
| Dec 14 20:01:00 | 4m 00s | Laser Command | Nice music and love the visuals although oh my god is this game crying out for glowing stuff and trails and particles :) Couldn't work out how to skip btw! |
| Dec 14 21:25:00 | 1h 24m | Lab Rat | This mechanic works really well for me. I got through a good few levels before I got completely stuck :) |
| Dec 14 21:37:00 | 12m 00s | Spinny Whale | Best use of Douglas Adams reference :) Enjoyed this! |
| Dec 14 21:57:00 | 20m 00s | Planet Gaiardian | Quite like the idea although I lost one level and didn't want to wait for the clock to time out so I reloaded.. and I'd lost my progress. Doh :) |
| Dec 14 22:12:00 | 15m 00s | Puff Enuff? | This is fun. The illusion of control :P Really like the auto-aiming thing. It just feels like you can just bomb around like mad without a care. |
| Dec 14 22:17:00 | 5m 00s | Andi, You're a Star | Considering there's only a tiny handful of colours and simple shapes this actually looks great. Short but sweet. |
| Dec 14 23:02:00 | 45m 00s | Another Dragon | This is a really nice homage. Probably slightly depressing for Eric to think how much of Another World you implemented in 2 days in 2015 versus how long it took him to make that game :) Ridiculous really. <br/> <br/>Shares the same brutal difficulty too. Love the visuals, sounds are spot on too. |
| Dec 14 23:44:00 | 42m 00s | Cave Swing | Love the visual style. It felt like there was a lag between releasing and another line coming out though, made it feel rather frustrating... but I can easily see how with a little tweaking this could be really addictive :) |
| Dec 15 00:03:00 | 19m 00s | Growing Ties | 5 stars for fun. I loved this. |
| Dec 15 00:55:00 | 52m 00s | Ultimate Panda | Can't score you for audio because I didn't hear any sound. This is very similar to the game I submitted except yours has a little more variety and character animations. Neato :) |
| Dec 15 11:51:00 | 10h 56m | Twin Condition | Well I've given this 5 stars for everything. This is by far the best, most polished, prettiest and coolest game I've played so far. |
| Dec 15 12:05:00 | 14m 00s | Longbeard | I had your stream on in the background while I was playing and rating games yesterday and so it's great to finally have a go on this. Glad I didn't watch you finish so that a little bit of the level was a surprise. :) <br/> <br/>Clearly beard physics are the future. As always your pixel art is incredible (I would still happily kill to experiment with your pixel art in my game engine) but honestly I feel like it's your music here that's exceptional. <br/> <br/>Congrats, and thanks for the entertaining streaming yesterday! :) |
| Dec 15 13:33:00 | 1h 28m | 2 button metroidvania | This is very clever :) Pretty sure it woudl kill my hands playing a longer version of this so the length is just right too. |
| Dec 15 13:37:00 | 4m 00s | omg IT'S A TIE | This is a really original mechanic, nice :) |
| Dec 15 13:41:00 | 4m 00s | Level Grow Op | Nice work on learning phaser and javascript so quickly :) I liked that you had two actual buttons in the maps. Not enough peopel have done that! |
| Dec 15 13:48:00 | 7m 00s | Snek - A modern snake clone for millenials | This is a lot of fun, plus it looks really nice. To be honest one of the nicest looking phaser games I've seen. Lovely :) |
| Dec 15 13:56:00 | 8m 00s | Tha Mage | I enjoyed the mechanic of this and the chatty way the spells are uncovered. Loved the art too :) |
| Dec 16 10:29:00 | 20h 33m | BOOST | Looking at the gifs for this I assumed that the ship would feel very difficult to control but this isn't the case at all. It controls very intuitively, which is a pleasant surprise. <br/> <br/>Some nice polish here. The 'incoming' indicators are actually useful. At first I tried to collect the boxes that were coming down, but quickly realised I shouldn't be doing that. <br/> <br/>I eventually realised that the thrusters were destroying things and that once destroyed they were dropping something but I'm still not clear what they're actually for. Where they recharging the thrusters? When I did playthroughs where I tried to collect all the things I found myself running out of boost power. Same with giving it full welly too. <br/> <br/>All in all I thought this was a solid entry but, I think, rather like my own entry I sort of which there was slightly more to do :P <br/> <br/>There you go, lovely detailed feedback :) |
