Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → Somfin
Feedback comments for LD33
Somfin's games and stats for all events →
| Timestamp | Since previous | Game | Somfin's comment |
|---|---|---|---|
| Aug 24 02:19:00 | Monsters In The Dark (Bugged) | Very difficult to control, which kind of puts a damper on doing anything else. | |
| Aug 24 02:22:00 | 3m 00s | Haunt | Difficult to tell where the ghost's click zone was. The houses also seemed a bit too spacious for the size of the characters. |
| Aug 24 02:32:00 | 10m 00s | Hunt the Hunter | I loved moving around in the game- the only issue I've got is that it was really difficult to tell when I'd actually hit the good guys. <br/> <br/>Also the shriek probably should have been a special high-pitched scream rather than one of the generic monster sounds. In any case, I enjoyed it. Good work. |
| Aug 24 02:44:00 | 12m 00s | ENTROPY | Rock solid atmosphere and mood- not much game, and I didn't like having to wait for the text. |
| Aug 24 02:51:00 | 7m 00s | Imperial Accountant | I would have given this game a 5 star rating for humour, just for how the guards die. <br/> <br/>Excellent work and a lot of effort on display. Feels very 'engine-y,' if you get what I'm trying to say? |
| Aug 24 02:58:00 | 7m 00s | Locked Out | Loved it- but I got a fatal crash during the final encounter! |
| Aug 24 03:05:00 | 7m 00s | Colossus Guard | Great walk cycle, character feels pretty heavy- your implementation of screenshake was a bit overzealous, but it kinda works. Good game! |
| Aug 24 03:18:00 | 13m 00s | Village Terrorizer | I liked the graphics, but it was kind of difficult to tell what scale I was operating on. |
| Aug 24 03:28:00 | 10m 00s | Shadow Nightmare | I think a highlight on the wall that you are currently attached to could have made the central mechanic more obvious. |
| Aug 24 03:51:00 | 23m 00s | Bear fury | Could definitely use more indicators to the player (whether or not I'm actually hitting buildings would be a nice touch). There seems to be some unforseen behaviour where houses will come back? Hard to say. |
| Aug 24 04:13:00 | 22m 00s | Monster's REVENGE! | Fun little game. Kinda difficult to lose? |
| Aug 24 04:33:00 | 20m 00s | Even Monsters Get Lonely | Fun concept, funny execution, unbearable wrist strain from the tappy controls. |
| Aug 24 06:54:00 | 2h 21m | Monstory | Cool idea! I think the execution needs some serious work, though. |
| Aug 24 06:59:00 | 5m 00s | Fangs | Desperately needs a musical theme rather than just a grindy guitar loop. Killing feels very slow, which isn't necessarily a bad thing. Player movement feels very weighty and the jump feels huge, which is pretty cool. Don't know if it fits with the stealth gameplay, though. |
| Aug 24 07:02:00 | 3m 00s | Reflux | I like it! It's a fun little game, and the ability to bait enemies away from doing their job is a nice bit of player-system interaction that I wasn't expecting. |
| Aug 24 07:08:00 | 6m 00s | Destroy The Love | Solid jumpy gameplay, but I think that you might have been a bit close to the project difficulty-wise. |
| Aug 24 22:36:00 | 15h 28m | PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce | Extremely polished, nice clean rule set, easy on the eyes. Good work. |
| Aug 24 22:41:00 | 5m 00s | The Halls of Oszmot | Needs a bit more care with its input system- there's no way to pick up a chair you're on top of, for example. Graphics could use a bit more work too- the characters and world don't really mesh. |
| Aug 24 22:49:00 | 8m 00s | S.O.S | Desperately needed confirmation sounds when you eat a soul. Other than that, nice work! |
| Aug 24 23:07:00 | 18m 00s | Loki In the 27 th and a 1 / 2 Century | I had no idea what I was meant to be doing in the game. |
| Aug 24 23:21:00 | 14m 00s | Sefivn | Difficult to know what the right choices were from context. Not a bad game, though. |
| Aug 24 23:33:00 | 12m 00s | Who's The Monster | Kind of... slow explosions? Good controls, good feel, but the lack of feedback and anaemic reactions of enemies meant that it was difficult to really get into it. |
| Aug 25 00:25:00 | 52m 00s | Oh! You Monster! | Just hilarious. Loved trying to work out the box social order/world rules. |
| Aug 25 00:32:00 | 7m 00s | A Monster Is You! | Graphics were functional, enemies were engaging, and the puzzles were well executed. Good work. |
| Aug 25 01:01:00 | 29m 00s | SPACE JUNK | Worryingly solid. Like, how-did-you-do-this-in-just-48-hours solid. Good work. |
| Aug 25 01:06:00 | 5m 00s | Anthill | Jokes were a little forced, but the central mechanic was really nice. |
| Aug 25 01:22:00 | 16m 00s | Blinky, The Simple Beholder | Good excuse for lost lives, but the central mechanic is done to death. |
| Aug 25 01:31:00 | 9m 00s | Masyu | Core controls are a bit fiddly- it's not clear where the actual detection is. |
| Aug 25 06:50:00 | 5h 19m | Iron Cog Goblin | Seems like you're running collision detection only occasionally- the character has a sort of joltiness to how they move that suggests they're constantly correcting their position. Unity has a few settings you can tweak to get that fixed. |