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GreaseMonkey

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TimestampSince previousGameGreaseMonkey's comment
Apr 21 02:12:00 Jar of Rainbows Crashed Chrome, so had to review in Firefox, thus no audio unless I bring up the scrapings of a latrine known as PulseAudio... which seems to be broken anyway. (I have a weird setup.) <br/> <br/>I suspect this was a 1-hour-or-less job. If this is the case, then that's a very respectable effort. <br/> <br/>Gameplaywise it felt very mediocre, but was well-explained. <br/> <br/>Despite the lack of artwork it was fairly well utilised (dem angles), and I really want to give you exactly 2 and a half stars for it. I've decided to round up. <br/> <br/>Overall, 2 stars. I hope you get more time next time, so I can watch you scream "THIS IS MY TRUE FORM" and kick everyone's arses.
Apr 21 02:37:00 25m 00s Fish Slap (Sorry if there's a double-post, the site died as I was posting this) <br/> <br/>High score 190. <br/> <br/>WebGL export works on FreeBSD \:D/ <br/> <br/>Well, I don't have sound working, but you opted out of that, so I guess that helps. <br/>Nice gra- oh wait, you opted out of that as well. <br/>Remember when people actually made their own assets for Ludum Dare? PEPPERIDGE FARM REMEMBERS <br/>(but then again Unity WebGL export didn't exist back then, so I guess there's a plus this time) <br/> <br/>---- <br/> <br/>With that rant aside, let's begin the actual stuff and things. Get your doodads and whatsits out. <br/> <br/>The strongest point for this game that I'm left to vote for is the theme interepretation and its resulting mechanics, and this is where the game innovates. <br/> <br/>Gameplaywise, while there's replayability, it doesn't really scale up very well in terms of player strength or enemy strength, thus it becomes a grind. I also feel that the enemies are a little bit too hard to sneak behind. The fact that you can get surrounded, however, does add gameplay value... although if you're near a fish-comatose enemy, you're basically invincible. <br/> <br/>If you make a post-compo version of this, you could tweak those categories and end up with a pretty good game.
Apr 21 02:54:00 17m 00s Spike Nut's Temple WebGL version broken on Firefox / Chrome for FreeBSD. Trying Windows version in Wine.
Apr 21 03:18:00 24m 00s The Amazing Fart-Man NOW THIS IS WHAT I CALL A GAME. <br/> <br/>0xFFFF/10 would fart again.
Apr 21 03:55:00 37m 00s Mirrored Musicians of the world, unite! <br/> <br/>Anyway, pretty solid prototype, would be good to refine the controls a bit to make it work betterer... but DAMN this music makes a nice change from most of the other entries I've tried so far.
Apr 21 04:50:00 55m 00s BulletRain Runs on FreeBSD w/ native Love 0.9.1, although I downloaded the Windows version and applied unzip to it... and then rebound the keys because my keyboard doesn't like it when I hold space, left and up at the same time. <br/> <br/>You may want to produce a cleaned up .love file, there's an extraneous "jam.zip" file as well as a bunch of rather large sources. <br/> <br/>Anyway, this probably has the deepest gameplay out of any of the entries I've reviewed so far, even though I prefer to play it rather "vanilla". <br/> <br/>For someone who apparently "isn't good at bullet hell shooters" you've actually done a pretty good job with your patterns and whatnot. <br/> <br/>Highly recommended.
Apr 22 00:23:00 19h 33m Make It Rain For some reason the robot didn't render for me. <br/> <br/>Anyway, I like the idea, but I really can't rate this high as there's actually nothing to do other than run around and press X. <br/> <br/>You have GOT to streamline your game making process.