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Feedback comments for LD34
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| Timestamp | Since previous | Game | NightShadow0's comment |
|---|---|---|---|
| Dec 14 19:11:00 | The Winter | This is a really interesting and well designed idea, every time i thought i found a way to take advantage of the system the boss would do something to keep me on my toes. Reminded me of Titan Souls in a way, challenging but fun. Great work! | |
| Dec 14 19:19:00 | 8m 00s | Jack | Cute, relaxing game. My only complaint is the boxes fading, took me a while to figure out i had to put them together and too often i just didn't have enough time to do it. |
| Dec 14 19:45:00 | 26m 00s | Nomads | This is an interesting idea, but the systems were really obtuse for me. I figured out exhaustion eventually, but not before my three teammates died, and still have no idea how hunger works. Also didn't figure out how crafting works, and/or how to get rid of the inventory clutter. It also feels frustrating to have no idea if the gathering/hunting is working until an item arbitrarily appears. <br/>With all of that said, i did survive long enough to reach warmer lands and enjoyed the overall concept, especially for a compo entry. Nice work! |
| Dec 14 19:58:00 | 13m 00s | Puff Enuff? | I really like this, the gameplay is awesome, but i don't see the point of the limited vision other than looking cool; it feels needlessly frustrating with an already limited control scheme. <br/>Not sure how i feel about using a slot machine to get upgrades instead of a shop, seems like it would be frustrating in the long run. <br/>The concept is really solid though, great work! |
| Dec 15 14:58:00 | 19h 00m | Go Fish | Cute concept, i like the relaxing mood but there's not a lot to it, would be more interesting if you lost fish when you bumped against a wall. |
| Dec 15 15:23:00 | 25m 00s | Last Fantasy Harvest Sun | Cute idea! The waiting in place for the action is a clever way to get around the two button controls but it felt either too fast when i didn't know what i was doing, or too slow when i did. <br/>Didn't see the need to plant seeds since the animals give quick money with none of the work, and since everything resets when you change maps. <br/>Combat is a little annoying when you have to back up to the right then go left again to attack more than once, and health upgrades would've been helpful to avoid backtracking. <br/>Overall it's a nice idea though, the art style is cute, and it's an impressive amount of content for 48h. Nice work! |
| Dec 16 01:21:00 | 9h 58m | The Tree | Well you've made me hate rabbits haha, taking all your water in one hit is really frustrating. <br/>Some sort of distance bar would be nice, i couldn't tell if the world looped or not (if it didn't it probably should, to avoid excessive backtracking). <br/>The controls aren't easy to get the hang of, having two buttons to move and jumping automatically (or not at all) might have worked better. <br/>Cute concept though, i like the art style. Nice work! |
| Dec 16 01:30:00 | 9m 00s | Tamamystery | Wow, i did not see any of this coming, absolutely brilliant, full marks! |
| Dec 16 01:40:00 | 10m 00s | Full Metal Democracy | Oh man, that animation is absurdly cool, i literally said SO COOL out loud. <br/>Changing between robots is a neat idea, but did the missile robot really need to be that slow? The game isn't exactly easy as it is, i lost in sector 3. <br/>Brilliant work, though! |
| Dec 16 02:18:00 | 38m 00s | Reap | Oh man, this is absolutely brilliant, i hope you're planning to keep working on it, this could be the next Don't Starve. <br/>Took me a while to figure out how to use tools, namely the map, but once i did i was hooked and didn't stop until the treasure was mine (nothing happened after i dug it up though, but i assume i won?) <br/>So impressed, full marks. |
| Dec 17 01:39:00 | 23h 21m | Hybris | Fun game, the artwork is gorgeous! <br/>The difficulty is a bit wild, the first level took me a while because i wasn't sure what i was doing, then the second and third ones were over in a few seconds, then the fourth one was way too hard for me. |
| Dec 17 01:51:00 | 12m 00s | SpaceHex | I died my first playthrough with no idea what i was doing, having some arrows when building rooms would make it more obvious that you can select different ones. Being able to zoom in and out would probably have also been useful. Of course, it doesn't help that i'm absolutely horrible at the game. Interesting concept, though, nice work! |
| Dec 17 02:02:00 | 11m 00s | trosor | Maybe it's because i'm tired, but these wobbly graphics were really messing with my eyes, i just had to stop playing. Is there a reason you picked such an odd pair of keys, too? The gameplay concept is interesting, i wish i could enjoy it, it's just delivered in a way that is physically unpleasant to me. |
