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bitdecaygames

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TimestampSince previousGamebitdecaygames's comment
Apr 20 16:53:00 MagDef A very cool idea! This game fits the theme really well. Game is fun -- though I did hit a 'critical mass' of population where you can no longer lose due to rampant population growth (seems to happen somewhere before 1000k, and continued for a bit till my screen now says "Infinityk". Gave me a good chuckle though). <br/> <br/>Well done though, it plays smooth and looks great doing it.
Apr 21 01:56:00 9h 03m Fathom Crazy for being done in 3 days! Game looked great, sounded great, and played great. One thing thing I found is that you can totally skip part of the game if you jump just right in the upper right side of the level. <br/> <br/>Looking forward to see if this game keeps going after this.
Apr 21 14:54:00 12h 58m Food Fight APOCALYPSE The Good: <br/>- The graphics were good looking and mostly all fit together <br/>- I'm a programmer, so I'm impressed by your sloping platforms <br/>- I laughed at the animation and sound of just holding down Z with the chicken leg equipped <br/>- The fact that you had different enemies with different skills <br/>- The fact that there was a boss battle at all <br/> <br/>The Bad: <br/>- The music was pretty repetitive <br/>- There was no indication that I was actually hitting the enemies when I tried to use the chicken leg and the reach seemed so small that I was constantly dying trying to kill stuff, so I just switched to the carrot, which was also hard to use <br/>- I was able to just cheese the entire game up until the boss by just running and jumping past everything <br/>- Having to restart from the beginning of the game made it hard to keep playing after dying a few times <br/> <br/>The Ugly: <br/>- The OS/X application didn't work on my MacBookPro (but the jar version did, so no big consequence) <br/>- Collisions needed some work, but nothing that I haven't had problems with myself <br/> <br/> <br/>Nice job though! GO LD32!
Apr 21 15:04:00 10m 00s Banana Cream Virus The Good: <br/>- liked the theme and graphics fit together well <br/>- integration with mac os was pretty good <br/>- the music was pretty good <br/>- sound effects were appropriate <br/>- the little intro setup was entertaining <br/> <br/>The Bad: <br/>- I immediately got pushed out of the level into the green zone when a mob pinned me against a wall <br/>- right clicking on Mac sucks when all you have is a mouse pad and a magic mouse, maybe an alternative button for shooting pies would help <br/> <br/>Good job! GO LD32!
Apr 21 15:26:00 22m 00s RandomSpell The Good: <br/>- this was a pretty fun little game (even though I was horrible at it) <br/>- I liked the idea of getting a random spell when you hit the attack button <br/>- the platform physics were not too bad <br/> <br/>The Bad: <br/>- the idea of having a random spell was good, but the fact that I could see the next spell made it so that if I didn't have the spell I wanted I could just shoot spells until I got something I wanted, maybe removing that would make it feel truly random, but I'm not totally sure how fun that would be either <br/>- I liked the 5 ton spell, but HATED that it spawned close enough to me to kill me unless I immediately ran backwards. It made it impossible for me to use. <br/>- the menu was really hard to navigate because it was picking up my key-down event on every update, instead of just catching the initial key-down event, so I had to very quickly click and release the arrow keys to actually get to the menu option I wanted, also, it was hard to tell which option was selected <br/> <br/>The Ugly: <br/>- the game started in probably it's lowest resolution so it was just a tiny box in the top left corner of my screen, about the size of a postage stamp. Thankfully you had a resolution option, but see "The Bad" for comments on that. <br/> <br/>Good job! GO LD32!
Apr 21 15:48:00 22m 00s Venari The Good: <br/>- the art was really unique and I really liked how it all fit together (the demon dog was a little out of place) <br/>- I liked the sound effects and the atmosphere it created <br/> <br/>The Bad: <br/>- I almost rage quit from getting lost, the scenes were cool with the art, but trying to play an art piece can really suck sometimes without proper game elements <br/>- I didn't quite understand the story, but I'm guessing its because I got lost so frequently and could only find the village by pure luck (and I never figured out how to pick up the burnt book) <br/> <br/>The Ugly: <br/>- nothing really, the app ran just fine on my MacBookPro <br/> <br/>Good job! GO LD32!
