Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Flayk
Feedback comments for LD32
Flayk's games and stats for all events →
| Timestamp | Since previous | Game | Flayk's comment |
|---|---|---|---|
| Apr 20 22:42:00 | Radisheriff | This is staying in my game collection. I love the reload mechanics. I'd love to make a giant game out of this. Could you imagine both Co-op and Competitive LAN with more weapons?! | |
| Apr 20 23:27:00 | 45m 00s | Dear Chancellor | I don't get the reference but this is hilarious and so fun! |
| Apr 20 23:45:00 | 18m 00s | End of the Line | I feel like you could get away with having the scrolling be just a tiiiiny bit faster. I find it can't keep up with me that well. If this game continues to be worked on, I'd suggest giving the robots glowing eyes. |
| Apr 21 02:59:00 | 3h 14m | Extinction Explosion!! | What an unconventional weapon! |
| Apr 21 03:12:00 | 13m 00s | Cassette | Very interesting. I'd like to see more. |
| Apr 21 03:32:00 | 20m 00s | N.O.D.E. | I love it! The art, the sound, the string thingy! |
| Apr 21 04:00:00 | 28m 00s | Bubble Becky | Very good. Put this on greenlight! |
| Apr 27 05:11:00 | 145h 11m | Octo Defence | I feel like I would have given a higher overall rating if there were a boss, or a tank to soak up damage and keep my lasers off of the other enemies. Add a couple more enemy types and watch the replay value skyrocket. |
| Apr 27 05:27:00 | 16m 00s | Scoria | I feel like this has so much potential. I've been thinking of new cards and rules during play, and it made the game so enjoyable. This game could be expanded on so well, the possibilities are endless. <br/> <br/>A few ideas in my head: <br/>1. More soldiers (obviously) but also... <br/>2. Each soldier grants the player 1 card, You may use all of the cards on one guy, or 1 for all. However you want to distribute them per turn. <br/>3. The more unit-types you add, the more complicated you deck becomes, and therefore, harder to play. <br/>4. Customizable decks. |
| Apr 27 05:43:00 | 16m 00s | Expand-O-Ray | I loved the mood of this game. Whoever did the voice-work sounded like they had a lot of fun. The visuals did their job. It was a pretty fun game, and I could see this evolving into a very engaging, wholesome experience! |
| Apr 27 05:49:00 | 6m 00s | Shady Business | I feel like it is an interesting take on the classic, "Breakout". It would have been interesting to see more enemy and ball types. |
| Apr 27 06:13:00 | 24m 00s | Arduino Cat | Amazing! This is one of my favourites! The mood was great, really made me feel like I was a kid on a old computer. I ended up laughing so hard when I made my cat run into a wall. The audio wasn't anything to write home about, but it did it's job. It went pretty well with the theme and was a lot of fun. Great job innovating a fun game that made me feel good to play! |
| Apr 27 06:28:00 | 15m 00s | Pacifist Piper | Out of every weapon I've reviewed, not only is this one aesthetically unconventional, but it plays unconventionally, too. If this were based on that alone, then I think you should win. Fun, innovative, and kept me hooting and hollering until I won. |
| Apr 27 06:41:00 | 13m 00s | Eye in the Sky | So I played this one by myself, though I didn't have much trouble (I imagine part of the challenge is cooperation). This feels like it would be really fun to play with someone I was intimate with. The overall mood was calm and relaxing. I found the jokes to be cute. The graphics were alright, nothing wrong with them, though I think there needs to be a bit more variety with lighting. I had fun, but this may be one of the more innovative games on here. |
| Apr 27 06:51:00 | 10m 00s | Vacuum Maiden | I couldn't quite sense the mood of the game, as it was put together in a fairly abstract manner. I didn't find it necessarily funny, but it has a clever premise. I think there is a very innovative game brewing in here, and that you owe yourself a pat on the back for that. (: |
| Apr 27 07:17:00 | 26m 00s | Into The Fray | I feel as though I had some fun, but the combat is a bit too abstract. What am I using to block the paths? The mood of the game reminded me of stealth classics, and the audio, although repetitive was fairly well thought out. In the future, I'd consider changing the tempo and key of the song for each enemy killed. I feel like you are onto something here... Keep making games, and don't be afraid to get messy. |
| Apr 27 07:36:00 | 19m 00s | 6RAVITY | First thing I notice is that this game had a very familiar mood. Something about first person puzzle games brings this bitter-sweet sense of calm. The graphics were alright, it was innovative and I caught myself having fun during those tricky moments. The audio was soothing, and fit the game. My main criticism is that the gravity-gun seemed more like a tool than a weapon. |
| Apr 27 10:33:00 | 2h 57m | Tune | If you had more time, I would suggest adding different audio tracks that change to be more frantic as you miss enemies. However, that is easier said than done. The theme was excellent, and executed well. I had fun with the game, and it was worth my time. One thing, though: <br/> <br/>I think that moving down should be done by holding "s", and that as long as you are holding the button, you will keep falling. |
