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FloatingGhost

Feedback comments for LD33

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TimestampSince previousGameFloatingGhost's comment
Aug 24 13:44:00 Monster Amongst Us My little guy gets stuck and becomes unresponsive <br/> <br/>- Linux x86_64
Aug 24 13:48:00 4m 00s Sefydlogiad &gt;A new figurine of your waifu. <br/>&gt;Normies will attempt to make conversation with you. Ignore them. <br/>&gt;They merely distract you. <br/> <br/>10/10 I like you
Aug 24 13:50:00 2m 00s yummy, tasty humans Nice graphics &lt;3
Aug 24 15:02:00 1h 12m Ant Destroyer Lovely art style &lt;3
Aug 24 15:07:00 5m 00s Being a Video Game Monster! The turning is a bit too fast, nice otherwise
Aug 24 15:12:00 5m 00s Free Me, You Idiots! can't run it <br/> <br/>$ ldd gbgames-ld33-bin <br/>libSDL2-2.0.so.1 =&gt; not found <br/> <br/>$ sudo apt-get install libsdl2-2.0-0 <br/>libsdl2-2.0-0 is already the newest version.
Aug 24 23:48:00 8h 36m Meet the Monsta That music &lt;3
Aug 24 23:52:00 4m 00s Pirate RPG Can't run <br/> <br/>java.lang.NegativeArraySizeException <br/> at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:449) <br/> at sfx.AudioPlayer.&lt;init&gt;(AudioPlayer.java:40) <br/> at sfx.AudioPlayer.&lt;clinit&gt;(AudioPlayer.java:11) <br/> at gamestatemanager.SplashState.init(SplashState.java:19) <br/> at gamestatemanager.GameState.&lt;init&gt;(GameState.java:13) <br/> at gamestatemanager.SplashState.&lt;init&gt;(SplashState.java:14) <br/> at gamestatemanager.GameStateManager.&lt;init&gt;(GameStateManager.java:20) <br/> at game.Game.start(Game.java:81) <br/> at game.Game.&lt;init&gt;(Game.java:75) <br/> at game.Game.launch(Game.java:188) <br/> at game.Game.main(Game.java:175) <br/> <br/>Linux x86_64
Aug 24 23:56:00 4m 00s Monsters Can't run, crashes when I click play. <br/> <br/>Linux x86_64
Aug 25 00:00:00 4m 00s Childhood Monsters Had to go install Java 8 <br/> <br/>Massive errors log <br/>http://pastebin.com/m4nGKiMS
Aug 25 00:18:00 18m 00s Even In Your Ludum Dare That's so cute &lt;3
Aug 25 00:35:00 17m 00s Ghost Duck WEHK WEHK WEHK
Aug 25 21:06:00 20h 31m Death from above FoV made me feel ill, but I'm prone to that. <br/> <br/>Otherwise solid. Great music
Aug 26 15:45:00 18h 39m The Weird Monster Thing's Adventure! Can't click play <br/> <br/>- Linux x86_64
Aug 26 15:47:00 2m 00s Adolf no Baito! Wed Aug 26 16:46:09 BST 2015 ERROR:Only .xm, .mod, .aif, .wav and .ogg are currently supported. <br/>org.newdawn.slick.SlickException: Only .xm, .mod, .aif, .wav and .ogg are currently supported. <br/> at org.newdawn.slick.Sound.&lt;init&gt;(Sound.java:95) <br/> at com.pixelperfect.adolf.ChoicesState.update(ChoicesState.java:418) <br/> at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266) <br/> at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663) <br/> at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411) <br/> at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321) <br/> at com.pixelperfect.adolf.Main.main(Main.java:62) <br/>org.newdawn.slick.SlickException: Failed to load sound: <br/>Wed Aug 26 16:46:09 BST 2015 ERROR:null <br/>java.lang.NullPointerException <br/> at org.newdawn.slick.Graphics.drawImage(Graphics.java:1384) <br/> at org.newdawn.slick.Graphics.drawImage(Graphics.java:1433) <br/> at com.pixelperfect.adolf.ChoicesState.render(ChoicesState.java:324) <br/> at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199) <br/> at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:688) <br/> at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411) <br/> at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321) <br/> at com.pixelperfect.adolf.Main.main(Main.java:62) <br/>Wed Aug 26 16:46:09 BST 2015 ERROR:Game.render() failure - check the game code. <br/>org.newdawn.slick.SlickException: Game.render() failure - check the game code. <br/> at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:691) <br/> at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411) <br/> at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321) <br/> at com.pixelperfect.adolf.Main.main(Main.java:62) <br/> <br/> <br/>- Linux x86_64
Aug 26 15:57:00 10m 00s Monster Destroyer of Cities Linux x86 <br/> <br/>it made me face backwards and move continuously
Aug 27 17:30:00 25h 33m Welcome to Cronenburg did not play nice with ALSA - when the music worked it tanked my FPS <br/> <br/>otherwise nice
Aug 27 17:46:00 16m 00s Blenderman No data folder on linux it seems
Aug 29 23:03:00 53h 17m Monster is Life But what if ludum dare was not kill