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Somfin

Feedback comments for LD33

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TimestampSince previousGameSomfin's comment
Aug 24 02:19:00 Monsters In The Dark (Bugged) Very difficult to control, which kind of puts a damper on doing anything else.
Aug 24 02:22:00 3m 00s Haunt Difficult to tell where the ghost's click zone was. The houses also seemed a bit too spacious for the size of the characters.
Aug 24 02:32:00 10m 00s Hunt the Hunter I loved moving around in the game- the only issue I've got is that it was really difficult to tell when I'd actually hit the good guys. <br/> <br/>Also the shriek probably should have been a special high-pitched scream rather than one of the generic monster sounds. In any case, I enjoyed it. Good work.
Aug 24 02:44:00 12m 00s ENTROPY Rock solid atmosphere and mood- not much game, and I didn't like having to wait for the text.
Aug 24 02:51:00 7m 00s Imperial Accountant I would have given this game a 5 star rating for humour, just for how the guards die. <br/> <br/>Excellent work and a lot of effort on display. Feels very 'engine-y,' if you get what I'm trying to say?
Aug 24 02:58:00 7m 00s Locked Out Loved it- but I got a fatal crash during the final encounter!
Aug 24 03:05:00 7m 00s Colossus Guard Great walk cycle, character feels pretty heavy- your implementation of screenshake was a bit overzealous, but it kinda works. Good game!
Aug 24 03:18:00 13m 00s Village Terrorizer I liked the graphics, but it was kind of difficult to tell what scale I was operating on.
Aug 24 03:28:00 10m 00s Shadow Nightmare I think a highlight on the wall that you are currently attached to could have made the central mechanic more obvious.
Aug 24 03:51:00 23m 00s Bear fury Could definitely use more indicators to the player (whether or not I'm actually hitting buildings would be a nice touch). There seems to be some unforseen behaviour where houses will come back? Hard to say.
Aug 24 04:13:00 22m 00s Monster's REVENGE! Fun little game. Kinda difficult to lose?
Aug 24 04:33:00 20m 00s Even Monsters Get Lonely Fun concept, funny execution, unbearable wrist strain from the tappy controls.
Aug 24 06:54:00 2h 21m Monstory Cool idea! I think the execution needs some serious work, though.
Aug 24 06:59:00 5m 00s Fangs Desperately needs a musical theme rather than just a grindy guitar loop. Killing feels very slow, which isn't necessarily a bad thing. Player movement feels very weighty and the jump feels huge, which is pretty cool. Don't know if it fits with the stealth gameplay, though.
Aug 24 07:02:00 3m 00s Reflux I like it! It's a fun little game, and the ability to bait enemies away from doing their job is a nice bit of player-system interaction that I wasn't expecting.
Aug 24 07:08:00 6m 00s Destroy The Love Solid jumpy gameplay, but I think that you might have been a bit close to the project difficulty-wise.
Aug 24 22:36:00 15h 28m PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce Extremely polished, nice clean rule set, easy on the eyes. Good work.
Aug 24 22:41:00 5m 00s The Halls of Oszmot Needs a bit more care with its input system- there's no way to pick up a chair you're on top of, for example. Graphics could use a bit more work too- the characters and world don't really mesh.
Aug 24 22:49:00 8m 00s S.O.S Desperately needed confirmation sounds when you eat a soul. Other than that, nice work!
Aug 24 23:07:00 18m 00s Loki In the 27 th and a 1 / 2 Century I had no idea what I was meant to be doing in the game.
Aug 24 23:21:00 14m 00s Sefivn Difficult to know what the right choices were from context. Not a bad game, though.
Aug 24 23:33:00 12m 00s Who's The Monster Kind of... slow explosions? Good controls, good feel, but the lack of feedback and anaemic reactions of enemies meant that it was difficult to really get into it.
Aug 25 00:25:00 52m 00s Oh! You Monster! Just hilarious. Loved trying to work out the box social order/world rules.
Aug 25 00:32:00 7m 00s A Monster Is You! Graphics were functional, enemies were engaging, and the puzzles were well executed. Good work.
Aug 25 01:01:00 29m 00s SPACE JUNK Worryingly solid. Like, how-did-you-do-this-in-just-48-hours solid. Good work.
Aug 25 01:06:00 5m 00s Anthill Jokes were a little forced, but the central mechanic was really nice.
Aug 25 01:22:00 16m 00s Blinky, The Simple Beholder Good excuse for lost lives, but the central mechanic is done to death.
Aug 25 01:31:00 9m 00s Masyu Core controls are a bit fiddly- it's not clear where the actual detection is.
Aug 25 06:50:00 5h 19m Iron Cog Goblin Seems like you're running collision detection only occasionally- the character has a sort of joltiness to how they move that suggests they're constantly correcting their position. Unity has a few settings you can tweak to get that fixed.