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Pilly

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TimestampSince previousGamePilly's comment
Apr 24 03:44:00 World War piZZa Loved the idea of frantically putting together pizza ingredients to beat the correct type of zombie, creates a fun sense of urgency. <br/> <br/>Wish there'd been a way to look at the recipes while the game was actually going on.
Apr 24 03:57:00 13m 00s Sam On Tape Short and polished. I love the little details and how they relate to the music (moving of the stage, weapon shooting at the perfect rhythm). The combat was pretty basic, so if you were to spend more time working on this, you could improve that (add a dodge mechanic? Improve AI?). <br/> <br/>Nice work!
Apr 24 05:56:00 1h 59m A.R.B.F. Wow, this was great! Love that you didn't explicitly tell players that it was possible to double/wall jump, but let us figure it out based on the design of the level. On my second play through (I died on the first), I didn't realize that that the weapons were different, since I skipped the opening sequence - so perhaps there's a way to make that more obvious. <br/> <br/>Fantastic sprite &amp; audio work!
Apr 24 06:15:00 19m 00s T.M.I. Survey I liked it, different from what I've typically seen from Twine! Goes to show how versatile it is. <br/> <br/>I think the story elements (i.e. US-Canada war) should either be more closely tied to the survey, or cut completely - they felt a bit disconnected. <br/> <br/>Humor was great (I definitely laughed), outbound links were clever and well-chosen.
Apr 24 06:34:00 19m 00s Carroty Wars Music would have added a lot to this game - but the art was fantastic, I'd love to see more of this rabbit character. <br/> <br/>It's a bit difficult to collect the carrots, seems like they're always located in a cloud of bullets. I played through a few times, but wasn't patient enough to fill the meter up all the way. <br/> <br/>Pretty fun, the art is what makes it.
Apr 25 03:08:00 20h 34m Blackbird Nice work! Beautiful pixel art and animations - makes jumping have a really nice feel to it. At first I thought the energy orbs were just decorative, but after some confused jumping around, I actually read the description. <br/> <br/>The back/forth of the bird and waiting for orbs did make it a little tedious - but not so much that I stopped playing - I still wanted to get all 14 platforms. The ending made me smile. Would love to see more of this character and their bird companion.
Apr 25 03:30:00 22m 00s HARDWIRED I got to the room with the ping pong tables, but gave up after I got caught by a guard in there. Checkpoints would've been nice - I mostly stopped playing because I got discouraged after having to go back to the beginning. <br/> <br/>I actually liked that you could get guards stuck in the walls, I tried to do that to all of them when I figured that out. You could make a game out of that mechanic alone. <br/> <br/>Graphics &amp; sound gave off a really creepy vibe, nicely done. Nice technical work as well, the trip wire seems like something that would be difficult to pull off, so kudos.
Apr 25 04:35:00 1h 05m Copycat I got to what I *think* is the mimc crystal (after stuff changed) but I couldn't figure out how to destroy it and ended up dying. Still, the game will be on my mind, and I'm sure I'll come back to it. <br/> <br/>The "dying" sound effect really started to grate on me after I died a few times in a row, but that contributes to the old school feel. After I got the hang of things, the game kind of turned into "kill everything until you may or may not be killed by the gun" - I actually didn't find the gun to be too much fun to use, but I loved the variety and mechanics of the other weapons. <br/> <br/>Overall, really nice balance of weapons, clever mechanics, and addicting gameplay. Though a bit frustrating, I'll definitely come back to it.
Apr 25 05:14:00 39m 00s Playtime Was pretty fun, the limited radius made for an interesting challenge, although it was too difficult due to the large amount of enemies. Seems like the type of game that could benefit from more power ups / events happening. <br/> <br/>Also, I kept on accidentally clicking off the screen and making the window lose focus, so maybe consider adding a border or fullscreen mode. <br/> <br/>Nice work.
Apr 25 20:39:00 15h 25m Beacon Beautiful art, the creatures look like they came straight out of an animated film. <br/> <br/>I tried the third maze numerous times, but gave up eventually - it just seemed too big and was hard to tell whether I was making any progress. Also, I found that it was too dark much of the time, so maybe instead of light fading in a linear way, it could be exponential...or something like that. <br/> <br/>Loved the mood, I felt like I was exploring something magical and mysterious. Great work!
Apr 25 20:48:00 9m 00s Home ADORABLE. The art is amazing, love the character designs, as well as the detail of the starting &amp; finishing screens - nice touch. Gameplay is nice, simple from start to finish. <br/> <br/>My main suggestion is to replace the spikes with something else - they're somewhat generic - plus, I hate to think what happens when those cute little characters get impaled. <br/> <br/>Nice work!
Apr 25 21:08:00 20m 00s A Worthy Hero Fun experience! Nice choice of music, it worked well with the graphics/art/time period. The talking weapons were certainly unconventional, and the dialogue between them was quite funny. <br/> <br/>I liked the visual novel format, and appreciated the fast transitions - encouraged me to play through a second time. The choices were blocking the characters faces sometimes, so maybe those could be moved lower. No other criticism, really. Nice work!
