Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → BortStudios
Feedback comments for LD33
BortStudios's games and stats for all events →
| Timestamp | Since previous | Game | BortStudios's comment |
|---|---|---|---|
| Aug 24 03:46:00 | Oranges In Love With My Fly | The graphics are nice, and the mood is actually good. But the gameplay itself is boring. I wish it was just the story! | |
| Aug 24 03:50:00 | 4m 00s | Seven.Eat.Nine. | There needs to be a lot more feedback on what's going on in the game. Sounds or anything on destroying a nine would make it a lot better, and possibly a counter as to how many are left |
| Aug 24 03:52:00 | 2m 00s | Pit of Despair | I liked how the gameplay was intrinsically related to the theme. More particle effects would make it more interesting to look at, but I had a strange joy in eating people up |
| Aug 24 03:56:00 | 4m 00s | Final Boss | It needs more responsiveness, but I like the idea. Having more varied attacks would make it more interesting, as currently they all do basically the same thing. But it's a good start |
| Aug 24 04:00:00 | 4m 00s | Razed | I liked the music loop. There needs to be an end goal or something, though, as the mechanics are very arcadey |
| Aug 24 04:05:00 | 5m 00s | Elevator Monster | More varied sound effects and a better way to do bad would make this a decent teaching type game. Also, playing up on the only being able to have one monster per row is interesting - I was trying to do better by playing horizontally, even though I had multiple ones to get on a single column |
| Aug 24 04:08:00 | 3m 00s | Final Encounter | I especially liked choosing a weakness. That's an interesting mechanic |
| Aug 24 04:12:00 | 4m 00s | Nice Monster | Really had fun with this one. Good job. |
| Aug 24 04:14:00 | 2m 00s | The Last Demon | There needs to be more responsiveness on hitting things, and also it should be easier to hit things. I'm not sure I ever managed to actually hit something |
| Aug 24 04:18:00 | 4m 00s | All That Glitters | I could see this potentially becoming a full blown game. I love the idea of tricking people into thinking you're something else as your attack, I'm not sure I've ever seen that done in a game |
| Aug 24 04:21:00 | 3m 00s | Ghost Life | I had fun with this. I can see it becoming something bigger. It's enjoyable in a way |
| Aug 24 04:23:00 | 2m 00s | Area 50 | Sounds would help this game out a lot! |
| Aug 24 04:26:00 | 3m 00s | Poopie the Flying Monster | Surprisingly good sound effects |
| Aug 24 04:30:00 | 4m 00s | Attack Of The 50ft Snail | Having better effects when hitting a building would make this game way fun |
| Aug 24 04:32:00 | 2m 00s | MonsterChomper | The physics feel good, but this is just angry birds |
| Aug 24 04:38:00 | 6m 00s | Otherworldly Stars | The particle effects were nice, but it was difficult to tell where the actual player was. A solid, not particle effect something at the end would make it clearer |
| Aug 24 04:41:00 | 3m 00s | Fee-Fi-Fo-Fum by Justin Stahlman | I liked climbing the beanstalks |