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Feedback comments for LD32
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| Timestamp | Since previous | Game | cdrch's comment |
|---|---|---|---|
| Apr 21 03:15:00 | Don't die, Red! | Is it actually possible to kill the wolf? Once I figured out how to attack it (I didn't realize at first that WASD and arrows do different things), I landed 20-30 axes in the wolf, but little changed besides the entire landscape being covered in blood and Red running in place just off the edge of the land. | |
| Apr 21 03:26:00 | 11m 00s | Trashbag | Amazing art direction and well-executed idea. A good example of gameplay that you can discover through experimentation. As a minor point, the in-game quit button did not work, though the game exited normally with closing the window. |
| Apr 21 03:35:00 | 9m 00s | Shopping Riot | While I find this game extremely hard, it is also incredibly fun! The music choice was great and everything in the game fit its theme and mechanics very well. |
| Apr 21 03:42:00 | 7m 00s | The Cleansing of Floaro's Tomb | The game seems very polished. I did have a problem with mummies staying near the entrances, preventing new friendlies from escaping, then building up their ranks until I couldn't control them. While this might be a part of gameplay, it seems not fun; there seems like there should be another mechanic in place to counter this. Overall, though, great game! |
| Apr 21 03:57:00 | 15m 00s | Fiero | A game that makes nice use of atmosphere and physics to present an enjoyable challenge. There could be a little more warning that the level had ended, but that's a minor thing. Great job! |
| Apr 21 04:12:00 | 15m 00s | Kumo | After playing about fifteen minutes of the game and covering what I think is the entire world, I can't seem to progress beyond being told to speak to the people in town. None of the townsfolk seem to have a purpose beyond background. There's also quite a few issues with graphics, such as Suni and the cloud walking under the ground tiles at points (sometimes one of them and sometimes both), and Suni's spritesheet being misaligned (you can see part of Suni's foot at the top of the sprite when Suni is walking upwards). The game does have a fair amount of territory to explore, and it is fun to zap the wandering blobs with the cloud. I never found any of the triggers the tutorial mentioned, though. |
| Apr 21 04:18:00 | 6m 00s | UnconventionalWarfare | Unable to win, but had a lot of fun! The soundtrack was lovely set next to a town going up in flames. It was nice to be able to set just about everything in sight on fire as part of gameplay. |
| Apr 21 04:22:00 | 4m 00s | Rocket Rabbit | Definitely a game that learned a few lessons from past greats about how many bullets to put on screen. The only real complaint about the game I have is the "feel" or "juice" as some call it. Player feedback, that is. While it is satisfying to dodge bullets, killing enemies doesn't feel particularly satisfying. Explosions, flashing colors, screen shake, or something to put a little punch in the shooting would go a long way. Overall, great game! |
| Apr 21 04:29:00 | 7m 00s | Tsurara Donna | A nice little game with unified aesthetic. I never got the hang of stomping, but I had a lot of fun. The limited amount of time you can hold the icicles before they melt was a great touch. Good job! |
| Apr 21 04:33:00 | 4m 00s | The Swordfish Gun | Don't think I can rate this as there isn't a complete game here. The idea is certainly interesting, though the way the submarine handles seems a bit strange (it would seem to rotate almost too easily for how slowly it moves). |
| Apr 21 04:41:00 | 8m 00s | Hat Attack | I like the idea. Sticking to walls is a minor issue, but not too bothersome. The most annoying thing about the game for me was that there are a lot of vertical drops just before a mob of enemies. I suspect most of these are meant to corral the AI to keep them from mobbing the entrance, which they mostly successfully do. However, for the more crowded areas (and additional AI tend to wander into those areas, making this problem worse), it becomes near-impossible to drop down to attack without taking at least one hit. The bouncing/flying enemies likewise are annoying, since they tend to spend a fair amount of time just above gun height, divebombing you. A combination of the above two problems kept me from getting past the first few levels. <br/> <br/>Overall, though, the game was pretty fun. :) |
| Apr 21 04:47:00 | 6m 00s | Unconventional Odds | I wasn't really sure what I was supposed to be doing in this game. What do pulling and pushing do? (They don't seem to have an effect on anything that I can tell.) Beyond that, though, I won't be rating this game (at this moment), since there appear to be a few game-breaking bugs in it. After some number of deaths (it varied), I would lose control of my character, continually sliding towards the right if I didn't have a key pressed. Sometimes the character would freeze, or only move in certain dimensions (like I could jump but not go left and right, or vice versa). |
| Apr 21 04:59:00 | 12m 00s | Soundwave Fields | Certainly a very interesting idea! Both visuals and the auditory experience were different from the norm. |
