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Chris M

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TimestampSince previousGameChris M's comment
Aug 24 06:30:00 Fragmented Reality Great mood, I did start going a little loopy :P <br/> <br/>I kinda wish I was more explicitly told or shown the contrast trickery nearer the beginning of the game. It took me an embarrassingly long time to figure out the white blocks weren't in the foreground - but before I realised that was the whole point.
Aug 24 07:34:00 1h 04m A Long Night Fantastic storytelling, solid game, overall a great package! <br/> <br/>Really impressed this was done in 48 hours, given all fleshed out the experience is, the amount of subtle story devices, and the stability of the gameplay (shifting its weight compelling between action and strategic elements). <br/> <br/>Great work!
Aug 24 08:08:00 34m 00s Lovers on a Park Bench I think I lost :(
Aug 24 16:53:00 8h 45m The Troll's Toll Great stuff, I hope everyone plays it right through. It could have been a very cheap ending but you pull it off.
Aug 24 16:59:00 6m 00s UFO Stylish and compelling! <br/> <br/>Fun tutorial levels, but my favourite was the last level, locating the power ups, following the road to the city, discovering a trap, using their own bullets against them, it was a great experience :)
Aug 26 09:47:00 40h 48m Outing with Frankie Great, original stuff! The voice acting, storytelling and throwaway humour (those polaroids) are pitch perfect.
Aug 26 09:54:00 7m 00s Who's the Boss? Great twist on a gaming trope, wish it was easier to know when the Princess was going to freak out and (mysteriously) take a life from me.
Aug 26 09:57:00 3m 00s Dragon Tax Return Simulator 2015 Fantastic satire, as a Brit I've often wondered what it'd be like to be doing an American tax return form. Now I know!
Aug 26 10:01:00 4m 00s NotZilla: Ice Cream Vendor Made me laugh a fair few times! Loved the juxtaposition of the zilla's kind temperament with the destruction being caused.
Aug 26 10:07:00 6m 00s Luna Really great interpretation of the theme, would love to see this idea developed.
Aug 26 10:10:00 3m 00s Aliensche! Fun arcade feel, didn't quite get why the cow tether would switch lengths as I flew around.
Aug 26 10:11:00 1m 00s Child's Play Cuteness overload! Utterly charming.
Aug 26 10:15:00 4m 00s How I Learned To Stop Voting And Love The Devil: Tales of Occult, Blood and Metal in Drop D OSX worked fine for me. <br/> <br/>A short but witty retort!
Aug 26 10:16:00 1m 00s Do You Understand ? No OSX build, can someone do a Lets Play?
Aug 26 10:23:00 7m 00s Frank Smash! It's been a long time coming, but finally someone made a game where you can Frank Smash humans to Macklemore, while a very cat passes comment.
Aug 26 10:24:00 1m 00s The Hunt No OSX or web build?
Aug 26 10:31:00 7m 00s Human Hunter Monster dodgeball! Love the chance to combo
Aug 26 13:20:00 2h 49m Loveless : a multiplayer story Fantastic idea, and a testament to your abilities to get all this together over such a short period of time. <br/> <br/>My decision is in and I await the results!
Aug 26 14:50:00 1h 30m Monster Hunt Nice graphics and perspective, would love to see this more developed
Aug 26 16:31:00 1h 41m Exogorth Really chilling, I like how alienating the controls felt but found it hard to make any meaningful interactions with the world.
Aug 26 16:54:00 23m 00s Ugly Turtle Great sound and charming art
Aug 26 17:00:00 6m 00s Perspective Had problems manoeuvring when in top down mode. Really nice feel when in side mode and skating along the platforms, although I'd have liked the game to be more lenient to errors (eg crashing into a wall)
Aug 27 03:17:00 10h 17m Super Chop Those poor trees with their blinking, smiling faces :( <br/> <br/>I think I would have preferred to have the rhythm integrated more into the main scene; your art was so beautiful I didn't want to be forced to look elsewhere.
Aug 28 03:30:00 24h 13m Abominable Can't see a Mac build there, is one of the link mislabelled?
