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Feedback comments for LD32
jhrrsn's games and stats for all events →
| Timestamp | Since previous | Game | jhrrsn's comment |
|---|---|---|---|
| Apr 22 16:35:00 | Deadly rain | Impressive sound and graphics, really set a nice tone for the experience. Found myself stood waiting a lot, but a good use of timing puzzle with the sporadic gunshots! | |
| Apr 22 16:36:00 | 1m 00s | Wounded by Words | A very impressive, complete piece of work for a weekend! Good job! |
| Apr 22 16:41:00 | 5m 00s | DeadLock | Cool art, and the music is nice and moody. Could use some SFX. The whip was a little floppy and unintuitive, but the character felt decent to control. Good work! |
| Apr 22 16:50:00 | 9m 00s | The Yellow Jacket Man | Humorous, true to the theme, quite buggy though. Got stuck on walls a few times, and floating pools of blood are sort of freaky. Nice SFX / Audio! Good job. |
| Apr 22 16:54:00 | 4m 00s | Warpstrike | Yeah, the game bugged out and the screen went blue on L4. Cool mechanics though, and nicely implemented! Good work! |
| Apr 25 07:22:00 | 62h 28m | Adventure Lamp | I gladly played this game to completion, and would have continued playing if you'd made more levels. If you've been rating LD entries, you know how much of a compliment that is! SUPER good effort, innovative & well-executed. Only improvement would be some kickass background music. |
| Apr 25 07:26:00 | 4m 00s | Flail Rider | Ha, this is definitely one of the most fun entries I've played so far! The car is hard to control, but this seems intentional and you can kinda figure out how to make it slide around properly. Good job! |
| Apr 25 07:32:00 | 6m 00s | Mable: The Journey | Hey, on my Mac (rMBP 13") the game loads but won't progress past the title screen. I can hear that I'm controlling the character, but nothing is shown on the screen. Please let me know if you manage to fix this, as this game looks great! Cheers. |
| Apr 25 07:45:00 | 13m 00s | NOPAEW | I'm amazed what you were able to achieve over the weekend! Not only is it gorgeous, it's also got that cool terrain destruction element which gives your (short) lives a sense of permanence. Baiting traps to gain access to areas is great - if a little frustrating at times! Good job! |
| Apr 25 07:49:00 | 4m 00s | ScarKrow | Good stuff, I really like the fast mid-air combat. Looks great too. Had to grab my mouse as this game is definitely a challenge with a trackpad! |
| Apr 25 08:02:00 | 13m 00s | Soul Breaker | The environments and lighting are great, and the breakout/platformer hybrid works really well. The jump sound was a little grating, and the character movement was a little floaty (but it's not really about precise control of the character anyway!). I liked the little bits of text too. Good job! |
| Apr 25 08:10:00 | 8m 00s | Velo-City | Cool game! The first time I played it I didn't really get it (it's very easy to survive if you go slow) but then I saw my score! Determined to get onto the leaderboard, I went in again and put in a respectable distance. The controls & vector-style graphics are awesome! |
| Apr 25 08:13:00 | 3m 00s | The Very Literal Fall Of Atlantis | Cool idea, I found the controls a little fiddly at first but soon got the hang of them. Good job! |
| Apr 25 08:15:00 | 2m 00s | Wink Murder | Ha, that was a really clever use of the theme. And a cool implementation of your idea! I would have loved some similarly ridiculous music to go along with your winking, but you did a great job even without it. |
| Apr 25 08:23:00 | 8m 00s | Chaos Tomb | You made a crazy amount of content - well done! Some of the weapons felt a little unwieldy - they were certainly unconventional though! Good job :) |
| Apr 25 08:29:00 | 6m 00s | Turbo Moon Hero | Cool game! I liked the little moon animations especially! It was tough to get your brain around moving the moon and the earth together, but it clicked after a while and I managed to last more than a few seconds! Good job :) |
| Apr 25 09:50:00 | 1h 21m | Cheeseburger (in Paradise) | Errrm. What the f**k? That was very strange. I'm not sure what just happened to me. Why am I in McDonalds? Why am I eating a cheeseburger? Why am I |
| Apr 25 18:49:00 | 8h 59m | Rogue Planet | Hey :) We fixed the bug in our game that stopped you progressing - if you feel like giving it a second look then please do! Thanks for feeding back, my friend with a Windows PC has your game on his list to play! :) |
| Apr 25 18:53:00 | 4m 00s | Lagman | Ha, this is a funny take on something that (thankfully!) most of us don't have to deal with these days. It skews towards frustrating occasionally, but generally you can persevere and get through the levels pretty successfully. Good job! <br/> <br/>FYI, I've fixed the bug that stopped you progressing in our game - please give it another shot if you feel like it! Cheers. |
| Apr 25 18:57:00 | 4m 00s | Elimination Communication | Ha, that's certainly an unconventional weapon! I hope that Frankie is slightly less explosive than that, else you'll get through a lot of potties! <br/> <br/>FYI, we fixed the bug that stopped you progressing in our game. If you feel like giving it a second shot, we'd love to hear what you think! |
| Apr 25 19:09:00 | 12m 00s | The Rock the Paper and the Scissors | This game is the f*cking BOMB! So good! I love the rhythmic nature of the 'combat', and the presentation around the mechanics is super ace. Good job! |
| Apr 25 19:19:00 | 10m 00s | Badass Inc | I love your art style! Looks super good. Well-written, too. The mix of adventure game with action/shooter worked really well. I'd definitely like to see more of that world. Good job! |
| Apr 25 19:30:00 | 11m 00s | Quiver of Claws | This is awesome! I love the little tiger guy - the sprites & animations are top-notch. The slo-mo effect is also super cool. Sadly I wasn't able to play it to completion without a browser crash on the web version (but then you did warn about that!). Let me know if you figure out why that is, or if you release a Mac version :) |
| Apr 26 11:20:00 | 15h 50m | Saving Bacon | This was good fun, and pretty difficult! The pathfinding for the wolf was spot on - the absence of sound made it feel a little empty though. Good work overall! |
| Apr 26 11:54:00 | 34m 00s | Food | Hey, I was unable to launch the game, I get the error: 'Error: Could not find or load main class food.jar'. Please let me know if you figure out why this is happening! <br/> <br/>You hit a bug in our game too that's now been fixed, so if you feel like giving it another look please do! :) |
| Apr 27 18:14:00 | 30h 20m | Quiet Riot | Cool game! Dodging the guards is pretty challenging. I like what you did with the visuals, the retro feel is cool. I feel like maybe some kind of baiting/distraction mechanic might have made it a little deeper! |
| Apr 27 18:23:00 | 9m 00s | Copycat | Took a few deaths to get my head round the movement/rotation, but it's worth it once you figure out the swords, etc. Super cool! |
| Apr 27 21:54:00 | 3h 31m | ForgeCraft | A cool idea, gathering materials for your customers whilst also trying to stockpile for yourself! Well-executed for the most part, but once I realised I could ignore the customers without penalty it all felt a bit less urgent! Some multipliers or equivalent for the matching game would've been interesting too. Good job though! |
| Apr 27 21:59:00 | 5m 00s | Genemon | Wow, the art & UI design in this game is awesome! The idea is great too. It was a little too fast-paced for the tactical elements to really gel for me, but I can tell there's a lot of depth there. Good job! |
| Apr 27 22:06:00 | 7m 00s | Hug Arena | Wow, that little shell program is awesome! Also, this game looks amazing! I found the timing and regen stuff a little fiddly, but not so much that it stopped being fun. Good job :) |