Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → broknecho
Feedback comments for LD34
broknecho's games and stats for all events →
| Timestamp | Since previous | Game | broknecho's comment |
|---|---|---|---|
| Dec 14 16:19:00 | Octopodes | Great Atmosphere! The turn speed was a little harsh as it was very hard to not overturn in the tight hallways. Great job though for ~16 hours. | |
| Dec 15 05:24:00 | 13h 05m | Carp'e Diem! | Really great atmosphere. Control was pretty tight. Upgrade system added a lot. Great entry. Lots of fun! |
| Dec 15 05:34:00 | 10m 00s | Interstellar Cruise | Fun watching the inhabitants wander around. Neat use of a tetris like placement problem. Nice work for a weekend!! |
| Dec 15 05:44:00 | 10m 00s | Air Crusader | haha that explosion sound scared me. Also, I kept shooting the bombs before I realized I could collect them. <br/> <br/>Great start here! Lots of fun. |
| Dec 15 22:07:00 | 16h 23m | Griffin Card | That was really neat! There were times when the numbers just wouldn't come close to matching so I would definitely have to take damage but overall a really neat mechanic for combat. <br/> <br/>I liked how it was a sort of puzzle game mixed in with the combat. More thinky than the bejeweled like combat systems. Nicely done. |
| Dec 15 22:10:00 | 3m 00s | Garden Grow | That was really fun. Pretty tight control and was easy to feel if you made a mistake. <br/> <br/>Well done!! |
| Dec 15 22:32:00 | 22m 00s | GURU | Really cool concept for a card game. Karma pool worked pretty well! Sometimes the randomness of the cards would be a little tough to get a counter but overall great execution. <br/> <br/>Was fun even if the battles were a little long. |
| Dec 15 22:34:00 | 2m 00s | SHOOT'N GROW | Nice start here. The bullets were near impossible to dodge though as the movement was a little slidy. <br/> <br/>The upgrades were nice and overall a pretty sweet entry. <br/> <br/>Good job! |
| Dec 15 22:40:00 | 6m 00s | Super Lefty Garden Fighty | Pretty great entry! Art was sweet. Control was really good except it was very unforgiving when you missed. Like getting hit caused you to lose your timing in the hit animation and didn't know when it was complete. Mis-clicking sorta did the same thing where you wouldn't know when the click was ready again. <br/> <br/>Overall though super great job. Really liked it. |
| Dec 16 00:38:00 | 1h 58m | Legendary Legionnaire Massacre 2 | Absolutely love these style of games. Really well done! Was really neat seeing the paper rock scissor fighting mechanic mixed in there. Nice sounds and end song! <br/> <br/>Great job! |
| Dec 16 00:44:00 | 6m 00s | Longbeard | As always, Brilliant art. The beard growing is a neat mechanic if not a little frustrating like some physics is :P Great job! |
| Dec 16 00:49:00 | 5m 00s | The amazingly clunky 2-button platformer! | Neat idea! Almost started turning into a music rhythm game with the combinations of buttons being pressed. <br/> <br/>Nice job! |
| Dec 16 00:55:00 | 6m 00s | Mobsferatu | Amazing job! Really loved this entry. I think making the player go up and down was a neat progression on the level that could be exploited more for mazes. Great idea. Graphics were awesome. Pretty tight control. <br/> <br/>Loved it. |
| Dec 16 02:44:00 | 1h 49m | Verde | Really nice start here! It's pretty fun seeing what a group of people can make in a weekend. Keep it up! |
| Dec 16 05:10:00 | 2h 26m | Hyperdemocracy | Chat room chatter is so good. Really neat way to convey a story. I liked the world that was created here. <br/> <br/>Awesome Job! |
| Dec 16 05:23:00 | 13m 00s | 2 button metroidvania | Definitely a really cool implementation. Works really well as a sort of puzzle metroidvania. <br/> <br/>Well done. |
| Dec 16 05:32:00 | 9m 00s | One Man Spaceship | I really liked this idea. The time management aspect was a little tough at times with the bottom abilities being so far away from the shields. <br/> <br/>Neat idea! well done! |
| Dec 16 05:37:00 | 5m 00s | Holiday Rejects | I'm not fired. I quit. <br/> <br/>Great job! Fantastic entry! |
| Dec 16 05:43:00 | 6m 00s | Slash Quest | Wowzer. Amazing job! Definitely one of the top games I've played. Super great job! |
| Dec 16 05:50:00 | 7m 00s | Curse of the Slime Queen | Pretty nice start here! Cool infection spreading like concept for growing your Slimedom (tm) :) |
| Dec 16 06:14:00 | 24m 00s | Lokator | Great Character Model! The narration was a nice effect. <br/> <br/>Good start here. |
| Dec 16 06:17:00 | 3m 00s | Fifi's Space Program | Haha neat idea for the 2 button theme. Lob-sided balancing act with the ship. Nicely done! |
| Dec 16 06:22:00 | 5m 00s | CHILL PILL | The zoom feature was really neat. Made it quite a bit harder. Failure just kept making the game harder! Neat idea. Well done! |
