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Feedback comments for LD32
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| Timestamp | Since previous | Game | tikilittle's comment |
|---|---|---|---|
| Apr 22 01:29:00 | Time Speed | Cool concept. I had trouble with the controls. You might have a settings page to allow players to switch to keyboard controls. | |
| Apr 22 01:33:00 | 4m 00s | Roombacalypse | Very satisfying to vacuum up objects. I was a little confused that you could vacuum up helicopters though. :D |
| Apr 22 02:31:00 | 58m 00s | Material Exchange | What an interesting idea. You hit the theme on the head. I found myself clearing the puzzles pretty quickly. In the future, I could see you adding enemies that you can material swap. |
| Apr 22 02:37:00 | 6m 00s | The morning type | I really enjoy playing typing games. The way you add points is very satisfying. I would recommend adding a "space" tile. It may not look as clean, but why penalize a player if they are going to subconsciously try to press "Space" unless there is a good reason. |
| Apr 22 02:47:00 | 10m 00s | Beacon | Loved the art style and the mood. After a couple of playthroughs, I gave up because I didn't think there was a goal until I just read your description and saw there is three mazes. When you get down to low light levels, there is really not a whole lot you can do, but just die and try again. |
| Apr 22 02:58:00 | 11m 00s | Guide 2 Where? | Trying to micro-manage both phones was terrifying. I liked how you gave players multiple dialogue choices. It would be cool to see this played out in 3D and have a VR version. |
| Apr 22 03:03:00 | 5m 00s | CannonFodder | Loved shooting myself as a bullet. This would be cool to see as a multiplayer game. Since all the enemies have a number above their heads, the player's health could go there. I thought the time was = to the health, so that would help clarify. |
| Apr 22 03:08:00 | 5m 00s | A Knight and A Line | Very rarely have I seen a game played in PDF form. Very clever. Next time consider porting it to Twine or another choose-your-own-adventure. There were a number of times that my choice lead me to a blank page and I had to scroll up to see the choices. |
| Apr 22 03:13:00 | 5m 00s | Punch/Foot/Gun | I played on the Web and it was super big on my screen. Make it like 900x600. I like the art style a lot. Eyes should have 1 HP. They're moving too fast at least with how I was playing it. |
| Apr 22 03:20:00 | 7m 00s | Rollout | I think you must have seen Rubber. I liked the intro a lot. The controls felt like I was maneuvering the wheel on the left edge rather than the center. |
| Apr 22 03:25:00 | 5m 00s | TeleMage | Telemage sounds like I'm going to get a call from one of these mages that is going to give the best alchemy sets on this side of the Moon. I like the concept. It was challenging. I couldn't always move, shoot, and aim at the same time. |
| Apr 23 02:58:00 | 23h 33m | Home Defence | Chair throwing, sofa throwing. Those are definitely unconventional weapons. you nailed that. :D Without reading the instruction, I had no idea what controls to use to fire with. The collisions for some objects were to big (for example the tree, you should be able to walk directly behind it). |
| Apr 23 03:06:00 | 8m 00s | SUPER Kid | I loved the split-screen perspective. The audio was a little bit too in my face. It's quite challenging having to switch between weapons on the fly! Nice job. |
| Apr 23 03:21:00 | 15m 00s | Bond | So many cool mechanics in just one little rubber band. I love how much meat it has. it would be nice if there was a shortcut option to automatically shoot the rubber band from your self. That would make the traversal puzzles so much more enjoyable imo or at least giving players the option to play it that way. Well done! |
| Apr 23 03:26:00 | 5m 00s | Moss | Loved the atmosphere, graphics, and audio. I was not sure what my aim was, so just explored the environment a bit. |
| Apr 23 03:31:00 | 5m 00s | Mindblowing Voice | Blowing people's minds with music - ahah very funny. :D It would be nice to use arrow keys to control angle and a button like "Space" to fire that way it's fast and easy for players to play again. I would make the collidable areas very distinguishable (high contrast) with the background. |
| Apr 23 03:39:00 | 8m 00s | Latvian Milk | I liked how frenetic it became when you don't know what weapon your going to get next. The milk as a health indicator is a cool concept, but was hard to tell how much health I had left. |
| Apr 26 05:50:00 | 74h 11m | Gorilla Warfare | I enjoyed it. You might consider putting a cap on how many animals you can have. It was pretty easy when I just bought a lot of dogs. |
| Apr 26 05:57:00 | 7m 00s | Tetrominions | Looks cool. I wish there was a Mac or web version. |
| Apr 26 05:59:00 | 2m 00s | Fry N' Load | Looks cool. I wish there was non-Windows version. |
