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Feedback comments for LD34
GhostBomb's games and stats for all events →
| Timestamp | Since previous | Game | GhostBomb's comment |
|---|---|---|---|
| Dec 14 11:16:00 | Concrete Jungle | Sweet! The vine engine works and feels amazing. All the rest is just sweet icing on the cake. | |
| Dec 14 11:28:00 | 12m 00s | From the Deep | Nice use of theme and nice level design! The layout of the island really makes the best of the strange controls and teases you with what's to come. The controls are kind of interesting but I think forcing in the two button theme kind detracted from the game rather than adding to it. |
| Dec 14 12:13:00 | 45m 00s | V BALL | I really dig the minimalistic art style here. <br/> <br/>However, it really feels like you tried to force a design that probably needs at least 3 buttons into a 2 button control scheme rather than building a game that works best with 2 buttons. |
| Dec 14 12:26:00 | 13m 00s | Black White War | Interesting concept, but I don't know how much of a game there actually is here. Almost no matter where you shoot, you're going to be gaining the same amount of territory, so the only thing that really effects the game are the capsules that freeze the opponent. <br/> <br/>Awesome music by the way. |
| Dec 14 14:49:00 | 2h 23m | SnakeRPG | This game is way too stressful for me. |
| Dec 14 15:25:00 | 36m 00s | Temple of Gh'Ro | I like the growing and shrinking gimmick. It's nearly identical to a game called Specter Spelunker Shrinks. Look it up if you haven't heard of it. <br/> <br/>The controls are kind of awkward. Growing and shrinking should be S and D instead of z and x since your thumb naturally rests on the spacebar instead of having to contort your hand to use it. Using up to jump should be an option as well. <br/> <br/>Some of the jumps are frustratingly precise. Partly because of the level design and the controls but also the spikes should either not be lethal when touched from the sides or should be much shorter and be designed so you can jump over a block with spikes on top while hugging the wall and still clear the spikes. <br/> <br/>The visuals are charming. Using a giant backpack to make the character have square hit detection is a really quirky trick that I've never seen done before. |
| Dec 14 15:59:00 | 34m 00s | Left-leaning | Hilarious use of theme, really tight controls and a surprisingly robust amount of content. <br/> <br/>I love how all the little cars start to pile up as you keep dying. It was tough at times but luckily skillful use of the honk button got me through to the very end. |
| Dec 14 16:14:00 | 15m 00s | RhythmRider | Awesome game <br/> <br/>Lag compensation would be great |
| Dec 15 08:16:00 | 16h 02m | Longbeard | And here comes Joe Williamson to claim his first prize in graphics per usual :P |
| Dec 15 08:56:00 | 40m 00s | Ourobos | Amazing! <br/> <br/>I accidentally deleted my save when I was trying to exit the game, though. Escape is a horrible button for that. |
| Dec 15 15:12:00 | 6h 16m | Super Lefty Garden Fighty | I love the art. <br/> <br/>The difficulty curve is a bit too flat though, maybe that's just me. |
| Dec 15 16:15:00 | 1h 03m | Grow Your Love | Sooo cute <3 |
| Dec 16 11:35:00 | 19h 20m | Wings of the World Tree | Strange but cool |
| Dec 17 21:59:00 | 34h 24m | Sort the Court! | Awesome! I'd really love to see this more fleshed out with more meaningful choices. |
| Dec 18 16:28:00 | 18h 29m | Dungeon Wheel | Interesting concept. The game is far too easy though. The upgrades you get outscale the difficulty pretty hard. I had fights where 7 attack rats were trying to peirce my 20 armor. I only had to stop when I got stuck in a fight where neither of us could damage each other and there was no armor-down on the wheel. Without that bug, I probably could have gone forever without much effort. |
| Dec 18 20:56:00 | 4h 28m | Growing Ties | I like it. Simple but fun. |
| Dec 19 05:43:00 | 8h 47m | Dizzy Dazzle | Like the music and visuals. <br/> <br/>It's impossible to remember what color is clockwise/counterclockwise. Usually indicators should have some basis in human intuition. Green and clockwise is a complete non-sequitur. |
| Dec 19 05:50:00 | 7m 00s | Clara Stirzaker and the Crypt of Time | Awesome game. <br/> <br/>I do recognize some of the sounds though and this a compo game. |
| Dec 19 14:58:00 | 9h 08m | Long Long: A snake lies in the Past | Gorgeous visuals. Great music. Gameplay wise this is the most frustrating game I've played so far. The controls are incredibly unforgiving and the checkpoints are incredibly sparse. <br/> <br/>The worst is when you see the sword glistening in the middle of the screen and you slither up to the pedastal and... die? It would have been a funny joke, if you didn't get sent back so many screens. Then you just seem like a dick. Like, do you really hate your players that much? |
| Dec 20 14:01:00 | 23h 03m | Radical Revolver Recoil Rampage | Your initial idea seems somewhat similar to mine, just implemented very differently. <br/> <br/>The controls are very simple, but there's a lot of tactical depth and consequence to each button press. The enemies and obstacles are varied and do a good job at showing the strength of the core mechanic. <br/> <br/>You die often but the game the game gets your right back in shooting without skipping a beat. <br/> <br/>Graphics are good, the sound effects are good and the music is very catchy. <br/> <br/>Awesome game overall. Very fun. |
| Dec 21 23:51:00 | 33h 50m | Double Kick Heroes | Awesome! Headbanging music and visuals. <br/> <br/>The controls and feedback aren't as "snappy" as I'd want a rhythm game to be, and it seems like the timing for each note has been made to be pretty forgiving to compensate. <br/> <br/>In later levels I ended up just bashing left and right on the keyboard... which funnily enough kind of fits the mood of the game. :P |
| Dec 23 03:38:00 | 27h 47m | UPSQUID | What? Your game can't be this good! That has to be against the rules. <br/> <br/>Awesome. <br/> <br/>Difficulty curve seems a bit flat after you get the game down, though. |
| Dec 28 02:15:00 | 118h 37m | [JJJ] - Jolly Jail Jumper | Really fun! Managed to beat it. It would have been really easy to just give this an abstract art style and backdrop but I like the jail setting how the color switching mechanic is justified with costume swapping. <br/> <br/>It would have been nice if you could change costumes while going through a door/gate. |
| Dec 28 21:28:00 | 19h 13m | Growth Industries | This would make a pretty fun board game. I got an A for my final grade. |
| Dec 28 22:10:00 | 42m 00s | The Life of John | Interesting game. <br/> <br/>I don't really get money. There doesn't seem to be much use for all the money you get and it just disappears after your reach 55, so all of your senior and manager work cards just end up being a negative since you have to pick them to not lose happiness. |
| Jan 2 19:57:00 | 117h 47m | Glow&Grow | Fun game. <br/> <br/>It was really hard to tell which color you were on at the time. The slight transparent glow is really subtle. |
| Jan 4 02:55:00 | 30h 58m | Ethereal | Love the artstyle and music. <br/> <br/>It would be nice if you could maybe hold both buttons to make the character go faster. |