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Feedback comments for LD34
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| Timestamp | Since previous | Game | deadpixelsociety's comment |
|---|---|---|---|
| Dec 14 03:01:00 | Digicross | The controls took a minute to get half comfortble with and it could use some sound, but overwall I liked it and the golden tile reveal was rather nice looking. <br/> <br/>ps. ALL ANTS MUST DIE! | |
| Dec 14 03:32:00 | 31m 00s | Cave Swing | Great game! I felt like by the 4th level I was really starting to get the swing (ehehhehe) of things. That narrow gap jump is a mean thing to do, though. |
| Dec 14 03:44:00 | 12m 00s | Ludum Party! | Great job! I whipped that computer's ass in the space game. Didn't see a yeti in the ski-free game though, sadly. :) I liked the sound design and the everything felt really lively and interactive. |
| Dec 14 04:03:00 | 19m 00s | Reap | It's a beautifully put together game and that map generation is a work of art in itself. However that gameplay didn't grab me. <br/> <br/>I felt like I spent the majority of my playtime (10+ minutes), aimlessly chopping paths through woods and finding nothing. I couldn't find anything to draw me forward so I left it there. <br/> <br/>That being said I really liked the handedness mechanic and having to think about what you were holding vs what you needed and when was interesting. |
| Dec 14 04:12:00 | 9m 00s | Just Me and Only Me Against The World | AWESOME! I love the style you're pulling off here. At first I thought it was going to a be a pretty standard run and jump shooter with a fun aesthetic. And then a horde of my clones popped out and I lost my goddamn mind. |
| Dec 14 04:18:00 | 6m 00s | Running Of The Ball | I really like this. The improvised sound effects are really well done and the win condition was unexpected and harder to achieve than I originally thought. I have no complaints here. |
| Dec 14 04:38:00 | 20m 00s | Puff Enuff? | I had a tough time with the control scheme at first, but after failing the first time I decided to give it another shot and that one went much better. Maybe my first dungeon was just harder to navigate. Once I got a hang of jumping into my shot and switching weapons the fun started to pick up and I enjoyed my time with it. Thanks! |
| Dec 14 04:44:00 | 6m 00s | Yggshroom | 2m 36s! Was enjoyable. :) I liked the hectic nature of the gameplay and watching as the mushroom grew into the sky was fun. With all that stress no wonder the poor doctor went bald. |
| Dec 14 04:50:00 | 6m 00s | SKYBOUND | 221! My main question is who in the hell is trying to blow me up! Bunch of jerks man leave a poor flower alone. |
| Dec 14 23:44:00 | 18h 54m | Grow, Thrive, Evolve | I enjoyed this and played to completion. Felt like I was playing a take on the first level of Spore which was quite fun. I went full speed and they never stood a chance. |
| Dec 14 23:50:00 | 6m 00s | Bridge Balance | Took a half dozen tries before I could get a bridge to start forming. Not sure if it was the game or me but it was difficult to get started. Once I had one going though it was really just a matter of stacking them flat until I had a log fall the wrong way and that was the end for me. Got 999 points though! Overall, not bad! |
| Dec 14 23:59:00 | 9m 00s | PSYCHOTENNIS | This is my favorite game so far. I have nothing in-game to critique. It was simple and well executed and very fun. I do wish I had some kind of chargeable power smash or something to give it a little umph. |
| Dec 15 00:09:00 | 10m 00s | FUN BUNNY SQUID MASTER | I enjoyed my time with this game but I felt like the difficulty went from 0-100 real quick. I loved the aesthetic and the bouncy sounds were really fun. Good job! |
| Dec 15 00:17:00 | 8m 00s | Lumi | This was pretty cool! My two pain points are the margin of error on alternating my color vs the beam felt a little too tight at times, and I wish that the pattern of the incoming beams changed up some. Even if you had 'chunks' of patterns that fed in randomly would change the dynamic a lot over just alternating colors. Feel like this game has some potential to it. Almost felt like it was on the verge of wanting to be a rhythm game. |
| Dec 15 00:37:00 | 20m 00s | The Tie Game | This was pretty fun! Bonus points for the clever approach to the theme and the ragtime jams. |
| Dec 15 00:45:00 | 8m 00s | Armageddungeon | I'm blown away here. You pulled a lot of nice detail out of such small sprites, and I think the color choices were excellent. I don't know where you were at last LD to compare, but where you are at now is pretty damn good. <br/> <br/>That music track was bumping, too. I kinda want it in my playlist. <br/> <br/>Critique wise I'd like to see the jumping touched up. In particular the two bottom spots were really hard to hit when jumping from the middle section. Either raise the platforms or flatten the jump arc? <br/> <br/>Regardless I t think there's a lot of potential here and this is one of my favorite little games so far. |
| Dec 15 01:09:00 | 24m 00s | Hammy and the Amazing Technicolour Hamster Ball | This was cute! The color mechanic was interesting. Would have liked to see it used throughout the level more. Wish the static physics bodies had some texture or color to them but it didn't detract too badly. Well done! |
| Dec 16 03:51:00 | 26h 42m | Frolf | Great play! I feel like this would be really fun with someone else next to you and played as a local competitive-type game. The level design was cute and fun (oh god is that a giant turkey!?) and the squishy, squeaky charging was a lot of fun. Great job! |
| Dec 16 04:01:00 | 10m 00s | Rockets Hate the Moon | Get rekt moon. 11/10. |
| Dec 16 04:08:00 | 7m 00s | wawawa | Nice game. The presentation was nice and the water sounds were relaxing making it a pretty chill game to enjoy. Felt like the shots to block were a little unfair at times, but maybe I'm just slow, too. Wishing I had more interaction with the water turrets themselves in someway. Thanks! |
| Dec 16 04:20:00 | 12m 00s | Carp'e Diem! | The fish theme did nothing for me, but that's my only complaint here. The graphics were well pieced together from your sources and were nice to look at. The music was soothing, the special fish were varied and interesting in their own way, and the combat was fun. This was a perfect little chill and click game. Great job! |
| Dec 16 04:45:00 | 25m 00s | vector escape | When Tempest and Star Fox love each other very much... This was pure fun. The transition into the 3D trench run style was unexpected and a super fun surprise moment. Loved the aesthetic and the game play was very well done given the constraint and this type of game. Bravo! |
| Dec 18 17:51:00 | 61h 06m | Temple of Gh'Ro | I really like the concept you have going on here. The main pain point for me was that most of the jumps felt too unforgiving. If I have to struggle to nail the jump with pixel precise height to progress in the game I'll quickly be moving on to another one. But I think with some iteration on the level design and a slightly nicer control scheme this could be a lot of fun and pretty engaging. Thanks! |
| Dec 24 02:51:00 | 129h 00m | All Ways Down | I like it! It's fun to see how someone approached the same basic idea that I took a crack at. Very solid, well done! |