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Feedback comments for LD33
Mutt's games and stats for all events →
| Timestamp | Since previous | Game | Mutt's comment |
|---|---|---|---|
| Aug 25 04:16:00 | Groop | STAY AWAY FROM MY DOOR!! NO, MY DOOR! YOU ARE THE REAL MONSTERS! <br/> <br/>Nice and polished, but ramped up a bit too slow. Fun once it going though! | |
| Aug 25 04:39:00 | 23m 00s | Not Enough Souls | Very unusual mechanics, and nice game feel. Never was quite sure what I was doing though but I enjoyed body slamming dudes over and over. There seems to be some pretty cool gameplay hiding behind the learning curve and somewhat unintuitive controls. |
| Aug 25 21:08:00 | 16h 29m | Flesh & Fish | WTF |
| Aug 27 00:43:00 | 27h 35m | Dragon Quest | Yeeah, I'm the sideways dra-gon, doing my sideways thing! <br/>Bitches I fly with my feet! <br/>Uh, oh, the sideways people coming to get me! <br/>BURN LITTLE SIDEWAYS PEOPLE BURN! |
| Aug 27 01:05:00 | 22m 00s | Cleanup of the Black Lagoon | I got such a kick out of this. Any game that lets you eat bags of garbage, beer cans and heroin needles is a winner in my book. <br/> <br/>Pretty well rounded too - nice graphics, nice sound (I like the sad music at the end), fun gameplay, etc. <br/> <br/>My best score was 174,880. |
| Aug 27 01:52:00 | 47m 00s | Blood Moon | Wow. Really, really good game. I mean, I can find lots of things to nitpick but only because I find myself evaluating it as if it were a real, full fledged game and not something made in 72 hours. Definitely in a category above most of the other entries. <br/> <br/>Really loved the gamefeel and the ninja-like quality of the shadow form. Controls could be made a little more polished though, if you keep working on it. It wasn't always 100% intuitive feeling, but again, that's just nitpicking. <br/> <br/>Some of the graphics are a bit bland, but other parts are insanely well done. I loved the title screen and the parallax clouds background. And the game is just so complete, it even has saving. <br/> <br/>Fantastic work overall. |
| Sep 5 19:37:00 | 233h 45m | Monster Academy | Fantastic audio / visual presentation. Really entertaining little waste of time :) |
| Sep 5 21:06:00 | 1h 29m | Troopers' Starship | I really, really liked the idea behind this. Really loved the tentacle spike things that made you feel like an alien. <br/> <br/>It was a little hard to enjoy the game though, mostly because of the respawn system. Glad to hear you're fixing this in a post jam version -- I know how it is to not have time to fix broken stuff. :P <br/> <br/>Some thoughts on how you could make a post jam version really cool: <br/> <br/>* Make the character move faster, and maybe add a sprint button that drains stamina. If you're revamping the combat, you could even play around with allowing multiple lunges before running out of stamina, but with the risk of not having enough stamina left to sprint to cover. <br/> <br/>* The sneak mode is WAY too slow, I never used it. I don't think the game necessarily needs a sneak button though. <br/> <br/>* The animation and game feel is a little off. It's a little too fluid and 'juicy.' It needs more 'crunch' to it, if that makes sense. It's hard to say how you do that - I thinks its about making the animation faster, and happen in bursts. Like after you lunge and impale a guy, it should have a moment of anticipation, and then the animation of ripping him apart should happen really fast. Play around with it, I guess. <br/> <br/>Anyways, like I said, I really loved the idea behind this, and the basic design. It makes me want to try my hand at a 3d game next ludum dare :) |
| Sep 9 23:04:00 | 97h 58m | A Fox's Journey | Controls and interface were a little jarring at first but I got into it after a bit and beat the chicken boss, which was kind of frustrating but entertaining. Nice graphics, and I like the little jokes that play when you die, I might have to steal that idea :) It's good to see so many adventure type games this jam. <br/> <br/>One thing that held it back though was how your attack stopped you from moving and took a while to execute, really messed with the gamefeel. If you were to change just that to be an instant attack that didn't mess with your movement then the game would be about 200% better, even if it was a lot easier. <br/> <br/>Overall though, good first LD! |