| Apr 27 14:03:00 | 3h 30m | Cat | I'm a sucker for games about cats. This game is no exception. Fantastic mood. I feel like the controls are spot on, I actually feel like a magical cat. The audio gets me in the mood to figure out who this nemesis is. I like the simplistic style of the graphics, though I would revisit it and add some finishing touches like shading. I had a lot of fun playing, as it had an innovative narrative. However, besides the main character being a cat, it's weapons don't feel unconventional (as far as video-games go). However I feel that is a trivial complaint, and that on it's own I think you have a franchise in the making. I highly suggest you read the junior fantasy novel series, "Warriors" by Erin Hunter. Great job, and good idea! |
| Apr 28 01:02:00 | 10h 59m | Loquacious Lepus | You guys have a good sense of audience, and after I figured out how to play the game got a lot better. The mood of the game feels intentional and well executed. I thought it was pretty funny, but it could have used some more dialogue. The audio itself was pretty catchy, but some mixing could keep it silly while sounding a bit cleaner. The graphics themselves do their job, but otherwise weren't anything I'd write home about. It kept with the theme of the jam pretty well, though. I didn't fun it that fun, but I did enjoy spelling words. <br/> <br/>My advice would be to separate the tree sprites into two separate entities. The bottom could be what you collide with, and the top half could be walked through. |
| Apr 28 01:17:00 | 15m 00s | Dungeon Balls | The mood was very unorthodox and outworldly, which was refreshing. It wasn't really funny, but I don't think it was trying to be. The audio was catchy, but a bit too repetitive. Maybe bring it down a key? The graphics were okay, but I feel like they were place holders. I think it fit the theme of the jam very well, as the balls were unconventional. I had fun, it was pretty innovative and held my attention. Good work. |
| Apr 28 01:27:00 | 10m 00s | Food Fighter 2000 | The mood of this game was great. It was fun hearing the kids yell, "Teacher!". It had a good sense of humor, too. I wasn't fond of the music, as it was all over the place and a bit too high pitch for my taste. The graphics were alright, nothing I can say about them. It went with the theme well, seeing as you fight with food. However, because you were using a gun, I couldn't call it a "unconventional weapon", as it were the ammo that was unconventional. It was playable, but couldn't hold my attention for very long. Overall, I think a lot of these issues have already been looked at (As you said, you are waiting for feedback). I'm glad I got to review your game. |
| Apr 28 01:35:00 | 8m 00s | Gunpowder Engine | I enjoyed the mood of this game, as it didn't take itself too seriously. It had a good sense of humour, but I wasn't left in stitches. The audio itself added a lot of personality to the game, but got old kind of fast. I wasn't a fan of the graphics, but that didn't seem to be your biggest concern. It went well with the theme, and was very unconventional. It was innovative, but I will be honest and say I didn't really have fun. It felt too easy. |
| Apr 28 05:30:00 | 3h 55m | Trouble Cliff | The overall mood of the game was unique. I don't think the game was trying to be funny, but it had a charm to it that makes me think I would like these characters if I got to see more of them. The audio is alright, I think the main character's voice would have been better a bit lower-pitch, though. The graphics do their job, and kind of remind me of Doctor Suess. It fit the jam's theme really well and was overall innovative and fun. |
| Apr 28 05:39:00 | 9m 00s | Insomnia | I feel like this game is trolling me, and you are self aware of the collision detection problems. If not, it was a great try. Also, I noticed that DW/Hank Hill in the centre. It was pretty damn funny, lol. |
| Apr 28 05:59:00 | 20m 00s | SSZB - Save the soul of Zlaya babka(evil old lady) | The mood of this game is spot on to how it feels to listen to hooligans marching over to the club at night. It has a great sense of humour, and incorporated it's audio into the game mechanics (the louder the music is, the less health you have). The graphics are charming and it is so spot-on for this jam's theme. Tons of fun, with a pinch of innovation. Overall this was a great game. |
| Apr 28 06:08:00 | 9m 00s | Waffle Warrior | The game kept a consistent mood, and made me crave waffles. It was funny to see the bad guys happily eating waffles until BOOM they burst open. The graphics could have been a bit better, but they did their job. This was spot-on with the theme of the jam, and I like that the character puts the waffle down as opposed to throwing it. It was pretty fun and innovative, but overall I don't think there is much more I can say about it. |
| Apr 28 06:13:00 | 5m 00s | Terrornado | The mood was great. Good sense of humour. Suitable audio. The graphics were very child-like and charming. You stuck with the jam's theme very well. It was fun, innovative and you deserve a pat on the back. |