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Feedback comments for LD31
WetDesertRock's games and stats for all events →
| Timestamp | Since previous | Game | WetDesertRock's comment |
|---|---|---|---|
| Dec 8 07:57:00 | Only a Test | I might suggest putting the picture before the game somehow. A button to actually load the game might be nice, so it doesn't auto play. | |
| Dec 8 23:36:00 | 15h 39m | Blue Window | I liked it, however I found that the screen would get in my way at times. |
| Dec 9 02:57:00 | 3h 21m | Gone | Holy bajeebus. Have to admit, you made me jump, and if you were on IRC I'd be yelling at you right now. <br/> <br/>The mood is a solid 5 for sure. I have a feeling that any complaint is something that you would've fixed if you had a few more hours. The main thing I wish is that you had a little more content. You could've added onto why the hospital was so empty or something like that. Also, maybe a bit more than picking up keys ;) <br/> <br/>But as I said, I suspect that would all be fixed with more time. Good job! |
| Dec 9 06:48:00 | 3h 51m | One Act | Have to say, the interface was confusing. Didn't know if when I failed if it went to another sequence, or if I could try again. Nor did I know why I kept failing even when I thought I did it correctly. Only time I got a green check mark was when I didn't have them talk at all. |
| Dec 10 01:56:00 | 19h 08m | Velcro | I think the pulsing with the beat was a bit too obvious, it just seemed a bit too much. Maybe if you made it more subtle. Sound effects need to be had, for instance I was never sure if I was dying or moving to the next level. I know at one point I went back to the main screen, but not sure if that was because I was dying or if it was a bug or something. |
| Dec 10 22:25:00 | 20h 29m | The Human Experiment Show | I like the idea of the game. Main gripe is with the jumping, which is majorly bugged. I like the game, really enjoyed how the platforms kind of rolled out of the wall, added a lot of extra depth to the game. |
| Dec 14 17:34:00 | 91h 09m | Slope Challenge³ | Might I suggest a way to switch platforms via keys, or have a phase in the beginning where you can lay down the platforms ahead of time, it was tiring laying down platforms as I needed them. |
| Dec 19 05:28:00 | 107h 54m | Key Point | I liked it, however there were collision problems, as well as some other odd behaviors. <br/> <br/>I liked the basic concept, however it seemed like the teleport pads were just a drop in replacement for moving to the new place by ladder or just walking. It mostly seemed like this because there wasn't anything stopping you from changing level by walking, dropping or hopping. I did like the basic idea you had, and I enjoyed the trickyness you employed in some of the level design, I just felt like some of the gameplay idea was lost when the importance of the teleport pads was reduced. |
| Dec 26 16:31:00 | 179h 03m | Screen Mover | Ran this on OSX 10.8.5. It ran well. <br/> <br/>I have to say this is the best use of the theme in this round of LD. I haven't seen one that I liked as much anywhere. |