| Dec 16 06:27:00 | 5m 00s | Personal Valley | Pretty stellar Art as usually! Mood and atmosphere is pretty awesome. I don't think the two button controls really do this justice. <br/> <br/>Nice job overall! |
| Dec 16 06:44:00 | 17m 00s | HeXor | Really neat sort of tug of war tower defense like mechanics. Art style was great. set a neat mood. <br/> <br/>Overall pretty good job!! |
| Dec 17 03:57:00 | 21h 13m | Lane King | Definitely a good start here! I agree with others where seeing a level indicator on your units would be good. Could maybe do some powerups with an ability cooldown and definitely limit the spamming unit building. I managed to finish it by just going 1-2 and forget the third lane entirely. <br/> <br/>Overall pretty nice Job!! |
| Dec 17 05:20:00 | 1h 23m | Elenesski's Two Bar | Really neat timing concept. The idea of fake sounds is really cool too. Syncing the music notes with the visual cues is tough. Not sure if there needs to be an audio sync like in guitar hero but I found the notes to be pretty close to what I saw. <br/> <br/>Good job! |
| Dec 17 05:25:00 | 5m 00s | Super Sky Golf | Haha music got so loud near the radios. Control are tight when using the right mouse button. Island shapes were really interesting. <br/> <br/>Great entry! |
| Dec 17 05:34:00 | 9m 00s | Sadu - Clown For Hire | Haha very moody and character development is pretty amazing. Animation was great. Gameplay is a little lacking but still a funny entry! <br/> <br/>Nice work! |
| Dec 17 05:46:00 | 12m 00s | Rise of the Weeds | Gameplay was great. Audio was awesome. Art was pixely wicked. Nice entry! Great job! |
| Dec 18 16:54:00 | 35h 08m | Concrete Jungle | All Star entry. Well done! The mood, controls, theme. Super awesome. <br/> <br/>I'm at a loss though on where to take this game but what you have here now is pretty great. <br/> <br/>Nicely done. |
| Dec 19 17:44:00 | 24h 50m | Fluffy Horde | That was really fun! Like really like these side scrolling strategy games. The placement of the soldier was pretty key and was i felt I really needed to micro manage each soldier. That made it quite difficult to be all over the map. <br/> <br/>Great entry overall! |
| Dec 19 18:48:00 | 1h 04m | Long Long: A snake lies in the Past | Really challenging. I think the two button control does actually hurt the game as it can still be super fun being a puzzle adventure game. The delay when you hit a switch really throws your mojo off of knowing where your timing it on turning. <br/> <br/>Overall great entry. Play with the controls and that timer to make a pretty sweet game! |
| Dec 19 22:02:00 | 3h 14m | Reap | Definitely one of my top games! Loved the pace of the normal mode. Loved the discovery. The map generation was really nice. Day night cycle effect was fantastic. <br/> <br/>Loved this! |
| Dec 19 22:10:00 | 8m 00s | Yggshroom | Fun start of a game here. The time management with action dodging is quite fun. The time management portion is sorta like my entry. <br/> <br/>Nice entry even if you think it was rushed! |
| Dec 29 01:44:00 | 219h 34m | Harvestown | Really great entry for 2 days! That's a pretty big task for that short of time. Was some performance issues around 30 villagers at faster speeds but still great job! |
| Dec 29 01:57:00 | 13m 00s | Potatiana Jones | Super fun idea! There is definitely tons you can do with this idea! Great Job! |
| Dec 29 02:01:00 | 4m 00s | Lands of TSR Lore | Definitely a really neat technical demo of something I have not thought of trying with Construct 2. Overall there is definitely a good start here. <br/> <br/>Great job for a weekend of work!! |
| Dec 29 02:05:00 | 4m 00s | Patches Of Adventure | Nice art style. It's a good start but the camera and sliding of the character definitely needs a little tweaking. The camera was sometimes not following me anymore. Keep working at it! It's coming along! |
| Dec 29 05:41:00 | 3h 36m | CICP : the Center for Interplanetary Pest Control | Definitely nice overall entry here! I think the two button controls hold this idea back though. Was hard to deal with the worms when they were moving in between the tesla coils and there was nothing I could do about it. <br/> <br/>Definitely neat idea and presentation was really good. |
| Dec 29 05:56:00 | 15m 00s | A Shot in the Dark | Really nice Atmosphere. Concept was solid. I think it could be a lot more with more than 2 buttons. <br/> <br/>Great entry! |
| Jan 4 03:59:00 | 142h 03m | ORB LORDS | Nice mechanics to keep pinball fresh. The ball sometimes went above the screen with the camera catching up and it was at times hard to tell where a teleporter was in order to activate the right color in time. <br/> <br/>All in all this is a great entry! Lots of polish! |