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tikilittle

Feedback comments for LD29

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TimestampSince previousGametikilittle's comment
Apr 29 04:59:00 Beneath the Mine I love the art. I did find it hard. I didn't know feel like I was getting any better. I didn't feel like there were any good strategies about attacking the skeletons. They always defended. I quit playing after a few deaths.
Apr 29 05:31:00 32m 00s Super Surface Shape Shifter Nice job. It's quite addicting! I kept playing until level 6 at that point I didn't feel like it got any harder. I kept trying to juggle multiple objects, but I didn't feel like I was rewarded for doing that. The challenge I feel should escalate maybe a bit more. Does it save your score even if you don't die and just quit by accident?
Apr 29 05:40:00 9m 00s Graveyard Nice gravedigger character. I quite enjoyed digging around. I was a bit surprised I didn't find dead bodies or something alive down below. I wasn't quite sure what my character's background motivation was to dig for gold. I didn't know why I beat the game. Another nitpicky thing, physics wise how can you be able to dig upwards without falling down.
Apr 29 05:43:00 3m 00s Worm Quest I agree. It's quite addicting. The worm noise though got a bit irritating. I would like to know what my high score was when I start a new game to know how far I got before. Nice job!
Apr 29 05:47:00 4m 00s Burn a Moleman Good work. I liked the num pad idea for sure. I wasn't a huge fan of the sounds, so I turned those off.
Apr 29 05:57:00 10m 00s Planetary Fruit Miner I liked the different types of probes. It was a little hard at first to figure out what to do, but I picked it up pretty quick. Nice work.
Apr 29 06:03:00 6m 00s Diggin' Dodge Nicely polished. I like the art. It didn't quite make sense to me that you could go through dirt sideways. I didn't really understand the powerups until they were first used. It might be good to introduce the power ups exactly when enemies appear as well. It would also be nice to somehow store them, so you could have more control over when you can deploy that power up.
Apr 29 06:23:00 20m 00s Beneeth a steel sandbox Neat idea. It reminded me a lot of that Peter Molyneux game in which you keep clicking on the surface to make messages and obscene images. :D
Apr 29 06:33:00 10m 00s Helevenium Got the vibes of Hyper Light Drifter and Hotline Miami while playing this. I like the artistic style you're bringing to it. A few things that came up for me. I didn't know exactly how hurt I was and I didn't feel like I got enough feedback if I was hitting the enemies or not.
Apr 29 07:02:00 29m 00s Broken Heart Loved the mood and style. I wish there were more checkpoints. I got frustrated and just quit because I didn't want to start from the beginning again.