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Feedback comments for LD32
Orava's games and stats for all events →
| Timestamp | Since previous | Game | Orava's comment |
|---|---|---|---|
| Apr 21 12:58:00 | Unconventional Universal Remote | The dropbox is just prompting to download a html file. You need to put it in the public folder for it to actually work. | |
| Apr 21 13:14:00 | 16m 00s | Bubble Ninja | Can't move, jump, turn, or reset. <br/>Only shooting bubbles towards the right works. |
| Apr 21 13:28:00 | 14m 00s | Unconventional Cowfare | If you hold LMB you can drag a drone around and abuse the increased(/infinite) speed to guide the cows at will. |
| Apr 21 13:38:00 | 10m 00s | Garden Defender | Pretty much can't walk while shooting because the dude keeps colliding with the water and rising upwards because physics. |
| Apr 21 14:32:00 | 54m 00s | Penguin Commandos | Wish I could command them a bit more, especially in the placement department, but good stuff nevertheless. <br/> <br/>They seemed to like to chill together in the middle of an area (in second level especially) instead of actually guarding the barricades. |
| Apr 21 14:37:00 | 5m 00s | Don't Shart | Looks great and plays great. Couldn't win it though. <br/> <br/>Killed all the rats a few times, never got a win screen of any kind. |
| Apr 21 15:07:00 | 30m 00s | Cucumbers Shall Not Pass | Very impressive and polished for 72h. Full stars all around. <br/> <br/>Encountered a couple animation and UI bugs, but those can be ironed out post-jam I suppose. <br/> <br/>- Sometimes the bean animation would not stop playing, ever. <br/>- Diplomacy counter thing would not hide, blocking all clicks effectively ending the game(, and the whirring calculating sound would loop as well.) |
| Apr 21 16:21:00 | 1h 14m | HotMop | Looks nice other than the grain effect which is quite headache inducing. <br/> <br/>Controls quite wonky, and I keep getting permanently stuck inside things. |
| Apr 21 16:29:00 | 8m 00s | Shape Blaster | Looks nice, not exactly the most skill based. <br/> <br/>The initial RNG placement seems to be all that matters, and you just click anywhere and either win or don't. |
| Apr 22 07:55:00 | 15h 26m | Focus Locus | It got stuck quite a few times but I definitely liked the gameplay I was able to see, the lenses work great. |
| Apr 22 08:34:00 | 39m 00s | Checkpoint | Mute button would be greatly appreciated. It's suuuper loud. |
| Apr 22 08:45:00 | 11m 00s | Laserino | Another vote for maybe toning down the last level's effect. It's super distracting and doesn't really add much. |
| Apr 22 08:55:00 | 10m 00s | Lolita Tea Party | Simple but works. Upgrades always hook me. |
| Apr 22 09:02:00 | 7m 00s | Floppy Man | Great level design up until the four ball part which got stuck more often than not, or caused the balls to fly off every which way. |
| Apr 22 09:12:00 | 10m 00s | Noodly Appendage | Curious seeing some of the browser comments. Some say Chrome was slow, some FF. <br/> <br/>Personally FF was almost unplayably jaggy at parts, chrome worked alright. |
| Apr 22 09:25:00 | 13m 00s | Maggie | I loved going full Magneto and just holding LMB to gather everything around me, then flying around. |
| Apr 22 09:46:00 | 21m 00s | RELIC | Looks pretty and has great mood. Gameplay could use a biit more. |
| Apr 22 10:18:00 | 32m 00s | Coin Master | The Web link is just leading to a download of the html file. You'll want to put it in your Dropbox' public folder to make it accessible, or use another host. |
| Apr 22 10:30:00 | 12m 00s | Ion cannon | Great gameplay. Love the low res look. <br/> <br/>Got stuck without being able to draw several times. |
| Apr 23 07:36:00 | 21h 06m | Frazzle Dazzle | 15/15! <br/> <br/>Looks, sounds, and feels good. <br/> <br/>Double jumping was sometimes a bit dodgy, but other than that no issues. |
| Apr 23 08:40:00 | 1h 04m | Sun Wukong | Finished the game! Great level design combined with all the different powerups. <br/> <br/>Sounds could've been a bit more subtle in the long run, ended up turning the volume down a bit because I felt like they were pounding a bit. <br/> <br/>I also managed to get stuck in a death state somehow, where I could still move, but my character was invisible (reseted to normal once I died again). The ground particles made the game playable like that, and I have to admit I kind of liked it in a weird masochistic way. |