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Skyfish

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TimestampSince previousGameSkyfish's comment
Aug 24 17:48:00 Snake Strike It's very patapon, but I like that about it. It's a good thing.
Aug 27 14:44:00 68h 56m Shi Well rounded and well pulled off, but would have benefited greatly with some challenge or a little more plot.
Aug 27 14:50:00 6m 00s The 74% scientifically inaccurate cheese fabrication process I can't get past the cheese cutting because it is too difficult with a touchpad.
Aug 27 14:52:00 2m 00s All work and no play It doesn't work for me.
Aug 27 15:09:00 17m 00s Fishbowl I love the art style.
Aug 27 15:16:00 7m 00s Tiniest Assassin I couldn't get any further than ordering.
Aug 27 15:22:00 6m 00s Humon We made pokemen, it's similar but different :P <br/>I'm glad I'm not the only one having fun with the theme.
Aug 27 15:32:00 10m 00s 13th Labor Very nice graphics, i love the concept, shame you didn't finish it. it is easy to control and that is nice.
Aug 27 15:54:00 22m 00s Sticky Pudding Surprisingly enjoyable considering it is a ludum dare game. The mechanic sets it apart from many of the other games an i like that. The first impression of the music was that it was very good, but it got old very fast because it seems to loop too quickly. If you want inspiration on what can be done with audio in a game like yours, look up "jelly car" (the first one) https://youtu.be/9THE-yzmCB4?t=11 it had no music, but because all the sounds were made by a dude going "boing boing" it was instantly hilarious with almost no effort, and made the theme united with the art (jelly) and the silly physics (also jelly). <br/>The gameplay in your game is hard (as others said, very qwop), and I think it could work, but I am too impatient. I couldn't even get one meter before I got bored (but that is me, i am too impatient, especially when rating ludum games). A distance counter would have doubled my playtime probably... putting detailed art assets constantly would have quadrupled it though.That way you get to see story/art when you even just move a tiny bit. this also opens the door to telling "implied story" through the visuals. Since I didn't get very far, I don't know about if there is a story so I won't say anything more about it. Overall I liked this ludum dare game.
Aug 29 14:47:00 46h 53m Billy Goat Grub Very good artstyle and the gameplay works well. However I would have loved to see some sort of goals. win state and loss state.
Aug 29 15:03:00 16m 00s Invasion It was a bit laggy. It was kind of frustrating to play sorry :l
Aug 29 15:04:00 1m 00s Trick Parade I liked this quite a lot. The progressively harder Warioware-style combo system is pretty cool. <br/> <br/>The music got old a bit fast, but other than that it pretty impressive for a jam. <br/> <br/>-TZer0
Aug 29 15:11:00 7m 00s KAWAII KAIJU PEEEEEW. Pretty funny. <br/> <br/>Some glitches in the Linux version: I had to alt-tab for every keyboard input.
Aug 29 15:17:00 6m 00s I am not a Monster The game gives you impossible things to handle. You can't dodge a projectile if it is over it is over a rock at the same time as you are. <br/> <br/>-TZer0
Aug 29 15:24:00 7m 00s You are the muenster Funny idea, but really hard to away from the grates.
Aug 29 15:27:00 3m 00s Lecture Me I don't really see how illustrating social problems makes the player a monster. Interesting entry anyway.
Aug 29 15:29:00 2m 00s Programmatic Capitalism Could help with an explanation. <br/> <br/>-TZer0
Aug 29 15:41:00 12m 00s Shut the Front Door! I could not pick up the key? I couldn't get past the first players either.
Aug 29 15:51:00 10m 00s Who's the Monster! Great job! Aesthetics, audio and theme is spot on! <br/> <br/>-TZer0