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Feedback comments for LD32
deepnight's games and stats for all events →
| Timestamp | Since previous | Game | deepnight's comment |
|---|---|---|---|
| Apr 21 11:47:00 | Hug Arena | Another excellent entry, especially when you know it's a 32kb game :D <br/>The gameplay is really smooth and efficient. My only grief is about the regen system which was not that interesting imo. | |
| Apr 28 11:36:00 | 167h 49m | Dumb & Number | I miss some checkpoints, but the overall game is really good and pleasant to play :) Good job! Probably your best entry so far! |
| Apr 28 11:37:00 | 1m 00s | ScarKrow | Very beautiful :) <br/>The controls are a bit strange as you already know, I would definitely prefer a full keyboard control scheme. <br/>Need moaar! |
| Apr 28 11:49:00 | 12m 00s | One of them | I was a bit frustrated by the lack of impact of my responses over the character evolutions, but maybe I missed something :) <br/> <br/>Anyway, this game is really really good! Well done Pierrec, once again you managed to mix narration, mood and gameplay into a very solid entry :) |
| Apr 28 11:57:00 | 8m 00s | A Knife Made Of Whispers | A very good puzzle game with interesting mechanics! Reminded me a lot of Closure. The controls are a bit too "fast", and they don't fit really well with the puzzle gameplay, imo. |
| Apr 28 12:04:00 | 7m 00s | Quiet Riot | Ah ah excellent take on the theme! Probably one of your most polished entry :) The screen distortion works very well, and you did really great with the art: good job! <br/>The gameplay would benefit from extra things like having ways to distract the guards, disguise yourself or having solid obstacles+view cones (like in a traditional stealth game). |
| Apr 29 21:54:00 | 33h 50m | The Rock the Paper and the Scissors | This is probably my fav LD entry so far. The art is absolutely perfect: you really put lots of atmosphere in your characters, well done. Each combat is fun & interesting. And the music!! OMG the music. Good job :) <br/> <br/>My only (small) comment is about the "hit" feedback, the one when you successfully hit your opponent. It's too heavy and hides the opponent completely for a short duration, making the game very hard to play in pure-reflex mode. You have to learn the pattern and reproduce it from memory, because you can't see the enemy hands while hitting him. |
| May 11 22:43:00 | 288h 49m | NOPAEW | Quite hard, but interesting! I really liked the art & mood. You did really great with very few colors :) |
| May 11 22:50:00 | 7m 00s | Seamus' Gun | A very fun game :) I'm not 100% I understood the color mechanic: you HAVE to shoot bullets in the wall when the 2 equipped colors don't match the enemies around? |
| May 11 23:11:00 | 21m 00s | Fathom | You really did great on this entry :) <br/>The gameplay is interesting and seems promising: you could create very good puzzles from it. <br/>The art is great, as usual! The music too is really good: how did you create it? |
| May 11 23:27:00 | 16m 00s | ForgeCraft | I spent quite a LONG time playing your game :) Liked it very much! Fun and compelling ; my only regret is the theme. |