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NightShadow0

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TimestampSince previousGameNightShadow0's comment
Aug 24 15:15:00 Nailed Love the voices haha!
Aug 24 15:22:00 7m 00s Golbertz Party Sing-A-Long This is certainly different, i enjoy the surreal art and sounds, though it gets a little obnoxious when the sounds play over each other.
Aug 24 15:27:00 5m 00s Hunting The last line got a chuckle out of me. Nice artwork, too.
Aug 24 15:40:00 13m 00s Utterly not Man, those long jumps are annoying. Got through the first one, but gave up on the double-jump one. I like the artwork and music, though!
Aug 24 20:57:00 5h 17m Bloodflame This is hard! It became a little easier once i realized you could also level up stats, but i still died a lot haha. The hearts also blended a bit too much with the bloodstains for me, i often ended up missing them. Solid entry though, impressive amount of content, nice work!
Aug 24 21:01:00 4m 00s Gascreep's Fortune Cute idea! I had trouble figuring out when exactly the mother got to the room, but i managed to finish it eventually.
Aug 24 21:16:00 15m 00s Eurthamon Hahaha, that ending, brilliant! I love the animation, pouncing feels really satisfying. The camera can be a bit wonky when moving though, and it's not very clear if you're dealing damage to the dogs until they die. I had fun with it though, would love to see it expanded into something like Tokyo Jungle. Great work!
Aug 24 21:26:00 10m 00s Monster Factory Hah, this is a really clever concept! I got to a point where no new monsters or games were spawning though, had over $1000, not sure if there's anything beyond that. Also, and this may be a pretty silly observation, but i love how the dot paths connect to each other, it's impressive to me for some reason.
Aug 25 13:44:00 16h 18m BIG BAD WOLF Clever concept! Really hard, for me at least, couldn't get past the second level. Love the art style, too!
Aug 25 13:53:00 9m 00s Intergalactic Love Machine Haha this is brilliant, the art style is amazing! I wish you didn't have to restart from the beginning, it's a little tedious to have to redo all your answers, but i enjoyed it! Nice work!
Aug 25 14:12:00 19m 00s A Shadow In The Night Clever concept, i like the using of your life as a resource to move. <br/>The controls aren't very intuitive though, and it took me a while to realize you can float because i wasn't sure if i just had the wrong angle/strength to get through level 2. Some sort of guiding arc might have been useful. <br/>Solid entry though, i like the artstyle and music, very Castlevania. Nice work!
Aug 25 18:00:00 3h 48m There are Tourists in my Castle This is awesome, i love the concept. Had to go back and replay it after reading the description because i couldn't tell if there was a goal, though. Didn't feel to me that exposing myself as a vampire had much effect on the world, either. <br/>I would love to see this broken down into several smaller levels, you have a lot of neat mechanics here that could be explored further. Impressive level of polish, too. Great work!
Aug 25 20:49:00 2h 49m Coffee Quest Hahaha this is so good! Brilliant writing! I really like the graphics and music too, they're rough, but in a really charming way. Not sure that this relates to the theme though, the protagonist sounds perfectly relatable to me ;)
Aug 25 21:01:00 12m 00s Team S.T.E.A.L.T.H. Solid mechanic, found the game a bit too easy though. I like how the ending is actually outside of the game and is left open to the player, clever concept!
Aug 27 20:48:00 47h 47m HOST Love the effect the drugs have on the text. Interesting concept overall, i'd like to see it expanded to multiple days/tasks.
Aug 27 20:58:00 10m 00s Monster Academy Haha this is adorable! I could not for the life of me squash those bugs though, it felt like the finger should've hit a wider area, and the puzzles were not at all conductive to this gameplay style. Ended up with 91... It was a lot of fun though, nice work!
Aug 27 21:20:00 22m 00s Duskwalker I like the concept, but it becomes a little dull to have to wait until nightfall when you're tailing a cultist, especially because you're unlikely to find multiples during each cycle. Eight is probably a bit too many. Took me a while to figure out how to identify them, too. <br/>Moving around as a monster felt pretty satisfying though, especially that pounce.
Aug 28 14:23:00 17h 03m Cthess I had trouble figuring out what to do, even with the instructions. Got a couple tentacles out but can't seem to do it again. Love the graphics though, and the sounds are appropriately gross.
Aug 28 14:42:00 19m 00s Even In Your Ludum Dare I'm not sure where the collision boxes are, but i couldn't eat other creatures half of the time, especially as i grew bigger. Gets rather dull when you have the same speed as what you're chasing, too. Graphics are cute though, the little dust cloud feels oddly satisfying. Is this memes?
Aug 28 16:49:00 2h 07m Hymn of the Sages I had a hard time getting the possessing to work, which became particularly frustrating when you have a short window to get to the clerics before they step into the light beams. A longer range would probably have made it more enjoyable. Other than that i really like the game, solid mechanic, good intro, great artstyle. Nice work!
Aug 28 17:07:00 18m 00s Heroes Always Win Oh this is interesting, we had somewhat similar ideas but i like your take on it, it's a clever mechanic. I'm not very good at it haha. Would be interesting to see it expanded with more items/minions. Nice work!
Aug 29 13:34:00 20h 27m The Mammoth: A Cave Painting Oh man, this is so good, right in the feels. I love everything about it. So simple, yet superbly delivered. Brilliant work.
Aug 29 13:52:00 18m 00s Sewer Monster City Controls felt a bit floaty (on a controller, at least). Starting with only one health is pretty frustrating, especially when you get health pickups before getting your first health boost, and it also de-maximizes the window when you die for some reason. Game is fun though, love the graphics and music, found it interesting how the enemies are randomly selected. Impressive work!
