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WetDesertRock

Feedback comments for LD30

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TimestampSince previousGameWetDesertRock's comment
Aug 26 19:33:00 Flipside For some reason when I die I don't respawn automatically? Am I missing a button to press or something?
Aug 26 19:43:00 10m 00s Alma I couldn't get the rat and cheese part either, I got as close as I could to the rat, but nothing really happened when I clicked on the rat, cheese, or spoon. <br/> <br/>Also, the text would sometimes go away before I had time to finish reading it, perhaps it was registering mouseup as a way to make the text go away?
Aug 26 19:55:00 12m 00s Jessie and Jack Running Mac, Control-Arrow shifts the desktops ;) <br/>This added another layer of difficulty to the game.
Aug 26 20:14:00 19m 00s A Tale of Two Megacities The music matched the mood, I liked it. <br/> <br/>Overall I like the game, but you could've used more time to flesh it out and make it easier to play. I enjoyed the voice acting. Perhaps your help screen should be the first thing the player sees?
Aug 30 20:29:00 96h 15m elemens In terms of a LD game, this one is very well thought out (or at least seems like it) and planned out well. Everything has its own sound, and everything is designed like how you would see it in a game done without time constraints. Obviously there are improvements that you could do with more time, but for a LD game I say its pretty solid. <br/> <br/>Of course, the only things I would complain about would be the control structure (I can jump with space and w, but not move with asd, nor can I jump with up arrow?), and the fact that it wasn't full length. The latter complaint is just an issue of time though, so good job! <br/>(Music wise, I like both tracks, good job there)
Aug 30 20:33:00 4m 00s Lotus I like the idea of this puzzle, but it was hard to see what was going on, perhaps you need to add animation so I can track each piece when I move it. I like the idea though.
Aug 30 20:53:00 20m 00s ScrollShift I'd have to agree with other people, the biggest lacking aspect was a change besides color when you switch worlds. <br/> <br/>Audio got a low score because I'm pretty sure it was auto-generated, graphics would've gotten a 5-star, except for the text on the about page was wonderful, but I had to try hard to read it. Also the score counter was just boring font. <br/> <br/>I like it, good job.
Aug 30 20:59:00 6m 00s How did I end up here? I really hated not being able to jump with w. I really like the parallax floor effect. Wish there was sound.
Aug 30 21:33:00 34m 00s Mega Golf Needs bigger explosions. <br/> <br/>I like it, the sound effects didn't really fit. Wish you could've fleshed this out more. <br/> <br/>Big fan of the concept by the way.
Sep 3 21:20:00 95h 47m Hypnagogia I liked it. <br/> <br/>The art was wonderful, I really like the styles you bring to the board. Also would like to acknowledge the reference to a virus as an enemy. <br/> <br/>Gameplay is what I think I have the most to say about. I was always a bit lost about what I was doing. Perhaps this was the mood you were going for, but I think its the wrong mood to ever go for. Its okay to be lost knowing that its alright to not know everything, but in this game I wasn't sure if I was missing anything important. Perhaps you should've had a goal to find in each dungeon, or explained the dungeon crawling mechanic more. The enemies were too easy for me to beat, so I wasn't sure of their purpose. <br/> <br/>The music as many other people mentioned got repetitive. The most simple solution is to create a track around 3 minutes long (if not longer), and have several melodies inside the track. Strong rhythmic repetition can also tire out the ear, so if you have a strong rhythm (like the dungeon), switch it up. One idea on how you can do that is to switch from doing 4/4 to 3/4 or something like that. Even then make sure it isn't getting too repetitive.
Sep 3 22:06:00 46m 00s Jacob's Ladder So, the game was a maze. Thats alright, the main problem I have with it is that I couldn't see where I was going, and I moved too slow to get an easy grasp of where I was. <br/> <br/>The building graphics also got boring and repetitive pretty fast. If you want to make in more of an experience, vary things up, detail will be your friend there. Many games get away with a lack of detail because of the intense gameplay the user is involved in. However, in a maze game you have to have other strengths, such as detail.
Sep 11 01:46:00 171h 40m Intergalacticnet Really enjoyed this game. Looked forward to the new comments from the robot. <br/> <br/>Good job :)
Sep 11 01:47:00 1m 00s Connecting LD30 to the Real World Well done, wasn't sure what I expected, but this was certainly more than what I was expecting.
Sep 11 02:34:00 47m 00s Annex Kharon I'm sorry, I couldn't stand the "voice-acting", if you wanted to get a roboty voice, record yourself and then apply a ring mod.
Sep 15 22:25:00 115h 51m Trade Empire This game was kinda lacking. First thing I did was find two world with a great trade route and got tons of money. Didn't know where to go from there. I o like it though, just needed a goal.