Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → TeamSpatch
Feedback comments for LD32
TeamSpatch's games and stats for all events →
| Timestamp | Since previous | Game | TeamSpatch's comment |
|---|---|---|---|
| Apr 29 20:29:00 | Extreme Flashing Fighter | Quite nice concept, very unusual : ). First I had some problem to pick up clothes: this area is a bit small. But I finally succeed. <br/>The cop is tough. <br/>Go go go, clothe them all! | |
| Apr 29 20:40:00 | 11m 00s | Gravity Gram | I could just try the Demo.jar (that seems to be the concept), but the GravityGram.jar hangs on my computer when I first see the character. It freezes. <br/>I would have pleased to try your game. |
| Apr 29 20:58:00 | 18m 00s | Brave Liver | The game is quite rough. the Web player version didn't worked for me (but the windows one did). With a 16/9th ration, the text at the top of the screen is a bit cut, so first I lacked of infos. <br/>Then I could play better in 4/3. It's a pity that finaly I watched to much the arrow at the bottom left, instead of my character. The information that the arrow display should have be visible on the character, whereas it sounds like an indirect control. <br/>Big job for the art works, the modeling and rig, and cool idea for the falling guys concept, but it's complete yet^^ |
| Apr 29 21:10:00 | 12m 00s | Pimp Hand | Good use of the rendering/fx tools. The universe is visually intriguing. <br/>But the gameplay is not finished yet: no challenge, no goal. <br/>And your "weapon" is a bit dubious, even if it matches to the character. |
| Apr 29 21:23:00 | 13m 00s | e=i formulae | The art works are very promising, good use of voxel, but I was a little disappointed of the top view. <br/>It cool have be nice with a view like the one of your 4th screenshot. It would have show more the 3D. Did I said that I like "Desert Strike" ? ^^. It could have been a good view angle. <br/>Go on, may the voxel be with you : ) |
| May 1 14:12:00 | 40h 49m | Sweetest Dreams | Solid game, nice old school graphics with pretty light effect on the background. <br/>Lot of different screens, quite long. <br/>Very complete, good entry, bravo. |
| May 1 14:32:00 | 20m 00s | Cold Dungeon | Good level generation. But first I didn't figure how to see my enemy and what it looks like (and kill me). <br/>Then I had the idea to look back ^^, and try to kill him (what I failed). Is it possible to kill the enemy ? <br/>And I shouldn't have tried: I died way more than when I ran away and explore the dungeon : ). <br/>Is it possible to grab the ammos that I shoot ? <br/>Maybe fix the mortality of the enemy (and respawn of course^^) and it would increase the interest. |
| May 1 14:44:00 | 12m 00s | Nasal Defense Force 2033 | Nice end, but did I really had to click on things all the way through there? <br/>And arrived at the brain part, first I didn't figure that I could turn around it. |
| May 1 14:53:00 | 9m 00s | The Death of Mister Johnson | Smoking kills? <br/>Good music and atmosphere. I would have appreciate some interactivity, even for a non-game ^^ |
| May 1 15:19:00 | 26m 00s | Super SALT Helmet | Very nice entry! <br/>Good gameplay, controls and IA. <br/>I which I could try with friends ^^ |
| May 1 15:35:00 | 16m 00s | Introspection | Simple but nice graphics. <br/>No second chance ^^ <br/>In fact the enemy is unconventionnal. The weapon seems more conventionnal. |
| May 9 20:48:00 | 197h 13m | Rare Drop | A bit too easy, I was almost unable to die ^^. <br/>The inertia of the character is breaking the feeling of power I got while slaughting mobs. Idem for the stop while swinging. <br/>Good music. |
| May 9 20:57:00 | 9m 00s | Crash Derby | A bit buggy. I fell trough the ground : ). <br/>But a lot of Booms, indeed ^^ |
| May 11 18:23:00 | 45h 26m | B000MERANG | Nice entry, very well balanced. We have to fight against the enemies AND ourself ^^. <br/>Graphics simple, retro and efficent. <br/>Good : ) |
| May 11 18:32:00 | 9m 00s | Granny Sandy and the Mobility Scooter of Doom | Smashing aliens with a granny scooter! Yeah, nice idea : ) <br/>But the controls are not so easy. A bit too sensitive to me. <br/>Nice alien death with green cubed explosion ^^. <br/>And voxel rules!! |
| May 11 18:50:00 | 18m 00s | DRILL KNIGHT | Good retro style graphics. Good concept, but the physic sometimes behave strangely, what prevents to play too long, sorry. <br/>Nice first entry indeed, go on : ) |
| May 11 19:13:00 | 23m 00s | It Came From The Sea | You can destroy buildings, that rocks : ). |
| May 11 19:30:00 | 17m 00s | The Teeth War | I felt so powerfull with this sooooo unconventional weapon! ^^ <br/>The sound design really does the job to underline the shots. <br/>Simple yet efficent graphics. <br/>Good entry |
| May 11 19:45:00 | 15m 00s | Isoland: Metric Defence | Fist are not so unconventional than that, I think. <br/>Quite good controls, but difficulty increases too slowly: I get a bit bored way before to be really threatened. |