Sep 3 08:09:00 148h 39m Curse Those Heroes Fun two player game! A bit more onboarding would have helped the experience a lot
Sep 3 08:11:00 2m 00s The Last Witch Great stuff guys! Plays like an arcadey version of Crawl. Good twist on the mechanics using the pentagram on the floor, although once everything's up the gameplay becomes one dimensional which reduces the ability for longer play session. <br/> <br/>Theming was great with gorgeous art and UI, although the background music (a favourite of some here it seems) didn't work for me. <br/> <br/>Would love to see some iterations on this!
Sep 3 08:25:00 14m 00s Massacre Monday Fantastic stuff, good move to overload the space bar input for multiple behaviours. The entry is one of the only ones I've played with a compelling arc too- it's a complete five minute experience filled with tension, release and a comical catharsis.
Sep 3 08:33:00 8m 00s NFWTZJ: Nobody 'Messes' With The Zombie Jesus Fun toy! And great art
Sep 3 08:45:00 12m 00s Soup Absolutely beautiful, would love to see the source.
Sep 3 08:59:00 14m 00s The Monster Way Beautiful illustrations! I like the way you tied in a faux-achievement system to act as the conclusions to your stories too, makes each one feel less like a deadend and more like another small victory.
Sep 3 09:07:00 8m 00s Corruption-5 Gorgeous graphics, and a great idea. The speed of the elevators and unnecessary shooting and timing sections ruined the story a bit for me, but I still enjoyed the game from beginning to end.
Sep 3 09:08:00 1m 00s Colossal Shakedown Didn't get to play, but looks super fun!
Sep 3 09:14:00 6m 00s DAMNED Completely agree with the others here, you've nailed that horror monster feel perfectly. Chasing fleeing maidens through the forest was uneasy and compelling, great work. <br/> <br/>Of course there was no objective here (perhaps due to time) but what there was was magnificent.
Sep 3 09:26:00 12m 00s Dial M for Monster Nice typography, although some was hard to read. Felt like there were a lot of ideas here that weren't working so well together; as I was able to kill the Survivors by just using stealth and attack (and not understanding the day night cycle) I thought the experience could be more streamlined.
Sep 3 09:30:00 4m 00s Fireapocalypseeverseen!!! Great product with wonderful graphics and audio, but no gameplay hook to get me interested, and the strange responsiveness of the avatar made me feel out of control.
Sep 3 09:39:00 9m 00s The Monster Files Nice detective game! So rare to see something like this in LD. <br/> <br/>I think I would have preferred a shorter, more compact experience to the amount of content you managed to make here. Sequences like the fight (which is blocking but results in no penalty but a time drain) were exciting but I feel could have been achieved using less intrusive designs (for instance, a short mini game that uses the mouse). <br/> <br/>Otherwise great writing, art and ideas. Good stuff!
Sep 3 12:04:00 2h 25m The Monster Inside Nailed the aesthetic, and the isometric dioramas is a nice innovation harping back to Victorian publishing. I would have liked to seen more interactivity eked in here and there- perhaps dioramas that could spin on the y axis for instance. I understand the restraint here though; you successfully avoided any gimmicks to make something that demands one's undivided attention.
Sep 12 06:52:00 210h 48m PixelMonster Short and sweet! Nice small flourishes on the minimalist aesthetics (the particle effect did stutter a bit though) and a clever idea. In the colour matching levels I found it tricky to gauge the colour just right though.
Sep 12 06:56:00 4m 00s Dungeon Guard I like the idea of jumping from tracking mode to combat mode, although tracking was too difficult (barely found any footprints and the target moved to quickly) and combat was a little frustrating (ended up like a Benny Hill show with me chasing after a guy repeatedly whacking him with little effect).
Sep 12 07:00:00 4m 00s I Am the Baby <3 Bizarre and engaging in equal measure! <br/>Also incredibly irresponsible parents.
Sep 12 07:40:00 40m 00s You are the star Such a polished, unique experience! The learning curve was a little steep, I wonder if some of the mechanics could have been stripped back a little without losing too much depth.