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deadpixelsociety

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TimestampSince previousGamedeadpixelsociety's comment
Aug 28 22:54:00 Heat Ray Defense This is fun! Though I think I'm too uncoordinated to line up the mirrors efficiently. :) I could see expanding on the idea. Being able to setup mirrors to reflect beams to get around walls or other obstacles could add another element to the game. <br/> <br/>Great job!
Aug 29 02:38:00 3h 44m Aqueducts of Solomon Got 15 on my first game. Not sure if that's good or not, but I felt challenged. I think this game has really great potential. I was really captivated by trying to plan my resource movements to make sure I could try to build what I wanted and when. I made a couple of misteps that I think cost me, but that's a great thing about a game like this. Always something to learn and improve on. <br/> <br/>I felt like discarding your hand to move resources was the 'correct' way to play after you had built what you could for a round, but wasn't 100% sure if that was free of ramifications. <br/> <br/>Honestly, spend some time after this to refine the game and I wouldn't mind having it on my tablet. Fantastic job.
Aug 29 23:47:00 21h 09m Runty Raptor's Rock Roller I like what you have going on here. I had one of those woohoo! moments when I hit a hill just right and took off flying through the air. :) <br/> <br/>Agreed that the controls were awkward, but I didn't think they were bloated or too complicated. Just too many all in one spot. Involve my other hand on the other side of the keyboard and I feel like I would have done better. <br/> <br/>Good job!
Aug 29 23:59:00 12m 00s The Huckster This was a really charming little game. The voice over and gentle guitar was pretty atmospheric. I especially loved your take on the theme. I guess ancient is relative, huh? :) <br/> <br/>I managed to break the game after the room with the first tape accidentally. I was messing with figuring out the puzzle and switched the top left lever to close the door and rushed through before it closed. Afterwards none of the doors would open. Oops. :) <br/> <br/>Great job!
Aug 31 22:36:00 46h 37m No Man Has Gone Before I really enjoyed the presentation and the way the interface reflected your character's POV very well. I think you have a solid base for a game here. Somewhere between FTL and a management sim. :) <br/> <br/>I somehow managed to break the game where everything was down to 0% power and 0% condition, yet I could continue on losing nobody. Stopped around year 15k with 178 alive, woot!
Aug 31 22:45:00 9m 00s 20000 Pixels Into The Sea I rescued five and then confirmed that the world is indeed flat. I actually really liked the driving mechanic. Once I got used to it I found it pretty relaxing. I think I'd enjoy an open exploration game where I just have to sail the wind like that... no idea if real sailing is similar, but it was great! <br/> <br/>Thanks for the game.
Aug 31 22:54:00 9m 00s Rampage of Technology The art was very colorful and fun. A+ there. Some animations were missing, would have liked to see a walk animation on the cassette instead of the disjointed sliding. The wall jump was a bit tricky for me to pull off with jump being on the same hand as movement. Maybe I'm not as limber as I once was. :) <br/> <br/>Overall a nice little platformer that with some polish could be pretty unique and fun. Great job!
Aug 31 23:00:00 6m 00s Battle of the Blades The animations were nice and fluid and fun which I liked. Felt like circle strafing with the sword worked out best for me. Would have liked to have seen more props and detail in the arena and maybe some varying AI to play against. :) Great job guys!