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Feedback comments for LD34
el_kloklo's games and stats for all events →
| Timestamp | Since previous | Game | el_kloklo's comment |
|---|---|---|---|
| Dec 20 15:03:00 | Back on Earth | Really good graphics and ambient, but I think you lacked of time to develop the story. | |
| Dec 20 15:09:00 | 6m 00s | The other side of the portal | I think I didn't really get it. |
| Dec 20 15:20:00 | 11m 00s | Alien Buffet | Eating baby's not good. <br/>Eating baby hitler's good. |
| Dec 20 15:21:00 | 1m 00s | The fairy | Doesn't work, sorry |
| Dec 20 15:31:00 | 10m 00s | Squadron | Good graphics, but most of the time my ships are out of the screen, I've tried both 800x600 and 1366x768. |
| Dec 20 16:55:00 | 1h 24m | Forest Wars | How many level are there in this game? After a while I was thinking there were randomly generated. |
| Dec 20 17:15:00 | 20m 00s | CyberMayan | To be polished, with more level, and it'll be good for commercial release. |
| Dec 20 17:34:00 | 19m 00s | Kowloon Walled City | I still don"t understand on which ground some item are in the building list or not, but that's a nice game. |
| Dec 20 18:03:00 | 29m 00s | SUPER SCIENCE CORP | I liked it, my only regret is that there not so much to sweep. |
| Dec 20 18:07:00 | 4m 00s | Protoplanet | to low fps, not possible to play, sad because I liked agar.io :( |
| Dec 20 18:13:00 | 6m 00s | Feed the King | Liked the dessert :) |
| Dec 20 18:27:00 | 14m 00s | Ludum Deathray | I'm not sure what I've done wrong, but no building was completed after 3 days. |
| Dec 20 18:46:00 | 19m 00s | SnakeSnakeSnake | Wow, it comes with random level, so uncommon for a compo entry. |
| Dec 20 20:26:00 | 1h 40m | grow | Took me 3 try to understand the resource management (clicking on resources) <br/>Good job, but a bit slow to my taste, maybe the mine giving the double should speed up the game without click frenesy. |
| Dec 20 20:29:00 | 3m 00s | Prosperity | Unable to run the game, crash at start. <br/>OS is win8 64bits. I've tried to start it through compatibility mode, without success. |
| Dec 20 20:39:00 | 10m 00s | UpgradeShipWinGame | Fun game but a bit too short. |
| Dec 20 20:54:00 | 15m 00s | Mount FuJ | Masterpiece for music and art. <br/>I don't know if that's the goal, but I've spammed the F and J command and I did it. <br/>2 advises : <br/>- Maybe some kind of shadow indicator could be nice to have a vague idea where your fire bullet will fall could be nice. <br/>- Some range unit like catapult could add some challenge. |
| Dec 20 21:10:00 | 16m 00s | Broken World | Broken pad with JRPG clichés, good idea. |
| Dec 20 21:21:00 | 11m 00s | You | Just a tip about WSAD, do not forget to also use ZSQD. <br/>Here is a nice post about key controls: <br/>http://ludumdare.com/compo/2015/04/24/why-z-is-a-bad-action-key/ |
| Dec 20 21:52:00 | 31m 00s | Last-ditch Voyage | I loved this entry. Waiting a bit to wait for the planet to be nearby and so on, even if the game does not implicate so much player choices, I liked it, and that's a way of implementing the theme. <br/> <br/>BTW the ships remind me of Blue Libra. |
| Dec 20 22:04:00 | 12m 00s | The Tree | Archonthewizard : "I loved the cute little bunnies. And then I hated them" <br/> <br/>My though exactly. <br/> <br/>A bit boring that you can be hit by a rabbit standing near the border of your water hole. |
| Dec 20 22:33:00 | 29m 00s | Snow World | Funny RPG, even if the block mechanics is a bit hard to catch. <br/>What I liked is the accumulation of stuff on the guy (hood+helm+bag+...) |
| Dec 21 12:18:00 | 13h 45m | Ecosystem | Somehow this game keep me busy for a descent time. <br/> <br/>I liked the water physic, even if its a bit buggy when you add rock on wet dirt. I made some "fountains" with stairs used to transmit wetness on several ground. <br/> <br/>Maybe some kind of goal and a bit more plant could be nice in a post-compo version. It is also not that clear what makes big and small plants. |
| Dec 21 16:05:00 | 3h 47m | Growdom | Mechanics and balance are nice, but rage-click is a bit long at the end. Nice also to see that AI player respect the same rules. |
| Dec 21 16:14:00 | 9m 00s | Geometric Battle | Reminds me of some kind of zombie game where you must kill the big one because you must spare ammo from the small ones. |
| Dec 21 16:46:00 | 32m 00s | Light and Bacteria | Damn hard game, but good one. |
| Dec 21 17:05:00 | 19m 00s | Tensions | Well the people are displeased with how poor am I, but I only have the same choices for circa 5 turns or more... |
| Dec 21 17:09:00 | 4m 00s | Lumberjacks Must Die: The Story of Treesus | I've found my mother, but she didn't reacted when I was around... |
| Dec 21 17:18:00 | 9m 00s | Phaseolus Magicus | Just an advice, I was playing on my tablet computer (1366x768) and I was not able to see the bottom of the screen. Not really important though. |
| Dec 21 17:25:00 | 7m 00s | Puzzlerun | Maybe a timer which is inversely proportional to the distance could harden the game a bit. <br/> <br/>Maybe also some color for the special tile. |
| Dec 21 17:41:00 | 16m 00s | Grow a Beard! | I didn't understand the think with the steak, but I had lot of fun with al the other. And that's an all voice acted game! |
| Dec 21 17:56:00 | 15m 00s | Space Elf | I really liked how much details are in the sprite, like the dead guard with an arrow in the back or the transparency of the main character shape. <br/>Good job also for gameplay. |
| Dec 21 18:01:00 | 5m 00s | Growing Alice | empty folder :( |