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WetDesertRock

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TimestampSince previousGameWetDesertRock's comment
Aug 26 23:57:00 Separated I fully understand what you meant by being afraid that not everyone will get it. Its true, many people don't get it, however the tradeoff is that people who do get it will get a much deeper experience when playing the game. <br/> <br/>I thought your music was wonderfully fitting, the qualms I had when listening to it outside of the game beforehand were gone when listening to it in context. My only problem with the sound was with the interaction sound. Many games use similar sounds, and I'm not sure why. It is annoying to hear more than once and doesn't fit into any atmosphere. I'd like something lower pitched with a bit more growl or noise in it, almost fitting into the background but with enough contrast it obviously is triggered by the player. <br/> <br/>The graphics worked wonderfully. The 4 tone pallet really made the experience complete. For instance, when you see an un-lit villager there is the perfect silhouette made already. <br/> <br/>The interaction was a nice touch, but I almost wish there was more variance in how you interacted. You can still have the gibberish, but there was little reward to interaction. Kinda made it feel like I was cheated because I got through the end and none of my interactions did anything different. Except maybe when I trapped a villager and interacted with him? I let him go and a second later he vanished. Almost made me wonder if I was normal and the villagers were ghosts. <br/> <br/>Overall, nice game, great submission.
Aug 27 00:16:00 19m 00s Burden Really enjoyed this entry. Except for the bit where I got a freebee after using the 250M checkpoint. <br/> <br/>The art was of a fantastic style that I haven't seen in LD before. I was fascinated by it, however some of the animations were slightly confusing. <br/> <br/>The music was wonderful, however I felt like it could've use a little less repetition. Maybe it could change for each check point, however that sounds like it may require more coordination than the Jam could allow for. <br/> <br/>The gameplay worked well, if nothing new. The jump canceling and such made it much more enjoyable. I do wish I understood what made me die. It seemed like I had multiple chances, but I didn't understand how many I had or if they would reset after a bit of time. Perhaps you could change how far apart the two sprites are based off of the times you messed up. On that note, I felt like it was pretty forgiving. <br/> <br/>Good job ya'll, I really liked it.
Aug 29 16:06:00 63h 50m Gelan's Quest I liked this entry. <br/>The music worked very well, you choose a good style, and you pulled it off well. It meshed well with the story and provided a nice background to the game. My only complaint about it was that it never changed. I kinda wish each episode had new music, perhaps getting darker and darker as the story went on. <br/>I'm less a fan of interactive stories, but as I enjoyed this one. It was one that was new. Not something you hear about all of the time. The message was a good one as well. One thing I think it could've use more was interaction. Even if the story ends up the same, I believe you could make more puzzles not based on dialogue, and more based on an inventory system and using stuff in the right places. This would serve a couple purposes, keep the player thinking, and also make the player more invested in the story. <br/>I liked the graphics style, I think the cycling to saturated to unsaturated was a nice effect, however I wish the unsaturated point was less to make the effect more subtle.
Aug 29 16:22:00 16m 00s A World in Venom I like seeing a nice proc-gen in these challenges. <br/> <br/>Overall I wish there was more you could do. You could poison the well, but not flood things, or make villagers go bobbing for apples. I do love the walking dead feature(bug?), where the dead always walk back to the house before truly dying. <br/> <br/>Another thing which would've been nice if you were more of a literal monster that could move faster. Moving that slow distracted from the game, especially when there wasn't a ton you could do. <br/> <br/>I did enjoy poisoning the well and watching as everyone died!
Aug 29 16:35:00 13m 00s Last Chance For Bernie I like the idea of where you are one of those easy to kill mobs (yet when I play platformers they without fail kill me), and it is your job to kill the hero. <br/> <br/>I wish there was more interaction between you and Marius. Definitely would require more in-depth programming. But if he could juke you, and you could trick him, that would be fun. Of course this would require making it easier to control Bernie. <br/> <br/>Also, adding names was fantastic. The music was fun, I also appreciate doing this all without the canvas.