Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → QuestionableQuality
Feedback comments for LD32
QuestionableQuality's games and stats for all events →
| Timestamp | Since previous | Game | QuestionableQuality's comment |
|---|---|---|---|
| Apr 22 00:06:00 | DoubleNegative | Nice, really like the atmosphere the lighting creates. It would be interesting the see the lights effect on enemies explored further. <br/> <br/>As you mentioned it was designed for the controller, but I think if you hid the mouse and had reticule remain at a constant relative position (unless mouse is moved) it would go a long way. | |
| Apr 23 12:08:00 | 36h 02m | Zoo Racing | Surprised at how much I enjoyed this, really good work, nice one. |
| Apr 23 12:37:00 | 29m 00s | Bonfires | Really digging the atmosphere |
| Apr 25 22:09:00 | 57h 32m | Operation Peeps | The game was pretty cathartic to gun them all down. Especially the large ones. Don't really think the weapon was that unconventional however, it is still basically a gun. |
| Apr 25 22:15:00 | 6m 00s | F A S T E R | Dashing mechanic is pretty cool but the game is way too hard. Its not quite clear why the enemy sometimes moves faster then slower after a certain amount of 'bounces' off the wall. |
| Apr 25 22:16:00 | 1m 00s | Scramble | Really like the idea of using your enemy as the enemy, it's really cool seeing the rain of bullets/arrows. |
| Apr 25 22:21:00 | 5m 00s | Walkmask | I liked the adorable art but it is extremely simple. Also the voices sound creepy. |
| Apr 25 22:32:00 | 11m 00s | Time Speed | I liked the idea of crashing into enemies with your super speed, but I found it really hard to react to enemies if they are totally silent. Maybe giving the player more health will allow them to fight back when someone shoots you in the back. |
| Apr 25 22:38:00 | 6m 00s | Last guardian of the Holy Fountain | Interesting puzzle game. It would be nice to get better art, more variety of enemies and a few more levels. |
| Apr 25 22:54:00 | 16m 00s | Blanket Girl | I really like the art. Platforming is a bit awkward sometimes. Like when I land after a hover, it would be good not to instantly jump again. It happened a lot by accident which caused me to jump over the first floating platform. The floating platform should also stay up longer to allow the player to move to the other platforms. |
| Apr 25 23:01:00 | 7m 00s | Into The Fray | The amount of paths and the uncertainty of where the player and enemies would go was quite overwhelming, but It is an interesting concept. |
| Apr 25 23:11:00 | 10m 00s | Super SALT Helmet | Really fun game, little hard to get used to the turning speeds but once I did it worked really well. AI was pretty good. Art was really good and seemed well polished. |
| Apr 26 00:06:00 | 55m 00s | Search & Destroy | nice one, ever get any search's that returned no results? |
| Apr 26 00:11:00 | 5m 00s | Good's Out | Haha loved it, would be awesome if boxes were too heavy to push and if you could forklift the other player. |
| Apr 26 00:31:00 | 20m 00s | Words | sweet, digging the visuals. |