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Feedback comments for LD31
sepharoth213's games and stats for all events →
| Timestamp | Since previous | Game | sepharoth213's comment |
|---|---|---|---|
| Dec 8 05:45:00 | cover | Great concept! It's riddled with bugs that make it really difficult to play, especially on small screens. However, the main mechanic and the story is so compelling that I pushed through (constantly resizing my screen to get the game to work) to the finish. Great Job! | |
| Dec 8 05:49:00 | 4m 00s | -CHAMBER- | Clever gameplay hook. Not too deep, but entertaining and has a nice amount of polish. Good job! |
| Dec 8 05:56:00 | 7m 00s | Bomb Disposal Unit | Well done! The game isn't groundbreaking, but once you figure out all the controls (surprisingly it took me a while), it's a nice distraction. Though, it is hard to tell both where my character is and when I am being damaged. |
| Dec 8 06:00:00 | 4m 00s | Super Pong Quest | Downloaded, and chrome blocked it as malware so I couldn't play it. :( |
| Dec 8 06:11:00 | 11m 00s | Tiny Bit | The game looks great! Unfortunately there are some seriously frustrating mechanics in there: some of the levels are near impossible for no reason, and the hitboxes are extremely confusing. Otherwise, congrats on finishing a game! |
| Dec 8 06:15:00 | 4m 00s | Fireman vs Fire vs Snowman | There are three screens! The game has an interesting kitsch art style, but it's not my cup of tea. It is also pretty confusing what is even going on on the three screens, I have to say I was having a hard time understanding what was going on. |
| Dec 8 06:19:00 | 4m 00s | Speismonster | Well, it's not entirely on one screen. Also, the controls are so incredibly hard to manage, I couldn't make it very far. The drawing your own ship concept was nice, however. |
| Dec 8 06:26:00 | 7m 00s | Tiny Square, Big Tower | Cool concept. Not sure if it totally fits the theme, but I did like the gameplay. I especially liked that you got back your double jump no matter what terrain you hit, ceiling or wall. There were some frustrating moments, however. |
| Dec 8 06:31:00 | 5m 00s | Tyrannicide | Really didn't fit the theme at all. The teleportation mechanic was great though! |
| Dec 8 06:32:00 | 1m 00s | Pixel Platform | Java said 'Could not find the main class: Start. Program will exit.' Couldn't run. |
| Dec 8 06:34:00 | 2m 00s | Quads | Great concept! I definitely even said 'whoa' out loud. That's always a good sign. |
| Dec 8 06:42:00 | 8m 00s | Screen Saver | Cool concept, though I think the game isn't really hard enough to be fun. If the playthroughs went by quicker it would be a lot more compelling of a game, but as it stands getting through until I lose is really just a chore. |
| Dec 8 06:45:00 | 3m 00s | #CorporateCrimewave | Interesting 'stealth' mechanic for a puzzle game, but the controls were really frustrating. Sometimes I would make moves I didn't want to, and being able to control my character directly just made more sense. If the enemies only moved when I moved, this sort of grid based approach would make much more sense, I feel. |
| Dec 8 06:54:00 | 9m 00s | Break The Screen | There was a glitch that after walking over the power button, you ended up always being able to turn the screen off by pressing space. Pretty annoying. Also, the game was unwinnable! <br/>Otherwise, good job finishing something! |
| Dec 8 06:56:00 | 2m 00s | Duck, Jump, Die | Minor graphical glitches here and there. Didn't really feel like the game fit the theme, but it looks and sounds pretty nice. |
| Dec 8 07:00:00 | 4m 00s | Harmonic Umbra | Christ this game is hard. It doesn't really fit the theme, but I do like the game's concept and slick visual style. I stopped playing immediately after I got caught in a little niche and had to start over from the tutorial though. |
| Dec 8 07:03:00 | 3m 00s | Snowman Survival | I actually really like the concept for this game. It's getting somewhere, but as it stands it is nearly impossible to get anywhere since crafting takes so long and snowmen take multiple hits to kill. |
| Dec 8 07:08:00 | 5m 00s | Jackin | I couldn't input a space, so I couldn't get any further than typing in 'hack'. |
| Dec 8 07:12:00 | 4m 00s | T.R.A.S.H - Totally.Reliable.Autonomouse(ish).ShipDefence.Hinterface | Really nice aesthetic, I love it! As for the game itself, it has some scaling issues. If the screen were more clear or if the game presented only a few mechanics at once, I could see this game being really compelling. |
| Dec 8 07:15:00 | 3m 00s | Santa’s Warehouse | This game is pretty interesting, but the controls are a little unresponsive and the actual mechanics of it aren't very deep or compelling. Great job on this polished product, however! |
| Dec 8 08:15:00 | 1h 00m | Four walls | I definitely didn't read the diary entry, and the text that came off of the room elements seemed to not show up often enough or would lie. Maybe I just couldn't figure out how to work it. I like the aesthetic though, great job! |
| Dec 8 08:19:00 | 4m 00s | Jumping n' Jumping | Nice art! I like the jump addition mechanic, but I feel like the game moves too fast to utilize it. |
| Dec 9 14:04:00 | 29h 45m | Oscillation | Very polished game, great job! I think the level design was pretty frustrating, the first section would kill you and send you wayyyy back and the robot doesn't move very quickly. At first I thought it didn't fit the theme at all, but it worked its way there. <br/> <br/>I actually really liked the theme. Though it didn't dictate the entire compo like most themes do, it's a nice restriction that allows for designers to get a little more creative without just letting them go free. |
| Dec 9 14:13:00 | 9m 00s | Totem Chess | It's a cool concept that should definitely be explored more, but the game felt like I wasn't doing much and was very unclear as to what was going on, while also moving very slow. Great job finishing though! |