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Feedback comments for LD33
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| Timestamp | Since previous | Game | sepharoth213's comment |
|---|---|---|---|
| Aug 24 02:26:00 | Haunt | I like the concept of your game: it's a nice reverse-lemmings kind of deal. But, it's SO hard! The timing is incredibly strict even at early levels, and I skipped through a bunch of the levels and got to the spike levels where the timing is even stricter. If the timing was more forgiving then the 'puzzly' aspects of this game can actually shine. I loved the level where you had to drop the chandelier through the bridge and hit 3 guys at once, but it took me 10 tries to do it even after I figured it out. <br/> <br/>Anyway, congrats on your entry! | |
| Aug 24 02:42:00 | 16m 00s | Monster Living in A Cave Terrorizes Nearby Village! | Wow, I'm really impressed with the battle system you developed. It's really robust considering how much time you had to make it. At first it's a bit overwhelming, but once you get into it it's really deep. Well done! <br/> <br/>Now obviously, the graphics and audio aren't quite at that level, however, they are serviceable. <br/> <br/>The game has some pretty weird behaviours: lots of NaNs, you can make moves while the success music plays, etc. The biggest problem I think is that there is no way to heal, and the game is pretty difficult because of this. Enemy counters will drop you really quickly, which doesn't really fit with the theme: they countered my spit acid and did 10 dmg? Why did my spit acid only do 10 dmg and them countering it did the same amount? Throwing a rock sometimes does 15! <br/> <br/>All in all though, I really like the battle system. Congrats on the entry. |
| Aug 24 02:54:00 | 12m 00s | Protect the Egg | Sweet graphics! I'm really enjoying this modern-mode7 feel. I like the way the 'health pickups' shoot at you, but I found that it made the game pretty easy. Approaching an enemy from the front ensured that it was hit by a bunch of bullets at the same time, then you could mow over the corpse before it shot at you. Even if you ended up killing the enemy with your body, the health keeps you alive. I think it'd be cool if enemies always shot on death, that way you always had bullets to be dodging. <br/> <br/>Again, the graphics are really impressive. It looks to me like some nice shader work in webGL, but unless I dig through your source I can't really know. Great way to get around the programmer art dilemma. <br/> <br/>Congrats on the entry! |
| Aug 24 03:06:00 | 12m 00s | Bashy Bashy | There is not much to this game, but the aesthetic is honestly really nice! I love the cute little creatures, and I love how they all have weak points that you have to hit. The physics at times is really wonky and you can't tell how fast you're moving since the ground is all one color, however. When you can see the edge of the ground, it's really cute how slow they all move! That's my second favorite part, and it's a shame you can't see it normally. <br/> <br/>My favorite part is how each enemy has weakspots you have to hit before they die. It's strangely amusing watching your character uselessly bash the heads of the enemies... <br/> <br/>Anyway, congrats on the entry! |
| Aug 24 03:24:00 | 18m 00s | Fragmented Reality | Nice entry! I like the art style a lot, however I found that the colors were incredibly distracting. <br/> <br/>I like the way you told the story through the level design, but I found a lot of the execution lacking. In a trial-and-error based game, it's really frustrating to have to wait so long to respawn. <br/> <br/>HOWEVER, I understand that this is part of the rhetoric of the experience. The frustration and visual dissonance creates the feelings of the character you are trying to portray, and I commmend you for being so ambitious in a ludum dare! <br/> <br/>If anything, though, I personally think that subversion is the best vessel for this kind of mechanic-storytelling, so you should at least give the player something to rely on before pulling it out from under them. Bright white tiles that 'hide' the dark tiles that are the actual terrain is annoying if it happens from the start, but tricky when it happens later on. You explored this a bit with the 'find yourself level', which I liked, but I think we didn't get enough time with anything straight-fowrward to be able to see a 'descent' into madness. It's simply madness. <br/> <br/>All in all, nice entry. Congrats! |