| Dec 16 11:21:00 | 52m 00s | Infinity Monkey Autocorrect | Bizarre, original and very amusing. :) |
| Dec 16 12:03:00 | 42m 00s | Double Kick Heroes | Basically top marks. This is quality. Love it. |
| Dec 16 12:14:00 | 11m 00s | spin-circle | Hey this is perfect! Looks beautiful, controls are really responsive, difficulty is absolutely spot on. Exactly what I was looking for :) |
| Dec 16 16:55:00 | 4h 41m | Turbo Tram Drift | FINALLY got to try this. Took me a while to realise that you could use the 'drift' thing to slow down. You squeezed a surprising amount of functionality out of the two buttons. Super hard, but then I expect you were going for that. Nice :) |
| Dec 16 17:00:00 | 5m 00s | SHRiNK | OW MY EYES. <br/> <br/>Brilliant :) |
| Dec 16 17:16:00 | 16m 00s | Repulsion | Okay, had a few minutes on it, got up to 18. You weren't kidding about this being hard :P Took me a while to work out how to play. What I can't quite figure out is why sometimes missing a sperm doesn't cause a game over, but sometimes it does? Otherwise, yeah, just the ticket this :) |
| Dec 17 04:58:00 | 11h 42m | Full Metal Democracy | Hi Deepnight. Could you upload the source please? :) |
| Dec 17 05:37:00 | 39m 00s | Rude Bear Recreation | You keep making these games with this Rude Bear character even though he's completely horrible. I don't get it. Sorry :P <br/> <br/>Game itself was mostly fun - I thought the way you explained the mechanic and made sure people understood it was a very nice touch. <br/> <br/>Music was outstanding. <br/> <br/>Art felt a bit too much like a weird mash up of random garish assets, but I definitely appreciate that they're pretty unique and, yeah, there's a distinctive style there even if it's a style that's a bit of a turn-off if you're not a weed smoking teenager. :P |
| Dec 17 10:02:00 | 4h 25m | AboveBelow | Hey thanks for linking this. Really original idea. Not bad for 3 hours too! :) |
| Dec 18 18:59:00 | 32h 57m | Rolla Grolla Arena | I had a play on this but because it's multiplayer I don't think it's really fair to judge it on anything except the audio and the theme - it *looks* like a pretty neat attempt to make a multiplayer combat game with just two buttons each which sounds very cool. :) |
| Dec 20 10:53:00 | 39h 54m | RhythmRider | I love rhythm games but I'm afraid for me the only way I could play this was by muting the audio because there was a huge lag between pressing a button and the sound playing which totally scrambled my brain and made it impossible to hit things on time. <br/> <br/>Still, on mute, just going off the visuals, I was able to play :) |
| Dec 20 11:04:00 | 11m 00s | Glow&Grow | Absolutely beautiful. The mechanic of depositing the particles as rings is ingenious. Lovely stuff. |
| Dec 20 11:15:00 | 11m 00s | Slate | So I really love the basic concept, and I love the mood and graphics. Really screams, "HEY FUN GAME!" but this is, I'm sorry to say, really badly let down by the lack of readability of the arrows. Even just having each direction arrow be a different colour would have have made a huge difference to the difficulty level - right now it's basically impossible for me to get past the first 8 streak monster because I have to really really look at which way the arrows are pointing, and there just isn't enough time for that, and you get sent all the way back to the beginning which is super harsh. :( <br/> <br/>This is so really so close to being brilliant though! I look forward to seeing what your team makes next time |
| Dec 20 12:41:00 | 1h 26m | Reap | A few minutes after the compo ended I had a tiny look at this and promised I'd come back for a proper go. I've just finished playing it for about an hour now, and the only reason I stopped was because I went out on the raft too far and couldn't find land again. <br/> <br/>This game is clearly the work of someone who is in full control of their tools with huge amounts of experience and knowledge and I just find it really inspiring. <br/> <br/>The only negative is that it makes me feel really embarrassed about how utterly dumb my own compo entry is. <br/> <br/>Thanks for making this. |
