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Feedback comments for LD32
WetDesertRock's games and stats for all events →
| Timestamp | Since previous | Game | WetDesertRock's comment |
|---|---|---|---|
| Apr 20 22:28:00 | Lucid | 10/10, fits the easter theme the best. <br/>All jokes aside: <br/> <br/>Have to say I may of rage-quit there during one part. 12 eggs left and I was stuck at the far right most side of the map (as far as I know). Me being bad at platformers probably had something to do with me quitting early. I do want to find that last egg sometime though. <br/> <br/>Anyways, I like your music a lot. It fits, but yet doesn't attract too much attention. One complaint is that I was tired of the first track after awhile. <br/>The sound effects were really good and cohesive, and I loved the big whooom sound. It was everything I expected and more. <br/> <br/>The art is very interesting and I liked how you built up your landscape. Nothing is ever still, which is always great. One issue I have is that your blue background block things seem to be in the foreground. | |
| Apr 21 02:33:00 | 4h 05m | Portal Miner | I like it. One thing I'd suggest is working out the mechanics so when moving your portal gets placed on whatever row you are closest to. I found I would switch rows and then right before I finished switching I'd fail to place a portal in the right spot. Also seemed like row switching could happen faster. <br/>It seems like the map wasn't fully proc-genned or something? Was getting the feeling like everytime I restart I went through the same things. <br/>Music was good, liked the portal sound as well. |
| Apr 22 21:15:00 | 42h 42m | Mable: The Journey | This is a brilliant game, the graphics are well done and the sword effect is very well thought out and is really fun to learn how to use more effectively. |
| Apr 24 19:02:00 | 45h 47m | Alien Crab in the Ghostmaze | Loved this entry. Music was fun, I enjoyed the sound effects and the levels had a smooth build up of difficulty. Well done and solid entry. <br/>Also liked the mini dialogs. <br/> <br/>The rock mechanics were a bit wonkey. I'd push it and it wouldn't go the correct direction it seemed, I'd blow it and sometimes it wouldn't blow the right way. Maybe it was just me. |
| Apr 24 20:52:00 | 1h 50m | Cooper 32 vs. Doctor Dynamo | I enjoyed this a lot, an even with the more checkpoints in the post compo I can't say I got very far. I'm not very good with platformers to say the least. <br/> <br/>I know you were looking a lot into music and trying to do better this LD. One thing I notice about your melody is that its pretty similar to ones I come up when I'm sitting at a piano and they just feel like a dead end to me. One way to get around this is to take one note in your melody, an then when leaving it go a different direction. So taking your main melody for example. It goes something like do-re-do-ti-la-ti-sol [...] (probably not perfect), if you don't know solfege just match the notes. Instead of going down from the ti I might go up instead. So do-re-do-ti-re-sol [...], just play around with it until you get something you like. Even if you don't like what you have, just keep playing around with it. Dunno if this helps or was coherent, but hopefully it will help give you ideas. <br/> <br/>Sound effects were bfxr so I won't comment on them. They matched the game so thats a plus. If you want tips on pther things to do with the sound effects feel free to ask in IRC. |
| Apr 24 22:38:00 | 1h 46m | Eurovision: world domination through the power of song | Loved the songs. Wish the map would highlight which country I selected. Also was wanting to click on the map rather than use the list. I found myself laughing a lot. Good job. |
| Apr 25 05:47:00 | 7h 09m | Nuclear Space Buckets | Played this with someone else! <br/>I liked it, however the game play got a bit repetitious. Couple hints on how to break that up: <br/> - Maybe break it out of the 1 dimension and make it two dimension? <br/> - Add time to move between spots. This may slow it down but induce more strategy <br/> <br/>Another thing you could add would be the "Best 4 out of 5" or some sort of score keeping thing. It makes these sorts of games much more competitive. <br/> <br/>I have to say I was a bit confused as why your music didn't play throughout the whole game. I thought it was pretty neat but couldn't hear a ton of it. With custom composed music, let it shine! <br/> <br/>Another suggestion, perhaps make a 1 frame moving animation for the buckets? <br/> <br/>Anyways, I liked it, and had fun playing it. |
| Apr 29 21:17:00 | 111h 30m | UNIVERSALIS | I think you really got the spaceyfeel down. Loved the audio (although it somewhat seemed like a loop?) <br/>The patterns created by the orbiting was nice. Almost wish there was a little more depth to the art style, I wasn't getting a definite feel for the style of art you were trying to go for. <br/>I did love the ability to shoot energy, however they seemed unaffected by gravity and the bouncing off of the spaceobjects was a bit comical. <br/> <br/>Overall I did like this game though, great feeling and I had fun exploring. |