Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → GhostBomb
Feedback comments for LD33
GhostBomb's games and stats for all events →
| Timestamp | Since previous | Game | GhostBomb's comment |
|---|---|---|---|
| Aug 24 02:43:00 | Separated | Gorgeous lighting effects and incredibly chilling music. Really drives home the feeling of loneliness and otherness, being surrounded by people yet unable to reach out to anyone. I see anything to do other than drift around the town. Did I miss something or is this more experience than "game"? | |
| Aug 24 03:29:00 | 46m 00s | The Slime's Journey | I'm amazed you came up with all this in 48 hours. |
| Aug 24 11:25:00 | 7h 56m | HOMUNCULUS | I love the exceptionally odd little games like this that come up every Ludum Dare. Managed to figure it out pretty quick actually. |
| Aug 24 11:36:00 | 11m 00s | Takodemon | WTF seven hours? This looks and plays better than most top end Jam entries. Amazing concept too. I'm almost a little suspicious. |
| Aug 24 12:39:00 | 1h 03m | Melody Muncher | Half an album worth of songs in 48 hours. That alone is impressive. Gameplay is incredibly solid though the timing felt kind of weird even without any lag. It's not my favorite game from you but coming from your high standards that's still an easy 5/5. |
| Aug 25 03:22:00 | 14h 43m | Beast Mode | Swoll game, bro! |
| Aug 26 03:08:00 | 23h 46m | Monster House | Fun game, but I wish you could make the kids run faster. |
| Aug 26 08:48:00 | 5h 40m | Hero Mate | Very cool |
| Aug 26 08:57:00 | 9m 00s | There are Tourists in my Castle | Very interesting interactive game. Multiple endings or titles for different types of runs would be cool. |
| Aug 26 14:33:00 | 5h 36m | A Heart between Parts | Lovely art and animation very reminiscent of older point and click games. |
| Aug 27 00:59:00 | 10h 26m | The Skullcatcher | Love the graphics and the concept. LIttle death carrying around scrolls in his wagon is too cute. |
| Aug 27 06:11:00 | 5h 12m | Up & Away! | Very solid platformer! The triple jump makes traversing the level interesting and is quite fun to use once you get the hang of it. The collision detection for ledges seems very unforgiving and the character seems to slide pretty far when he lands while moving in a direction which makes traversing narrow platforms a bit too difficult, and this was in the post compo version. Those are just minor complaints though, amazing work for a compo entry. |
| Aug 27 09:59:00 | 3h 48m | Monster Disco | Awesome game. The animation kind of reminded me of metal slug for some reason. |
| Aug 27 19:30:00 | 9h 31m | DRUMSTER | Very cool rhythm game. Controls feel pretty awkward. Using two hand makes it especially hard to multitask though I guess that's supposed to add to the experience. Audio is superb and graphics are great as well. |
| Aug 28 05:45:00 | 10h 15m | Sewer Monster City | Awesome side scrolling shoot'em up! |
| Aug 28 10:48:00 | 5h 03m | Grave | Really fun tactical brawler that has a satisfyingly brutal difficulty. The difficulty spikes pretty hard with the first giant enemy and I don't really understand the choice for using left click when there's no mouse controls but those are minor nitpicks. |
| Sep 4 18:35:00 | 175h 47m | R-ADIUS | The enemy ship has way more manueverability and options than you have ability to trap it, at least in the minion phase, so most of the time you just feel like you're relying on the AI to be an idiot. |
| Sep 11 05:07:00 | 154h 32m | Mobs, Inc. | Great game all around. |
| Sep 12 18:13:00 | 37h 06m | Werewolf Quest | Really great entry! <br/> <br/>The reason the pink switch on the ledge is confusing, btw, is because there's a stairway of blue blocks leading up to it, leading players to believe that that's why they needed to switch the blue switch and then they are baffled when they find nothing to do once the climb them. These stairs are actually functionally useless and only confuse players, which is actually somewhat clever if that's what you were intending. |