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WetDesertRock

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TimestampSince previousGameWetDesertRock's comment
Dec 17 04:31:00 The Day the Laughter Stopped Very powerful, not expecting something that dark for a 48 hour contest. Trying not give away any spoilers here so if its cryptic, sorry: The way you gave the users options was very powerful. Probably one of the most powerful depictions I have seen. <br/> <br/>Good job.
Dec 17 23:32:00 19h 01m Assembly Man Very interesting, I couldn't figure out who I needed to shoot though, so I shot a guard in an act of defiance. <br/> <br/>Also, the idea for gun assembly is very similar to the game reciever http://www.wolfire.com/receiver
Dec 17 23:46:00 14m 00s Light Escape I like it, but I wish that you could stomp on the people. I think it is a good game, you just needed to flesh it out more.
Dec 18 00:07:00 21m 00s Protoport Similar to portal in the concept. I really enjoyed the randomization of the levels, however some sort of way to track your achievement would be nice, like a score.
Dec 18 00:34:00 27m 00s parallelsync Hah, was not expecting to see a game with the same mechanic as mine. <br/> <br/>I'd suggest reducing the amount of unnecessary switches, and haveing more puzzle mechanics.
Dec 18 00:46:00 12m 00s Only one bullet/rectangle thing. I found this game slightly frustrating to play. The fact that your progress wasn't saved was a major bummer for me, also with the weird and unexpected bullet patterns.
Dec 18 02:11:00 1h 25m The Last Bullet Your music kept starting (but not stopping) whenever I died, so I had to eventually turn off my sound because of music overlapping itself.
Dec 20 20:50:00 66h 39m Second Better explanation about how to play the game could've been had. For instance, until reading your above comment, I thought I only had one bullet througout the whole game.