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Feedback comments for LD34
blurryroots's games and stats for all events →
| Timestamp | Since previous | Game | blurryroots's comment |
|---|---|---|---|
| Dec 15 14:10:00 | growing darkness | Really liked the mood. | |
| Dec 15 14:18:00 | 8m 00s | Angle Lure | Such a fun game ;) Shame you couldn't include sound effects and music though. |
| Dec 15 14:33:00 | 15m 00s | Retro Rebound Challenge! | Hard but fun. Feels very polished. Sometimes there was some sort of glitch though, where the ball got accelerated to ridiculous speeds for no apparent reason xD |
| Dec 15 15:25:00 | 52m 00s | Mon Démon et Moi | I have no idea what I just played, but I very well relate to the concept of everyone having his own demon. Thank you for this. |
| Dec 15 15:39:00 | 14m 00s | Adventure Story 34 | Clever storytelling. Really liked the idea of being more left or right brainy xD |
| Dec 15 15:53:00 | 14m 00s | Homewards | This was quite an experience. Very touching. Amazing how you managed to be so clever with the controls and even communicate through the game mechanics. Thank you for this ;) |
| Dec 15 16:04:00 | 11m 00s | The game of life | I didn't expect that, but very cool idea. Loved the atmosphere, especially the sound ;) Wasn't to fond of the controls for being born, but it did the job xD Would have liked to see what you had in mind for the later stages. |
| Dec 15 17:17:00 | 1h 13m | Psychra | This is amazingly trippy xD I also think you did a good job with the sound design, although I would have like for the sound when you collect a thing to be a bit more subtle. |
| Dec 15 17:23:00 | 6m 00s | Grow, Glow, Go | Neat game. Liked the world shifting mechanic. |
| Dec 15 21:25:00 | 4h 02m | Snowy Smasher | Very charming and fun game. Liked your low poly aesthetic. |
| Dec 16 07:29:00 | 10h 04m | GROW | Feels amazingly polished! I liked the interface and the art style of the buildings. I would have wished for a bit more feedback when trying to build something and lacked the resources. |
| Dec 16 07:49:00 | 20m 00s | Aina | Felt very polished. Cool farming mechanics. Liked the hole floating island water god thing ;) But I think the controls to manage the inventory a bit to fiddly. |
| Dec 16 07:55:00 | 6m 00s | Supernova | I think you managed to come up with a simple concept and execute it very well. I liked how you explained the controls in a visual style. Great entry ;) |
| Dec 16 08:19:00 | 24m 00s | Melissa - A Game of Choice | Intense and disturbing. I loved the effects and makeup. The whole experience felt pretty immersive. Very different from the stuff you would normally find here but cool nonetheless ;) But I think in order to progress I didn't really have had much of a choice. |
| Dec 16 08:23:00 | 4m 00s | Corpse Avenger | I am genuinely confused xD |
| Dec 16 08:39:00 | 16m 00s | Where It Begins | Amazing atmosphere and cool surreal art style. Serene and mysterious, greatly matched by the soundtrack. Very enjoyable experience. I would have liked, if the energy balls find their way back to you after completing a task. |
| Dec 16 08:50:00 | 11m 00s | Susception | Controls felt very slick. I liked feeding my cells. Shame they all got infected. I think some downbeat background music would have really complemented the game but great work nonetheless ;) |
| Dec 17 00:55:00 | 16h 05m | Reap | Feels very polished. I liked the sepia look and the art style. Amazing feat for a compo entry. |
| Dec 17 03:22:00 | 2h 27m | Lifenodes. | Interesting experience. Full of love mixed with a bit of melancholy. Felt very real. Great work. Thank you for sharing. |
| Dec 17 03:34:00 | 12m 00s | Environment Interface | Took me a while to identify the different types of buildings. I had fun playing this. Cool idea having to balance the ecosystem. And the little workers whizzing around had a real city building vibe. Great entry ;) |
| Dec 17 03:45:00 | 11m 00s | Roll-Ball | Simple yet compelling concept. I like how the level unfolds before you, but I sometimes had trouble understanding where I had to go, especially after a jump of off a blue block. Great entry nonetheless. |
| Dec 17 03:59:00 | 14m 00s | 32r | I liked the surreal art style, especially the low poly stuff. Interesting narrative as well. I feel the avatar could have moved a bit quicker, but other than that great entry ;) |
| Dec 17 17:14:00 | 13h 15m | grow | Awesome game. Played for about an hour to completion. Wished it had some sound effects and a bit more feedback to what each building needs and does. But that's how it is in compo xD I really liked the effect when you clicked on a building and the little text popped up and faded away. Great entry ;9 |
| Dec 17 22:18:00 | 5h 04m | Are you grown? | Very cool clay graphics. Interesting questions. I died in war :/ |
| Dec 18 20:47:00 | 22h 29m | HP or Money | I really liked the cartoonish look but I had a had time figuring out what I'm supposed to do. Took me a couple of restarts xD After that I grew quite fond of the simplistic mechanics. Also I think the sound effects are a bit too loud. <br/>Great entry anyways ;) |
| Dec 18 21:01:00 | 14m 00s | The Incredible Blobert | Awesome game. Very much enjoyed slurping up the whole city, muhahaha xD I think some ridiculous up-beat music would have complemented the gameplay, but other then that great entry ;) |
| Dec 18 21:19:00 | 18m 00s | Adrift: A Space Age Roguelite | Wow I'am really fond of it's simplicity, especially the clever controls xD Graphics look also very clean and simple and I like the nice parallax effect in the background. The only thing that bothered me, was the sound effect when activating a jump gate. Too high of a pitch for my taste =P <br/>Great entry ;) |
| Dec 20 14:33:00 | 41h 14m | OSHIYA! PUSH! | Great catchy music and I really enjoyed the clever rhythm based gameplay. Interesting topic as well. Very cool entry ;) |