| Dec 18 01:14:00 | 23h 12m | Cat Scratch Fever | The game made a lot more sense once i realized that blocking gave you energy back, but then it also became a little too easy. It's an interesting mechanic, though. |
| Dec 18 01:21:00 | 7m 00s | Ortogonalis | Wasn't sure how the red stuff worked at first, but once i realized it was just a timer it felt somewhat bland. Could be more interesting if it blocked blue entrances now and then, so you'd have to be careful when choosing where to enter. |
| Dec 18 01:39:00 | 18m 00s | Harvest | Fast-paced farming, interesting idea, works quite well, but i couldn't figure out how to harvest my crops and died of starvation. Great concept, though! |
| Dec 19 02:08:00 | 24h 29m | Zunus | This is great! The controls seem a little odd at first but they're easy to get the hang of, and they're really fun! Having the space stations be obstacles themselves was really clever, too. Great work! |
| Dec 21 01:28:00 | 47h 20m | Seeds of Sky | This game game me vertigo. It was a lot of fun though, i first went to the underground powerup and very nearly got myself trapped but managed to slowly escape by digging a tunnel up and flooding it with blocks. It can be pretty frustrating when starting off, especially with such fast movement, but once i started memorizing what each block did i started building proper stairways and safety nets, and it became much more fun. Great work! <br/> <br/>Also, after collecting the final powerup, the game crashed with a fatal error, attempting to move to a non-existing room i believe. The game also started slowing down when growing blocks after a while (Windows version). |
| Dec 21 01:36:00 | 8m 00s | Trees! | It's an interesting idea, but it feels like the more branching pieces you get, the more likely you'll be able to guess the solution just by clicking at random. |
| Dec 22 01:00:00 | 23h 24m | Gardening Rabbit | Ah, i do love this aesthetic. The bunny in particular looks adorable. The game is cute, though it does get repetitive; gradually speeding up the pace might have made it more interesting. Still, solid entry, nice work! |
| Dec 22 01:07:00 | 7m 00s | Cowboys Vs. Ninjas | Honestly, i have no idea what was going on. The movement is really erratic, and aiming is impossible because you're rotating wildly. I tried both teams and both times the game ended without me understanding why. |
| Dec 22 01:45:00 | 38m 00s | Heinsenberg | Interesting game, very moody experience, i love the way you used actual photos. <br/>I finished the game, don't know if there were other endings; the choices didn't seem to really matter, but i was conditioned to click the left one because clicking the right one at the beginning reset the game. <br/>It was a bit frustrating to have to sit through the dialog again after accidentally clicking a button that closed a puzzle, but the puzzles themselves were interesting, if a bit nonsensical by the end; figuring out what buttons to use to input the final password was a bit too trial-and-error, i thought. <br/>Regardless, i felt it was a really interesting experience. Great work! |
| Dec 24 01:27:00 | 47h 42m | Dead Man's Volley | I'm having a really hard time figuring out how the collision works. I'm guessing the collider is on the character, not the arc they create when you click the mouse buttons, but either the timing is really precise or my sense of perspective is awful. Couldn't make it past the first boss, i just keep missing. <br/>It looks and sounds amazing, though. |
| Dec 24 01:47:00 | 20m 00s | Drought | This is really interesting, very boardgamey. I'm not sure i fully understand the mechanics of how the terrain evolves over time, nor the advantages of placing terrain yourself (if any), but i really enjoyed myself. Lasted 180 turns until i forgot to keep track of the hunger meter. Nice work! |
| Dec 25 01:35:00 | 23h 48m | Winter Quest | Nice concept, i particularly like how you have to melt yourself to get through smaller gaps, clever! <br/>The game started to feel a little repetitive after a while despite its short length, mainly due to the fact that you get slower as you get bigger, which makes sense but does make the whole experience a bit of a slog. Sound effects might also help. It's definitely a solid foundation you could build upon though, nice work! |
| Dec 25 01:42:00 | 7m 00s | become a game developer in 60 seconds | Wow, full marks for innovation, this is really impressive! <br/>Does the time limit actually do anything? I got an out of time warning but kept making the game with no issues. <br/>Great work! |
| Dec 25 01:52:00 | 10m 00s | OSHIYA! PUSH! | The gameplay is a little weird, the rhythm controls were a little lost on me, but the concept is brilliant. Nice work! |
