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jhrrsn

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TimestampSince previousGamejhrrsn's comment
Aug 27 18:03:00 UMON Awesome concept! I think the fundamental design of the experience tree is very clever. I never really felt challenged by the game though - maybe a dash more risk would have made the reward even sweeter? Good job though :)
Aug 28 12:57:00 18h 54m We Missed You! Super awesome! I'm just getting started with Pico-8 & I'm very impressed with what you were able to produce.
Aug 28 13:11:00 14m 00s Monsterhythm I really like your sprite work & animation! Challenging game, I love that you made it in Pico-8!
Aug 28 13:29:00 18m 00s Passengers It's kind of horrifying how quickly I stopped reading people's stories and started just looking at how much they were going to pay me. Chilling stuff!
Aug 28 13:37:00 8m 00s underworld siege Super fun, reminds me of playing Dungeon Keeper (with a dash of roguelike!). Have you posted the source anywhere? I'd love to see how you implemented this in Pico-8!
Aug 28 14:01:00 24m 00s 456 TAHINI Haha, those are some schwifty mushrooms, my man. I love the little tune that plays as you amble round this dream/nightmare world...
Aug 28 14:08:00 7m 00s Nice Monster Ha, this is such a cool idea! And well executed, too. I'll definitely be hearing that jump noise for the rest of my life though...
Aug 28 14:13:00 5m 00s The Ancient Immortal Super cool! Great visual design, and very satisfying PvZ-style gameplay! Shame about the performance issues, I'd love to see your Pico-8 source just so I could figure out how you achieved it at all though!
Aug 28 14:16:00 3m 00s Monster Sad! A really interesting idea - managing your raging happiness alongside your health! Adds a nice risk/reward aspect to your typical 'raging ogre' simulator.
Aug 29 17:01:00 26h 45m Delicious Cortex As always (!) this is a super fun, neatly contained idea that has been executed very well. Good job!