| Apr 21 06:07:00 | 1h 08m | Spike Nut's Temple | The look and feel of the game was great. Although punishingly difficult, I kept playing it over and over again. I improved...slightly. Some kind of checkpoint or health regeneration system would go a long way towards making the difficulty more palatable, but overall a pretty good game! |
| Apr 21 06:23:00 | 16m 00s | Ghost Alone | I surprised myself by being able to beat this fairly quickly, only losing a level once (the third/next-to-last). That one seemed the most difficult, since the looters were on different paths. It's a well-polished game, especially for a game jam. Add more levels and play around with the idea a bit, and this could be a successful small web game. Great job! |
| Apr 21 06:38:00 | 15m 00s | Potion Quest | Keyboard shortcuts for the clicked buttons and a little more in-game explanation for what you are doing would be nice. Ultimately, though, I think this is a pretty fun little game that I certainly ended up spending a lot of time on. I appreciate the use of hexes and the word "quaff". :) And assuming that the Immortality Potion is the end-game goal, that's a very nice use of telling a story through in-game items (recipes, in this case). |
| Apr 21 06:58:00 | 20m 00s | Unicycle Survival | An interesting idea. The energy system seemed overbearing most of the time, making the game slower for no apparent reason. The grass in the field could use a bit more variety or texture, since it is difficult to get your bearings when crossing it. The game actually became more enjoyable when I was at low health, as the adrenalin boost mechanic changed the movement from barely bearable to merely annoying. Since the movement speed seems tied to the percent of energy available, not even the adrenalin mechanic makes it feel that much better. |
| Apr 21 07:09:00 | 11m 00s | Mirrored | Pretty solid and enjoyable gameplay! Like most good music and rhythm games, I am terrible at it but nevertheless enjoy it. The mouse-requiring control is uncommon, as is the spinning the cursor, but it is a good mechanic, if a little hard for me to adapt to. I am also unsure if the post-song scores are accurate. Even when I only visibly counted about five missed notes (that I noticed - I could be far off), the game gave me an accuracy of 21.36%, with 135 hit notes and 158 missed. Not only is that accuracy off (unless it is accounting for more detailed measurements than the game reveals), but I'm pretty sure there weren't that many notes in the song. <br/> <br/>...or I could simply be oblivious to half the notes. Entirely possible. ;) Great and addictive game, though! |
| Apr 21 07:16:00 | 7m 00s | Introspection | Consider me really impressed by this. Not only does the game have a statement (rare in jams), but it also feels polished (also rare in jams). The one thing I've noticed missing from a lot of games this jam (including my own) is the lack of good player feedback - something this game has in spades. The bullets hit with force on enemies, the letters explode satisfyingly, the enemies defeated build towards something (the sentence), missing with bullets feels like you are hitting empty air in strong contrast to hitting a foe, and dodging has weight and takes effort. All this makes a merely interesting game into a really good one. |
| Apr 21 07:25:00 | 9m 00s | Kitten Defense | Great theme usage. It is difficult to figure out how to hit spiders, though. I basically click-spammed until the kitten hit it, which felt unsatisfying. I now am furious at squirrels, though, for hurting poor kittens with their nut bombs. |
| Apr 21 07:30:00 | 5m 00s | Natural Weapon | The start of a potentially fantastic game. This is the sort of thing I wish that I had thought of first. The aesthetics are incredible for a game jam game - actually, beyond that, they are great, period. The way the aesthetics and the mechanics played together with what could be a massive library of puzzles (I can see dozens of them, maybe even hundreds, just from the little preview you showed) make a game that I could play for hours. <br/> <br/>Short it may be, but it evoked a much stronger emotional response than many other games I saw. I only wish there was more! |
| Apr 21 07:37:00 | 7m 00s | Bass.Drop(); | Pretty fun little game. Managed to get 32 on the first try. I think that it could use a little more noticeable feedback from collecting good vibes other than just the score going up, such as lights or other audio cues (though I could have easily overlooked audio cues when my brain was focused on collecting things and enjoying the music). Overall it feels pretty polished, though. (Not sure how much of a weapon dropping the bass feels like, though...) |
| Apr 22 21:25:00 | 37h 48m | Billy McMath Solves Problems | This is probably one of the best math games I've played in a very long time. (Not that I regularly play math games...) I normally don't like games with timed challenges between cutscenes, but I liked this a lot. Good job with all of the audio, from the music to the voice acting - it really made the game enjoyable when added to the humor of it all. <br/> <br/>A game with a complete story? That is actually pays attention to the story? And ends up being funny and enjoyable? You deserve applause for that alone. Good job! |
| Apr 22 22:27:00 | 1h 02m | Bottle Toss | Short but fun! Some way to aim and visualize the arc of the throws would have been nice. Pretty good concept too! |