| Dec 29 01:24:00 | 95h 32m | UPSQUID | Oh i like this, it's far more strategic than it seems at first glance, you have to let yourself float down and control your rotations to get the pickups at the right angles. Once i figured that out i got up to 450m, but it did start to get a little monotonous after a while. <br/>Love the aesthetic, too. Great work! |
| Dec 29 01:35:00 | 11m 00s | Grow Your Love | Aww man, this was all kinds of adorable. Such a simple concept, but so well executed. Gorgeous art and music too, just lovely all around. Great work, full marks! |
| Dec 29 01:52:00 | 17m 00s | Rogue Bladers: Cradle of disaster | Hah, this is cool. Controls are pretty awkward, but i like the concept. Being able to move to previous rooms and accidentally resetting your progress is really annoying, though. Still, i had fun, loved the aesthetic too, great work! <br/> <br/>Also, i got a fatal error after dying in the room immediately after the baby lord: "Variable o_map.<unknown variable>(100132, -2147483648) not set before reading it. <br/>at gml_Object_o_testing_Step_0" |
| Dec 30 01:45:00 | 23h 53m | Cityblock | Hm, interesting concept, but a bit confusing. <br/>Wasn't entirely sure how the lives system works; do you lose lives for empty spaces? If so, that seems a bit out of the player's control, since the shapes are random and there's no "gravity". <br/>It also felt like there was a lot of wasted space, the playable screen could easily have been taller, and the horizontal loop-around is just disorienting. <br/>It is an interesting concept though, good work! |
| Dec 30 01:49:00 | 4m 00s | Longbeard | Haha fun concept! Shame you didn't have time for a longer level. Looks absolutely gorgeous, as usual. Nice work! |
| Dec 31 01:40:00 | 23h 51m | FRUITWOLF | Haha what a bizarre concept, love it! Only complaint is that it starts off a bit slow, but that does stop being the case very quickly. Great work! |
| Jan 2 01:39:00 | 47h 59m | Rolla Grolla Arena | I don't have a second person to play against so i can't rate it, but the growing/shrinking concept seems interesting. The music is really grating, though. |
| Jan 2 02:38:00 | 59m 00s | Hyperdemocracy | The chat really makes this, even the "typing speed" is accurate, i just sat there reading it vote after vote, so good. I love how you created such a captivating setting and characters with such a simple interface. Super impressed! <br/> <br/>One thing i might add: i didn't think to check if the environment changed after each motion was passed until the first day was done, and think i might have missed some content because of it. Maybe that could be fixed if you returned to the room after each vote, or each passed motion at least? It would break flow a bit, but it might be worth it. <br/> <br/>Also, none of my neighbours have a computer; how are they performing their CIVIC DUTY?! |
| Jan 4 01:23:00 | 46h 45m | Kingdom By The Sea | I like the concept, but the systems weren't apparent to me at all (it might be worth mentioning that i'm not much of a strategy game player). I don't really know what was producing what resources, so i didn't see any point to developing anything other than for exploration's sake, and lost interest once the island was fully revealed. Love the aesthetic though, and it's a solid entry, just didn't grab me personally. |
| Jan 4 01:30:00 | 7m 00s | Psychra | What an odd set of keys. Floated around for a while but didn't really see the point, i probably missed something. |
| Jan 4 01:34:00 | 4m 00s | TWO FINGER TRACK STAR | Couldn't get the hang of the controls at all, love the aesthetic though! |
| Jan 4 01:50:00 | 16m 00s | From the Sea, Freedom | This was a lovely experience. I enjoyed seeing the names popping up, even if they couldn't keep up with all my discoveries. I know it's not the point, but it would've been helpful to have some sort of visual aid to what you've already discovered, like a light fade or something (that said, i did find everything). Nice work! |
| Jan 5 01:28:00 | 23h 38m | Robot Explorer | Hmm, interesting two-key mechanic. Shame the game is so short, doesn't have a chance to explore the mechanic's potential. The aesthetic is simple but light-hearted, music matches it well too. Nice work! |
| Jan 5 01:39:00 | 11m 00s | The Legend of Da'addad | Haha points for humor for sure, the title alone is brilliant. Clever idea, if a little chaotic; took me a while to figure out what exactly was happening, i expected my character to be on the left and the newest messages to be on the bottom. I did manage to barely defeat Bart on easy with .6 seconds to spare. Nice work! |
| Jan 5 01:55:00 | 16m 00s | Snake Scape | Oh this is clever, i like it. The never-ending body makes a nice puzzle mechanic, and the two-button rotation movement also adds some complexity; there seems to be some input lag though, not sure if it's intentional but it feels a little off. Love the aesthetic, too, and you managed an impressive number of levels for a jam entry. I could see this being popular on mobile devices. Nice work! |