Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → tikilittle
Feedback comments for LD26
tikilittle's games and stats for all events →
| Timestamp | Since previous | Game | tikilittle's comment |
|---|---|---|---|
| Apr 29 21:12:00 | Final Journey | I love the look of it, but the audio became a major detractor. Also, I feel I mastered the game after 30 seconds. | |
| Apr 29 21:36:00 | 24m 00s | Minimalism : Find the red Cube | It's too dark. I kept falling off at level 4. |
| May 5 16:39:00 | 139h 03m | The Bends - Minimum to Anoy | I like the idea of going upside down on curves. I think it would help if the speed of the ball increased when you go around the curve. |
| May 5 16:44:00 | 5m 00s | Cage's Ghost | I quite enjoying the mood you created with the game from the audio and graphics. I wish the introduction of the ghosts was a little bit later. I didn't know to press [Space] to shoot before I died two times from Ghosts. I also did not know when I could shoot upward and when I could shoot left to right. It felt like it was random. Enjoyed the game. |
| May 5 16:48:00 | 4m 00s | Vortex Runner | I loved the wire-frame style. The audio buzzing was super annoying. I was also playing on the Xbox controller and I could not shoot. There seemed to be no button to shoot with. |
| May 5 17:03:00 | 15m 00s | Cubique Noire | I really enjoyed the noire feel of the game: the snow and the text. It would be nice if the introduction had a more robust tutorial. I did not who I was, how to control myself, and how to keep the dialogue going. In each of the text, there should be a little "E". The platforming was very difficult for me. I kept over-jumping my ticket. I really loved the reloading the clip animation. |
| May 5 17:41:00 | 38m 00s | RGB | I loved the atmosphere you created. The music did not quite fit the mood. I liked the mechanics though. In the future, I could see after you complete that puzzle, you could walk across the treetops to the next area. |
| May 5 17:49:00 | 8m 00s | Don't Hit The Core | Very cool concept. I was baffled at first because I did not read the instructions. If you hit the core, should it restart the game? |
| May 5 17:58:00 | 9m 00s | Orb | Fantastic game! The game felt very complete. The dub-step sound effect I thought was a little bit much and called attention that it sounded like a dub-step. It felt like it was not part of the game and more like a Skrillex song. |
| May 5 18:01:00 | 3m 00s | Piet Mondrian Simulator | I will be very interested in seeing if you can make this into a game. As is, it is very pretty. |
| May 5 18:08:00 | 7m 00s | Mobius | This felt very polished. Some of the later puzzles needed to be tweaked though. There was a jump in skill after the introduction of the red paint. |
| May 5 18:11:00 | 3m 00s | Flingler | I really like the idea, but cutting the rope only seemed to work if I cut really really close to to the ball. |
| May 5 18:18:00 | 7m 00s | The Minimal Machine | I really like the look of the game. The music as well was too repetitive for me. I also felt like if I moved, the control scheme to move objects should be relative to me. For example, if I rotate 90ยบ to the set up, W,A,S,D should now be relative to my current rotation. I know that makes things a lot more complicated, but that's just how I was feeling. |
| May 5 18:33:00 | 15m 00s | Extruder | Very polished. The extruding mechanics worked very nicely. After a few puzzles, I did get a little fatigued. It would be nice to add a menu screen. |