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Feedback comments for LD33
foxor's games and stats for all events →
| Timestamp | Since previous | Game | foxor's comment |
|---|---|---|---|
| Aug 24 04:48:00 | Monsters Reversed | Fun! | |
| Aug 24 05:01:00 | 13m 00s | Safari | The ending was a bit uncomfortable. |
| Aug 24 05:06:00 | 5m 00s | Poopie the Flying Monster | A bit crude for my tastes |
| Aug 24 05:13:00 | 7m 00s | Those Dirty Colonists | I think the game would be fun if it just let me play. As soon as the resources start coming in, the game ends for some reason. |
| Aug 24 05:19:00 | 6m 00s | Monsters Eating | Om. Nom. Nom. Nom. Om |
| Aug 24 05:40:00 | 21m 00s | The Wrath of Gandhi | Apparently it was an arithmatic overflow in Civ 2 that turned Ghandi from a pacifist for a bloodthirsty murderer. <br/> <br/>Great entry, although I had to restart after I clustered my buildings too close the first time. |
| Aug 24 13:10:00 | 7h 30m | Pixel Corruption | Fun idea! |
| Aug 24 13:14:00 | 4m 00s | You are a Zombie? | Seems more like I'm a person than a monster. |
| Aug 24 13:24:00 | 10m 00s | 100 Hunters | Very fun! Reminds me of crimsonland. Sometimes the hunters wander off the map, and their spawn rate is a bit low. |
| Aug 24 13:31:00 | 7m 00s | Hate | How does the click to kill work? I clicked and nothing happened. |
| Aug 24 13:35:00 | 4m 00s | The Monster in Man | Cool! Patience is super important. |
| Aug 24 13:38:00 | 3m 00s | Kerberos | Fun! But the keys are split apart on my ergonomic keyboard. |
| Aug 27 13:31:00 | 71h 53m | Teukka The Necromancer | So fun! |
| Aug 27 13:55:00 | 24m 00s | ECS in Python | Seems like a start to a potentially useful project, but ATM it doesn't do enough to be worth the overhead. <br/> <br/>Next steps seem to be things like adding a serialization engine, visual editor, asset importer, graphics pipeline and all the various parts necessary to support the "drawing system". <br/> <br/>Python totally needs better game engines! |
| Aug 27 13:58:00 | 3m 00s | 2004: Back in Iraq | That quick time system is really hard. |
| Aug 27 14:05:00 | 7m 00s | Ludzilla | Animations are super problematic for any game where characters are in physical contact with each other or static geometry, and this game is no exception. <br/> <br/>It's too slow, but I expect if you sped it up, it would just become more obvious that the claw/building interaction is a bit broken. |
| Aug 27 14:09:00 | 4m 00s | Spiritbound | Fun, and super hard! I didn't realize I wasn't supposed to kill people at first... |