| Apr 26 06:01:00 | 2m 00s | LD32 Submission | Looks neat. I wish there was a non-Windows version. |
| Apr 26 06:03:00 | 2m 00s | Mind Like A Robot | I wish there was a non-Windows version. This looks neat. Robots and magical items. |
| Apr 26 06:09:00 | 6m 00s | Full Frontal Combat | Cool idea. I like how you have made the weapons like humans. I might change race to class. That way it's a little more subtle at the beginning and the realization happens as you start to play. |
| Apr 26 06:10:00 | 1m 00s | There will be color | Oooo color changing. I wish I could play. If you port it to a non-Windows version I would definitely try it. |
| Apr 26 06:16:00 | 6m 00s | KnifeGunGame | I like what you got going so far. The controls feel a little floaty. It makes it hard to pull off the sweet sword attack moves as I glide around. |
| Apr 26 06:22:00 | 6m 00s | Gravity Redux | Minimal style I like it. To maneuver around, I was doing the opposite of what I was told to do. |
| Apr 29 05:57:00 | 71h 35m | An Unconventional Title | I like the premise of adding blocks. It would be cool if you could pick up the blocks and throw them or somehow control them. Ah I got an idea. Move the character with WASD. Add blocks and move them with the mouse. Maybe you only have one or two blocks at a time. |
| Apr 29 05:58:00 | 1m 00s | Death by Chocolate - Unconventional Cure | This sounds cool. Mystery with chocolate! I'm in. I wish there was a non-Windows version. |
| Apr 29 06:04:00 | 6m 00s | Hula Fighter | I liked the music and art quite a bit. It's pretty fun to charge up the hula and fire it. I wish I could compare my score against my past score. Had a fun time with it. Nice work. |
| Apr 29 06:06:00 | 2m 00s | Break A Leg | Wow this has an elaborate setup. That's very cool. I want to play, but there's no non-Windows version. |
| Apr 29 06:08:00 | 2m 00s | Spaced | This looks cool! Any thoughts on porting to non-Windows? |
| Apr 29 06:09:00 | 1m 00s | Luis Alvernaz | Yeah, the game is not loading for me on Firefox (Mac OSX). |
| Apr 29 06:10:00 | 1m 00s | TowelFighter | TowelFighter! That sounds great. I wish I could play. Have you thought about porting it to a non-Windows platform? |
| Apr 29 06:18:00 | 8m 00s | Career Carnage | Ahahah Career Carnage. wow never again to pay taxes. I want to play with my buds. There is no non-windows version though... sad. |
| Apr 29 06:19:00 | 1m 00s | Paranoid | This looks cool. Have you considered porting to a non-Windows platform? |
| Apr 29 06:53:00 | 34m 00s | Small Horse Simulator | Interesting. I want to try it. Thought about porting it to a non-Windows platform? |
| Apr 29 06:54:00 | 1m 00s | RTS Rats | Looks cool. I like the lighting model. Any thought on making a non-Windows version? |
| Apr 29 06:55:00 | 1m 00s | RoboTS | That screenshot looks cool. I hope you get some time to work on it more. |
| Apr 29 06:56:00 | 1m 00s | Chuck & Barry | That looks fun. Thought about porting it to non-Windows platform? |
| Apr 29 18:03:00 | 11h 07m | Scary Rocks | Hey Pat & Nico! I could see myself playing this to death. What's the top score so far that you guys have achieved? It would be cool to see how well you do against yourself and others. The art, music also is stunning. Well done fellas. |
| May 3 05:13:00 | 83h 10m | Weapon of Darkness | It's got a cool mood. I couldn't really see the bullets or if I could aim above me. It would be cool if the sprite changed depending on the orientation you are shooting. |
| May 3 05:19:00 | 6m 00s | With Kindness | I liked hugging them aliens. I expected that my alien buddy was a bullet sponge, but I still took damage. That ability would allow the player to play with another mechanic. Try to think of other mechanics you could add on. Another thing is that you could build in an indicator to keep pressing F (like a QTE). |
| May 3 05:28:00 | 9m 00s | Shadows | Really nice mood. It would be nice if when you land on one of the beacons it lets you know to put a beacon down. It was really hard for me to see and lead me to become easily frustrated. I quit after playing a couple rounds because of that. |
| May 3 05:30:00 | 2m 00s | Bell of Souls | I'm not sure what I was supposed to do. I would suggest making it more like a fog-of-war and a wider periscope. |
| May 8 01:32:00 | 116h 02m | EDDA | Poetry Slamming with the big dogs. I really enjoy throwing down some mad stanzas and going toe-to-toe with a competitor. It would be cool to have the option to fight off with a human player. |
| May 8 01:41:00 | 9m 00s | Bubblegum Parkour | Quite challenging to pull off the jumps, but I enjoyed the time I spent in this world. I hope you keep working on this. |
| May 8 18:28:00 | 16h 47m | In Your Arms | I love the art style and enjoyed it quite a bit. I got stuck when one of the flying hooded enemies wasn't close enough to attack. |