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Feedback comments for LD33
DarkwindMedia's games and stats for all events →
| Timestamp | Since previous | Game | DarkwindMedia's comment |
|---|---|---|---|
| Aug 25 16:05:00 | We Missed You! | Nicely done! Love the style! | |
| Aug 25 19:24:00 | 3h 19m | 15 | Beautifully simple, fun, satisfying. Awesome all around! |
| Aug 26 14:53:00 | 19h 29m | A Heart between Parts | This was really great! A very well rounded project. Good stuff! |
| Aug 26 17:39:00 | 2h 46m | Lab Resist | Awesome graphics and sound, which really helped to set the mood. Unfortunately I died randomly, the idea wasn't exactly innovative, but that's okay. Nice work. |
| Aug 26 17:52:00 | 13m 00s | Irksome Knight | Silly, fun for a time, had a few issues and the animation was a bit bothersome to the eye, but overall not too bad. Could use some polish. Also curious if any other cards or characters actually exist. |
| Aug 26 18:06:00 | 14m 00s | Memory of Psychopath | Dark as heck! Good mood, voice overs were really odd I think. I didn't so much feel like I was a monster but someone who needed rehabilitation. |
| Aug 26 18:10:00 | 4m 00s | FBI Attack | Got the theme! Music was good, even though it was made by someone else, it was well chosen. Unfortunately the game is solvable. Just stand in one spot and keep hitting the space bar. Art scared me...not sure if that was intentional. |
| Aug 26 18:15:00 | 5m 00s | Vamp Tramp | Nice work, funny! Great artwork and animations. Little sexist but I imagine dracula would be... |
| Aug 26 18:24:00 | 9m 00s | Monday Night Monsters | Really love the paralaxing. Interesting control scheme, worked well after a while. Felt my self actually getting competitive, so I think it was well executed! |
| Aug 26 18:35:00 | 11m 00s | Burden | Won't launch |
| Aug 26 18:38:00 | 3m 00s | Mega-Normous-All-Devouring-Beast-o-Saurus-Super-Evil-Angry-Hairy-Scary-Thing (Rampage Lord of the Darketty Dark) | Music is good, and you are indeed a monster devouring things. Seems a bit like it was made in powerpoint though. |
| Aug 26 18:44:00 | 6m 00s | Kaiju Down Under | Funny! Played pretty smoothly. Graphics could use some work. Audio was decent. |
| Aug 27 14:18:00 | 19h 34m | Super Chop | This was really fun and had an interesting mechanic. Very polished all around! I do echo some of the other comments that it would have been good to have the chop happen on the down press of the spacebar! |
| Aug 27 14:33:00 | 15m 00s | The Gold Eaters | Cool graphics, it was fun to run around collecting the gold orbs :) |
| Aug 27 14:42:00 | 9m 00s | Agent | Interesting way of storytelling, it was a little frustrating to start all the way over for messing up. |
| Aug 27 14:43:00 | 1m 00s | Dr. Cutie & Mr. Monster | Had a good time playing with 5 of my friends! A little buggy but the concept is a lot of fun :) Good job! |
| Aug 27 14:49:00 | 6m 00s | The 74% scientifically inaccurate cheese fabrication process | Lots of laughter over here, nice job haha |
| Aug 27 14:55:00 | 6m 00s | Tales of the Memory Dragon | great graphics, but it's too difficult to play |
| Aug 27 20:34:00 | 5h 39m | Sucker Punch | Absolutely loved all the bits flying everywhere. Glad to see that old-man Kraken takes damage. The waves created when attacking straight up were great fun. <br/> <br/>The high scores page could use some adjustments (styling, can't scroll, things like that). <br/> <br/>Overall, nice job! |
| Aug 27 20:46:00 | 12m 00s | Kraken Vengance | Great audio and graphics. Plays smoothy. At first I forgot to check sound, and was pleasantly surprised by it! Having the sound on definitely enhanced the playing experience for me. <br/> <br/>I think it could benefit from some random power-up boosts to keep it interesting after a few plays. <br/> <br/>Overall, very nice! |
| Aug 27 20:54:00 | 8m 00s | Release The Kraken | Neat spin on the Kraken idea. The Kraken sounds were definitely entertaining :) Controls were difficult, but I definitely enjoyed trying out something new. <br/> <br/>Nice job! |
