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WetDesertRock

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TimestampSince previousGameWetDesertRock's comment
Apr 28 02:19:00 Ripple I'm not sure the game was displaying properly. I could use the arrow keys to slowly pan the screen, and the mouse would quickly pan it. Nothing would get revealed when I panned with the mouse. <br/> <br/>Is this how I'm supposed to see it?
Apr 28 03:00:00 41m 00s The Core Eaters I'm not sure I understand the point of the game. I shoot things and it makes fire balls, sometimes the planet shoots at me, but thats about it?
Apr 28 03:27:00 27m 00s We Grow I have to say, I rather liked this game. I'm curious what all you could do with this. Do you plan on extending it? <br/>Were those things at the end something you were planning on implementing?
Apr 28 04:57:00 1h 30m Side B, Track 1 Its really confusing to have the ability to catch air in a lightbike. As well as the fact that you shoot each other rather than the normal cutting the other person off?
Apr 28 06:02:00 1h 05m Drilling Enthusiast I'm kind of confused about the point of the game. Seems like you intended on reading more? I'm really interested to see what it would develop into. <br/> <br/>Also, the door automatically closing isn't a necessity, might be fun to jump out and ride on top.
Apr 28 22:20:00 16h 18m 800bar I liked it, though the engine noise did get on my nerves after awhile. <br/> <br/>I enjoyed the lighting you had, the visuals of the game were perfect for the game, really enjoyed the sub turning around. <br/> <br/>As other people said, the camera was kinda of jerky when you ran into things, and was detracting away from the game. <br/> <br/>Your control scheme was also kind of wonky? On QWERTY keyboards (I realize this might not be your keyboard scheme), WASD and tab are kind of odd. I got used to it after awhile though. <br/> <br/>I loved hearing the sub sound when my depth changed, that was a nice touch. <br/> <br/>Good entry :)
Apr 28 22:47:00 27m 00s Ground control to major Tomashevsky I enjoyed playing through the game. Along with what I told you on IRC, there were a couple more things to mention. Hate to be that person, but Neptune's gravity is greater than that of earth, so you might want to explain the cosmonauts super jump skills. <br/>Also, the wall to the left of the lander is a bit awkward. But oh well, its 48 hours, what are you going to do? <br/> <br/>I think this game had good level design, and as I said, I enjoyed the gummy worm enemies.
Apr 30 17:40:00 42h 53m City Beneath the Surface I enjoyed the game, however the browser issue seem to have issues with mouse grabbing, so it made it much more difficult to navigate. Still, I thought it was pretty cool.
Apr 30 18:06:00 26m 00s Mayoran Good job! <br/>Couple things you could do to polish it up would be: <br/>- Ability to use arrow keys to switch levels <br/>- Auto-focus the screen on the level you switch to. <br/>- Only hear worker sounds that on your level, or fade them out.
May 1 01:51:00 7h 45m Delve The game is interesting, but it doesn't seem to do much besides reveal a dot when you mouse over it. I guess I was expecting a little bit more gameplay out of it. <br/> <br/>However, overall the game was just beautiful.
May 1 05:25:00 3h 34m The Fields I AM TRAMATIZED, before I knew the minesweeper-esc technique to playing the game, I was horrified to jump, and then immediately explode. I screamed. My girlfriend screamed. It was not good. <br/> <br/>I did really like your game though. If you had more time, I can imagine you actually producing an in game tutorial or such. <br/> <br/>Also, technique I found that only failed me once was: <br/>red -&gt; long jump <br/>green -&gt; short jump <br/> <br/>And FYI, I had to get someone who wasn't partially colorblind to help me play this game. Perhaps you can use colors that stand out more. This means red and green are out when put together, or just change the shades of the color. <br/>For your game, you could do something like dark green and bright red. <br/> <br/>Good job :)
May 1 05:47:00 22m 00s In Hiding The way you set up this game is amazing. It is super intense hearing/seeing the steps and waiting. Hoping they don't find you. <br/> <br/>Probably the most solid entry I've played thus far, good job.