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Feedback comments for LD33
MrThee's games and stats for all events →
| Timestamp | Since previous | Game | MrThee's comment |
|---|---|---|---|
| Aug 24 03:16:00 | Streets Of Blob | Fun stuff, tho the hitboxes felt ambiguous at times. Bare bones but great effort. | |
| Aug 24 03:27:00 | 11m 00s | Mega Maria | Audio's a bit much. |
| Aug 28 04:41:00 | 97h 14m | Over the edge | i AM a monster D: |
| Aug 29 01:28:00 | 20h 47m | You are the Monster | Nice enemy designs. SFX r quaint. Great effort :) |
| Aug 29 23:12:00 | 21h 44m | Dario vs Bewzer | Nice take on a classic scenario :) And good use of screenshake |
| Aug 29 23:19:00 | 7m 00s | Swamp Man | Awesome effort :D Could've benefited with a piece of GUI telling me how much ammo I have. |
| Sep 1 04:07:00 | 52h 48m | A Forgetful Day | My couple playsessions were a bit buggy, but the mood of this game is pretty quaint and the art for everything (save for the player) feels grounded and clean. |
| Sep 1 04:13:00 | 6m 00s | There's a wolf in my town | Hmm, never though i'd see games want to mimic the Ys/Hydlide style of combat. The main concept is cool and would benefit from some more context and of course polish and whatnot. But given the time you put in, still quite a good effort. |
| Sep 1 04:25:00 | 12m 00s | Betty the Yeti | (Ver. played: original) Awesome job! Game looks clean, yeti looks solid. MAYBE coulda benefit from even some very simple sounds, tho sound is never a priority on these things. Needs more figure-skating-based attacks. Or threats, like a giant looming zamboni or something. |
| Sep 1 04:31:00 | 6m 00s | Derpzilla | This was really cute ^_^. Kinda wish the breath attack had a sound effect (I can think of one noise note in famitracker that would do a good job). The flower at the end was a nice touch. I also appreciate that the tanks actually presented some level of annoyance, rather than being a complete pushover. |
| Sep 2 05:25:00 | 24h 54m | Monster-Guider | Character movement sometimes froze for me in some weird context. Tends to imply that the movement logic isn't implemented in a terribly robust manner. The enemy death sprite is cute tho :3 |
| Sep 2 05:37:00 | 12m 00s | I am Malware | The tutorial text went by a bit quick, so I missed the bit on how to become a worm a few times :P. A Paper Mario: TTYD-style text system would fix that (i'm surprised more games don't use it). I REALLY dig the mood the music gives. Another little nitpik I have is that when a dude notices you coming out of a pipe, even if you go back in immediately you'll still get dinged (!) for it, which feels kinda unfair especially since you don't always know where the pipe leads. <br/>That aside, the game has a pretty cool premise (albeit not terribly original) and efforts were made to give this thing some context, so hat's off to ya'll for that. |
| Sep 2 05:44:00 | 7m 00s | Hunter Spade | This was cute. First Sci-Fi turn-based RPG i've seen in this LD. I like the idea of the "monster" being an anarchist. Some visual/sound effects would have been appreciated. Even just like a sprite blinking when it took damage would have sufficed. |
| Sep 3 05:37:00 | 23h 53m | Imp | Neat idea. Yeah that embedding issue is a bit annoying. There's something here; if I could somehow feel the frustration of the heroes then it'd feel more rewarding. |
| Sep 3 05:44:00 | 7m 00s | Ghostmen | not the most original idea in the world (this was the main mechanic in PacMan Versus IIRC), but this was pretty aight. good job on pacman's AI (small gripe: his sprite doesn't always face the direction he's moving). |
| Sep 3 05:52:00 | 8m 00s | Monster Truck Logistics | Man this is difficult. I like the minimalist style. Small peeve of mine: the controls for steering backwards are inconsistent with the controls for steering forwards. Weird bug (?): on level 2 when I pushed the red trailer into the building too hard, i'm nothing sure if the thing exploded or the rigidbody freaked out or something. |
| Sep 5 19:10:00 | 61h 18m | Don't Get Caught! | I'm surprised you didn't want to be judged in Sound because of all the games I've played so far you've done the best job in that category. They all feel right and do a great job of sending giving the player feedback. The core gameplay loop is effective and great job with the checkpoint scaling! (though once I started pickpocketing ~$100 from people off the street I was beginning to question the effectiveness of the game's abstraction). Overall, this was well-done and I really enjoyed it :) |