Aug 29 14:04:00 12m 00s Carewolf Hahaha that werewolf though. This is a clever idea, well executed, nicely done!
Aug 29 21:20:00 7h 16m Delicious Cortex This is really impressive! The mechanic is great, i expected it to be mindless but it's surprisingly strategic as the levels become more complex. I'd suggest having regenerating health, since you already have the primary losing condition of losing all your minions and it's not very easy to gauge the range of the enemies. This didn't affect my enjoyment much, however, which was high throughout. <br/>Amazing level of polish too, surprising length, great graphics, and a really catchy tune. It doesn't make sense to me how you made all of this in 48h. Brilliant work!
Aug 31 14:45:00 41h 25m Mr. Chompy Do the sticks the feeble humans throw have any effect? Might be interesting if you had to chomp them out of the air to avoid taking damage. A score counter would go a long way, too.
Aug 31 14:56:00 11m 00s Sales of a Deathman I was hoping for random explosions and was not disappointed haha! Nice use of the theme, nice artwork too! I'm not sure how much my choices mattered though, the customers never objected to any car i showed them so i just raked in the cash. Maybe i am the monster.
Aug 31 21:41:00 6h 45m Writhe: The Thing from the Omega Sector This is really polished, the little steam clouds, the screenshots at the beginning of each level, such simple details but they add so much. <br/>The gameplay is also surprisingly smooth, i always expect tentacle movement to be unwieldy but you made it work really well. <br/>Impressive amount of content too, nice level design, challenging but not frustrating. I will say that being able to destroy turrets may be unnecessary though, as it makes those sequences a little easy; i found it more fun to just avoid them in later stages. <br/>Great music as well, just impressive work all around!
Sep 1 14:14:00 16h 33m MonsterLab I like the concept, i can see it having potential if you could use the facts you learn to unlock different types of interactions. As it stands you can make enough money from experiments that you never have to worry about feeding the critters or them dying; at the cost of feeling like a monster, of course. Well done on your first jam!
Sep 1 14:32:00 18m 00s Monster Typer This becomes impossible real quick, to the point where the timer no longer even appears. A score counter would have gone a long way too. The music is pretty catchy though, and i find it oddly entertaining that it looks like the NSA guy is dancing to it. <br/>Of course, you already know all of this, because the post-compo version is significantly improved, so well done there!
Sep 1 21:08:00 6h 36m Separated Oh man, this was really depressing, in a good way. The goal isn't very clear though, i was trying to avoid humans for a long while and only randomly started to chase them after running out of places to explore. Totally worth it though, brilliant work, i love everything about it.
Sep 2 21:01:00 23h 53m Melody Muncher I love how polished this is, impressive amount of depth for a two-button game. The tutorials were nicely done, though they could stand to have a delayed spawn time, i'd always miss one minion before being able to read the instructions; doesn't really matter in the long run, but it doesn't feel great. I also had a very hard time figuring out when two minions were coming at the same time or had a delay between them, but that's probably just my failing. Amazing soundtrack, that goes without saying really. Brilliant work!
Sep 3 21:27:00 24h 26m Morko Interesting concept, the sprite art is really good, shame there's not a lot to it yet.
Sep 3 21:37:00 10m 00s Planet Licker Haha this is certainly different! It's an interesting mechanic even without the controller, having to avoid the mines(?) with only three or less possible directions, though i didn't realize they were harmful until i died. I also have a hard time telling orange and green apart, so that was occasionally troublesome. Still had fun though. Digging the music too. Nice work!
Sep 6 20:21:00 70h 44m KleenEmUp Interesting concept, but it doesn't seem like there's a lot to it, i didn't feel the difficulty increasing at all and barely had to think about my plays. Could be more interesting if you couldn't place your monster pattern if it overlapped with rocks, perhaps.
Sep 7 21:01:00 24h 40m Brood I'm absolutely dreadful at this, there's so much going on, some difficulty settings would make me very happy. But damn, this is really impressive and surprisingly polished, you could easily pass this off as a commercial game. And that music is SO good. Brilliant job!
Sep 8 14:00:00 16h 59m A Bad Wolf King is Hard to Feed I absolutely love the 3D world, it's really well done. Controls felt a bit too floaty for me though, it's rather easy to fall off, especially when treetop jumping. I also thought the sound effect jingles were a little excessive and too long, but that's obviously very subjective. Note that i played the original version so any or all of this may be outdated. Great work!
Sep 9 21:08:00 31h 08m Warrior Of Dragons My major grip with the game is the "X days remaining" message appearing every turn, it feels unnecessary with the day counter, and it's particularly annoying that it can't be skipped when you want to click on bottom tiles. It's a fun concept though, would like to see it expanded with more levels. Love the retro aesthetic too. Nice work!
Sep 11 21:14:00 48h 06m Monster - Your Worst Is Our Best This is so clever, i love it. Only suggestion would be to spread out the amount of information, it starts pretty overwhelming right off the bat. Great job!
Sep 14 13:59:00 64h 45m VINDICTAE I like the mechanic, reminds me of The 3rd Birthday. <br/>Sound effects would have gone a long way though, it's very hard to tell if you're dealing/taking damage, especially when you're close to the walls. <br/>Having to start from the beginning is pretty frustrating too since the game is not easy at all; i couldn't make it past level 2. Would make it more fair if the enemies actually had to turn around before firing at you, so you'd have a little time to ambush them. <br/>Overall it's a nice concept with potential, though. Nice work!
Sep 22 21:55:00 199h 56m Serious Business A little late to the party, just wanted to say that your game is pretty fun. http://imgur.com/fTw0aIv