| Dec 20 13:06:00 | 25m 00s | Arc | This works as a prototype of a mechanic - I don't recall ever seeing it before. Whether it really works in this visual style, with this music, as a sort of ultra-hard rage game I'm not so sure though. I found it to be basically too irritating to want to keep playing, which is sad because I feel like the underlying mechanic could be a lot of fun to practice and get better at. <br/> <br/>Obviously you already realise this doesn't fit either theme, at all. <br/> <br/>So, basically, top marks for innovation but I hope you can work on accessibility for future games. |
| Dec 20 13:47:00 | 41m 00s | Griffin Card | It's nice this. Not sure how it fits into the theme.. also I was surprised to die instantly when using the swap defense/attack card on myself? Still, solid entry. |
| Dec 21 12:43:00 | 22h 56m | treadmill | Outstanding! Great visuals, interesting and infuriating mechanic. No idea why this messes with my brain so much though. It's REALLY HARD. |
| Dec 21 21:14:00 | 8h 31m | Pressure Run | Tricky game to judge because of the limitations of the game & watch things... but as a loving recreation and a new game of that type? This is awesome. |
| Dec 22 18:13:00 | 20h 59m | The Everything Building | Really enjoyed this. Ending up having quite a few goes at it, too. Simple mechanic to pick up, very difficult to master. Great art, great audio... brilliant game :) |
| Dec 22 21:15:00 | 3h 02m | Sickle & Sword | Outstanding. I found this to be very addictive. The simplicity of the controls made this very accessible, and realising that it was up to me to choose wisely between warrior and farmer to let the tribe keep growing added unexpected depth. |
| Jan 1 15:32:00 | 234h 17m | GURU | Glad I decided to play a few more games. I thought this was pretty creative and fun. I can't quite believe its right that it should be possible to beat that final boss though :P |
| Jan 2 13:38:00 | 22h 06m | ORB LORDS | Stunningly original gameplay. I found the physics of the ball a little bit off - the first time I played I found the ball actually just got stuck a lot, but I had a second go and discovered what the game was actually all about. It's a .. platballer. Or a pinformer. What on earth do you call this??! |
| Jan 2 13:58:00 | 20m 00s | Rebuild / Resist | I've been playing Kingdom recently so obviously I recognised this, but this is definitely its own thing. I couldn't get past the level where you only had a church, no towers, which was sad.. but I enjoyed what I played. The art's really effective too. |
| Jan 2 14:30:00 | 32m 00s | Beard Fighter | Loved the hand drawn art and was rather tickled by the 8-bit pcm audio samples - very authentically retro arcade. Gameplay is obviously somewhat simple but as a quick fun little distraction it works perfectly |
| Jan 2 15:41:00 | 1h 11m | S.E.N.T.I.N.E.L. | This has a really distinct look, very slick animations. Gameplay felt a little slow paced for me, but I did manage to get through it all which is always a bonus. <br/> <br/>The log at the side really helped with the atmosphere, for me. |
| Jan 2 17:47:00 | 2h 06m | Orbital | So this game looks absolutely brilliant and, I have to say, one of the very few games where I've immediately downloaded the source. :P |
| Jan 4 18:27:00 | 48h 40m | Ourobos | How did you make this much content so quickly? I'm astonished!! :D |
| Jan 4 22:54:00 | 4h 27m | Grow Your Love | (played compo version) <br/> <br/>So I found figuring out what metric each mini-game was using rather tricky. I sort of assumed they'd all have a rhythm component and got very confused... however I just love how different each mini-game is, the art involved and the general inventiveness and creativity to make each one different. The audio, as always, as I'm sure you're well aware, is super. |