| Aug 24 03:30:00 | 6m 00s | Eye of the Basilisk | Nice entry! I like the concept and the execution. I found that the game was constantly dropping my inputs and making me move in random directions which was pretty frustrating. I also couldn't find any consistency in how the enemies ended up dying to my lazer eye beams. <br/> <br/>The tune was really catchy though, and I liked the sound effects. <br/> <br/>Congrats on the entry! |
| Aug 24 03:57:00 | 27m 00s | Disastris | Brilliant work! I love the aesthetic and the matching music. I sat around listening to the calm undestroyed-town music for a while lol. <br/> <br/>The biggest disappointment of this project to me was all of the potential that we didn't get to see for this compo. Things like disaster fusions (tornado + fire = ????), puzzle levels, mitigation teams (firefighters, etc.) all are begging to be a part of the game, but as it stands, it's wonderful for 48 hours. <br/>Great job, and congrats on the entry! |
| Aug 24 04:09:00 | 12m 00s | The Life of an RPG Monster | Pretty cute game, makes a decent use of the theme. With more time I think the jokes could have really been jam packed in there. <br/> <br/>Congrats on the (however short) entry! |
| Aug 24 13:01:00 | 8h 52m | Justice Five | Cool boss designs! Unfortunately, I only saw 4 of them...the game's bosses are well designed, but with loose controls and HUGE hitboxes it was incredibly difficult to even kill the first one. I think the 'pun' of each boss taking 5 hits to kill wasn't quite worth the difficulty of running through the 3 or 4 cycles required to kill them, especially considering that figuring out the optimal strat for each boss involves dying a lot of times. I will say, I really liked the electricity boss in concept since you could abuse the left antenna to get in double hits per cycle, but the electricity moved so slow and with such a large hitbox that jumping over them was infeasible. <br/>I think the game would be significantly more enjoyable with tighter controls and less hp on the bosses, but those are easy fixes. Congrats on the entry! |
| Aug 24 13:22:00 | 21m 00s | A Series Of Totally Legit Events | This is a nice use of the theme! I think a lot of people struggled with how limited the use cases for the theme were, but here you ended up just using almost ALL of the obvious uses. Clever writing with few (if any) errors, interesting choices, and decent pacing for 48 hours! I'm sure twine games take a lot of work behind the scenes, and in this case it paid off. Congrats on the entry! |
| Aug 24 13:41:00 | 19m 00s | Campaign Trail OF BODIES | It could use a better interface, but I really liked how it presented itself as a normal twine story until the campaign started! The premise was incredibly clever and the game itself was surprisingly engaging. I'll definitely come back and give this another playthrough to see what happens if I actually win the election. <br/> <br/>Overall, excellent writing, imagery, concept, and execution. Congrats on the entry! |
| Aug 24 17:12:00 | 3h 31m | Tu Es Monstre? | Really hilarious background and aesthetic. It's a shame you couldn't get more done with the final product. Better luck next time, I guess. <br/> <br/>Congrats on the entry! |
| Aug 24 17:27:00 | 15m 00s | Growing Up | This game is a pretty competent snake clone, but I think it's underambitious. You have an entire snake engine here, there's a lot you could do with it! For starters, I think it's really weird that things like power plants and toxic waste cans are appearing out of thin air. That doesn't really make sense. Them all being there from the beginning and having to deal with a much longer snake would lead to a more interesting and different snake game. <br/> <br/>A more ambitious tweak would be the fact that 'growing' happens on different maps. It would be awesome to see 1 map with big obstacles on it that you eventually grow to be able to eat! Something like snake X Katamari. <br/> <br/>Otherwise, there's a decent amount of polish here. Congrats on the entry! |
| Aug 24 17:40:00 | 13m 00s | Monster in the House | Great execution! I really like the sprites and the music here. It all contributes to a really nice dark tone that the game maintains even through gameplay. <br/>I think the game tries to not make the physics too wacky, but it inevitably is, so I think that either removing the physics or letting them be as crazy as they seem to want to be is better than treading the middle ground that it does now, especially since the frame of the game is so small. <br/> <br/>Great work on the art and the concept execution. Congrats on the entry! |