Apr 25 22:13:00 1h 05m Ghost Prosecutor: Closing Statement Nice work, especially on the art/animations. Love the comical look of the characters and the detail you put into the courtroom. <br/> <br/>Even though the combos made winning relatively easy (once you figure them out), they were fun to pull off - I played it again after winning to try the rest of them. The shaking/reaction of the jury when under attack made combos very satisfying. <br/> <br/>The hammers didn't really seem to do much, but the movement was nicer than just having a static backdrop. <br/> <br/>Great job!
Apr 25 22:48:00 35m 00s Postman Ninja Love the origami mechanic - pressing the correct key combo in the limited time was really fun, and the satisfying key press sounds made for a really nice player experience. Would be nice to incorporate that into the game somehow, instead of having it be a separate menu - maybe having time slow down but still being able to see the main game. <br/> <br/>Not sure if this is supposed to happen, but if you destroy the car, it doesn't come back and you can just stay in the bottom lane. <br/> <br/>Really nice pixel art and music too. Great job!
Apr 25 23:05:00 17m 00s After Glow Really nice. Even if there's not much gameplay, it's still an impressive amount of content for 48 hours. The art and music came together really nicely - great atmosphere, definitely the type of environment you want to explore and get lost in. <br/> <br/>I felt that the outside part was the strongest (because of the aforementioned exploration / getting lost feeling), so I hope it will be more expansive if you end up finishing it. <br/> <br/>Looking forward to seeing more!
Apr 25 23:17:00 12m 00s Dental Desperados Pretty damn hilarious. Possibly the best use of the theme I've seen so far. The AI seemed to be at a perfect level - it felt like it was just flopping around in my general direction, which was pretty much exactly what I was doing. <br/> <br/>Only criticism is that the biting could be improved - it felt like the characters were getting knocked in the teeth, rather than being the ones attacking. <br/> <br/>Great work!
Apr 26 04:41:00 5h 24m Aquatic Regia Nice atmosphere, I liked the blue tones and chill music - definitely made me want to explore the mysterious ocean depths. <br/> <br/>Weapon was nice - certainly unconventional in that it didn't damage anything, but rather pushed enemies away. Makes me want a future LD theme to be something like "enemies can't die". <br/> <br/>I feel like the objective could be more interesting than "collect the treasures", but I'm not sure what that would be. <br/> <br/>Nice work!
Apr 26 04:54:00 13m 00s Forest Of Hamelin I think there's an issue with the Mac version - in round 0, after the time ran out, it just kept counting down into negatives and there didn't seem to be any way to advance. I'll hold off on rating for now.
Apr 26 05:18:00 24m 00s Golf Heist Well done, this was very nice! Felt like a complete game - music was there, mechanic was solid, and there was a beginning/end. Definitely not your average golf game - much more fun! I love the absurdity of it - pulling off heists by putting golf balls at security guards? Amazing. <br/> <br/>I got a little impatient waiting to putt again after hitting the ball, but I can't think of any way to avoid that, except maybe speeding things up. Also, keeping track of how many times you've hit the ball would be nice. <br/> <br/>Overall, great entry.
Apr 26 05:27:00 9m 00s Bears and Bees The concept of "bear that shoots bees out of its mouth" made it for me. Also the Monsanto backstory was pretty hilarious. <br/> <br/>For a while, I thought the game took place on one screen, didn't realize it scrolled and there was actually an end. Maybe you could add an arrow pointing right that flashes on the screen for a few seconds.
Apr 26 21:32:00 16h 05m Ay Pinatas! I liked the uncertainty of whether or not a pinata ball would attack you - made me cautiously approach each one. Kind of reminded me of the Armos enemy from Zelda. It's a good, balanced experience too - just the right amount of checkpoints, and nice that the balls stay dead. <br/> <br/>I liked the pixel art, but I wasn't quite sure what the environment was supposed to be. Also, the coins seemed unnecessary. <br/> <br/>I enjoyed playing this, would love to see it with some audio. Nice work!
Apr 28 05:06:00 31h 34m Ants My sandwich... <br/> <br/>Simple graphics, but surprisingly deep gameplay. I found myself playing for at least 20 minutes, stopping at level 9. <br/> <br/>Simulation games tend to be too complex a lot of the time, but I really appreciated the simplicity of this one. Took me a while to get the hang of it, but I liked the trial/error process and figuring out what worked best. <br/> <br/>Can't really think of anything I'd change, other than sprucing up the graphics a bit. <br/> <br/>I really enjoyed this, thank you!
Apr 28 05:34:00 28m 00s Feed The Birds Very nice use of the theme! As others have mentioned, the controls took a little while to figure out, but once I got the hang of it, I found reaching down and flinging the bread to be very satisfying. <br/> <br/>Nice consistent graphic style as well - I like the abstract buildings, but they feel a little awkwardly spaced. I'd like to see a more complete city, or perhaps a different locale (duck pond?). <br/> <br/>This was fun to play, and I felt like the style/animations/music/sound all meshed together quite nicely.