| Aug 27 21:13:00 | 19m 00s | BLACKFESK | Nice moustache. The flavor text was great. Unfortunately I was so focused on playing that I didn't get to read the conversations. I also enjoyed the variety of vehicles thrown at you! <br/> <br/>I felt that snapping the camera to an explosion was a bit too jarring, especially when it was off-screen (ex. when something you hit goes flying and hits another thing in the distance). The controls (keyboard) seem a bit difficult, but I got a bit better at them as I kept trying. <br/> <br/>Overall very nice, lots of polish in the Jam Version! |
| Aug 27 21:44:00 | 31m 00s | Tentacles | Very smooth graphics! I'm impressed you were able to put an entire skill system in the game in just 3 days. <br/> <br/>The levels did seem to come fast at some times, and I did end up selecting a skill I didn't really want because it was the only one available (as 3 different levels). Locking skills to progress from 1 -> 2 -> 3 and so on may be a good idea (example: not being able to select level 2 without first having level 1). <br/> <br/>Overall, very nice! Good luck with this game in the future. |
| Aug 29 14:03:00 | 40h 19m | Inside my soul | I really enjoyed this. Nice graphics, cool mood. Thanks! |
| Aug 31 21:33:00 | 55h 30m | Hero Mate | sweet idea! |
| Sep 1 20:20:00 | 22h 47m | Mobs, Inc. | Really nice :) |
| Sep 6 12:14:00 | 111h 54m | Necromorph | Nice pacing at the start, good challenges, character feel was good, engineering seemed solid, art was fantastic. Good impacts on death. Particles were nice and subtle, not over the top. Everything moved well. Really clean. Really really well done. |
| Sep 6 12:20:00 | 6m 00s | Fright Night | Nice mechanic and good use of the theme! Good graphics too! |
| Sep 6 12:47:00 | 27m 00s | Telepath | really promising. |
| Sep 6 12:51:00 | 4m 00s | Kill all the humans - Multiplayer! | The movement, as others have mentioned, made the game tough. Excellent effort with the multiplayer aspect though! |
| Sep 6 12:59:00 | 8m 00s | TrippyL | That assassin messed me up! <br/> <br/>Well done :) |
| Sep 6 13:03:00 | 4m 00s | You Are The Kraken | I liked the art style quite a bit! I think it could have used a little more as far as complete game flow goes (starting up/ ending) that sort of user experience stuff. Good job! |
| Sep 6 14:38:00 | 1h 35m | Attack on Hyperboreans | Nice intro, cool music and good looking over all. Just some tiny bits of feedback: I felt like the collider on my player wasn't very obvious. Sometimes shots would go right through me. If that was intentional, it wasn't clear why. And just one other thing I would do in the future is maybe consider an alternative to right click for people on laptops as the special. <br/> <br/>Well done! |
| Sep 6 15:38:00 | 1h 00m | Jelly Terror | Great game guys! Really great for a 72 hour effort. Technically the networking runs pretty smooth and the graphics are really awesome! <br/> <br/>Of course in making something this large it leaves room for a few small holes. There were a few UI bugs in the main menu (clicking the character customize and then the join game has overlaps) and then there are a few cases where my mouse got stuck opening a menu in game, or if you start typing into chat you can't get out without submitting something. <br/> <br/>The character is really great and I love the variety in weapons and animations. I do think there are a few funky bits when you try to do things like roll back (my camera would orient strange and then it would be hard to roll back and maintain facing direction) <br/> <br/>And finally, just looking down the road, it would be great to have things like more feedback when you hit a player, or more feedback when being hit. <br/> <br/>These are very small critiques and really are meant to be read with perspective to the quality and ambition of the game overall. You clearly demonstrate your talent for game development here. Well done! |