| Aug 24 17:47:00 | 7m 00s | Gravity Snake | Wow, really nice mechanic. I'm really impressed at how easy to grasp and how fun it was to figure some of these puzzles out. This demands more levels and more level components, like weight-dependent objects or weight-loss flowers. <br/> <br/>The music definitely carries the experience though. Congrats on this great entry! |
| Aug 24 17:54:00 | 7m 00s | The Child and The Beast | Really clever design, though it is very difficult to play since there are so many mechanics that are all bizarre all happening at once. It's sort of a mental overload trying to keep track of why boredom/stress is increasing and where your character is without revealing to the other person. <br/>Congrats on finishing your entry! |
| Aug 24 18:04:00 | 10m 00s | Kerberos | Any game bashing Trump is good in my book, and the fact that you play as Hades Trump's dog is hilarious. <br/> <br/>I found the controls to be very finicky, but that's mostly because I am using a touchpad. Having to constantly click is really difficult. <br/> <br/>Anyway, congrats on your entry! |
| Aug 24 22:10:00 | 4h 06m | Vicit Vim Virtus | This is a great concept, and it's really well laid out, but I can't help but feel that this idea deserves more than a twine. There is something about the way that I really want to express my discipline/bloodthirst on wary adventurers rather than guessing at what you think each decision means. <br/> <br/>I think my main gripe with this twine is simply in that the tone is very personal, as if you were telling the story, but the character is supposed to be me. You speak for me through a character that isn't me and the abstraction makes it easy to understand the characters you created but difficult for me to empathize. Each path is essentially just a different story rather than a set of choices that let me express my take on the character. <br/> <br/>Regardless, the adventure itself is complete and flows well. Congrats on the entry! |
| Aug 24 22:18:00 | 8m 00s | Monster Olympics | The art here is gorgeous! I only got to play solo, but I like the variety of the minigames presented. I wish there were more games like the shotput kinda thing, I thought that was the most interesting and it made the treadmill game redundant. <br/>My high score was 175.6548. Congrats on the entry! |
| Aug 25 13:34:00 | 15h 16m | Monster - Your Worst Is Our Best | Amazing feel and world, this game has an immense amount of polish and it shows. I wish there was more effort put towards improving the game aspect: as it stands there is an insane amount of attention that is required to make good choices, and it's incredibly annoying to have to open the CV of each applicant after clicking their face, especially with the slow going animations between each one. That being said, it's only annoying because I am in a rush to get to the meat of the gameplay, which is compelling and fun. If the game started with 1 job and ramped up slower the game would have held my attention for much longer. <br/> <br/>The game is gorgeous and well presented. Congrats on the entry! |
| Aug 25 13:43:00 | 9m 00s | Crab Boss | This is my favorite LD33 entry so far. The music and the text blurbs about your abilities and the setting is all brilliant. It all meshes extremely well: the animations and the sound effects along with the little dance the crab does. Wonderful. As soon as I started snapping my claws along with the music I knew exactly what the game was going to be, and that all but excited me for what was to come. <br/> <br/>Not only that, but the game's concept was extraordinarily well fitted to its medium: this shortform game with a quick pun and NO scoring is the perfect way to deliver this delightfully designed character. I can't praise this enough. <br/> <br/>Congrats on this entry! |
| Aug 25 14:00:00 | 17m 00s | Derpzilla | Nice graphics! The graphics suffered from scaling/resolution issues that made the line thicknesses vary wildly, but the art is charming enough that it doesn't hurt the experience much, if at all. I'm glad you didn't give in to the ruled-notebook cliche, which is overrated and adds too much noise. <br/> <br/>Overall, great entry, congrats! |