Apr 21 16:10:00 22m 00s SLICK LICKER The Good: <br/>- it was totally playable on mac <br/>- the idea of a tongue as your weapon was unique <br/>- you had some cool graphic effects <br/>- seemed like there were quite a few levels <br/> <br/>The Bad: <br/>- after about a min or two of listening to the music I turned my speakers off, that was very annoying... <br/>- movement was pretty chunky and hard to use <br/>- the tongue attack wasn't very useful, I had a better chance at hitting enemies if I just let the tongue hang and then jump over them <br/>- it just wasn't very entertaining, the movement and attacking didn't feel good and there was no real consequence to getting hit by enemies <br/>- there was just waaay too much going on to be able to understand what was going on <br/> <br/>The Ugly: <br/>- nothing, everything worked as advertised <br/> <br/>Good job! GO LD32!
Apr 21 16:18:00 8m 00s RoboFight I'm on a MacBooPro, OSX (10.9.5), Intel i7. The jar did not run when I double clicked, right click -&gt; open, or ran from console with java -jar RoboFight.jar. <br/> <br/>Stacktrace: <br/> <br/>[INFO 04/21/2015 10:16:03 AM] Initializing SilenceEngine. Platform identified as MACOSX <br/>[INFO 04/21/2015 10:16:03 AM] Running AWT fix on Mac OS X, needed for LWJGL to run <br/>[INFO 04/21/2015 10:16:03 AM] Initializing LWJGL library. Extracting natives <br/>[INFO 04/21/2015 10:16:03 AM] LWJGL version 3.0.0a is initialised <br/>com.shc.silenceengine.core.SilenceException: java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThread. <br/> at org.lwjgl.system.macosx.EventLoop.checkFirstThread(EventLoop.java:20) <br/> at org.lwjgl.glfw.GLFW.glfwInit(GLFW.java:428) <br/> at com.shc.silenceengine.core.glfw.GLFW3.init(GLFW3.java:47) <br/> at com.shc.silenceengine.core.SilenceEngine.init(SilenceEngine.java:103) <br/> at com.shc.silenceengine.core.Game.start(Game.java:188) <br/> at com.shc.ld32.game.Main.main(Main.java:107) <br/> <br/> at com.shc.silenceengine.core.SilenceException.reThrow(SilenceException.java:52) <br/> at com.shc.silenceengine.core.SilenceEngine.lambda$static$43(SilenceEngine.java:53) <br/> at com.shc.silenceengine.core.SilenceEngine$$Lambda$1/1418481495.uncaughtException(Unknown Source) <br/> at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:1057) <br/> at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:1052) <br/> at java.lang.Thread.dispatchUncaughtException(Thread.java:1952)
Apr 21 16:21:00 3m 00s Deadly Roads Wasn't able to play it, I'm on a MacBookPro OSX, ran using Firefox. Just a white screen.
Apr 21 16:44:00 23m 00s Cooper 32 vs. Doctor Dynamo The Good: <br/>- loved the game! <br/>- collisions were really good <br/>- movement was really good <br/>- the story was good, i liked the way the text came up, and I just want to thank you for not making a sound effect for each letter, and the intro at the beginning made me laugh <br/>- speaking of sound, the music and sound effects were perfect <br/>- it was challenging but not impossible, great balance <br/>- great job on all the different elements: guards, lava, lazers, and just platform difficulty <br/> <br/>The Bad: <br/>- the view triangle for the guards looked pretty wonky <br/>- it would be great to be able to skip the death "cutscene" by pressing enter or something <br/> <br/>The Ugly: <br/>- nothing, everything worked great on my Mac <br/> <br/>Way to go! This is probably one of the better put-together games I've played so far. GO LD32!
Apr 21 16:48:00 4m 00s A nice Day in the Park I'm on a Mac, and I don't want to have to download a separate program to unpack the .rar file. Could you release the game for Mac as a .zip?
Apr 21 17:10:00 22m 00s FINGERSLINGER Wow... I've never given all perfect before. But this game was really fun! It was so simple and at first I didn't get it. But after a few tries I kinda got the point. Playing against the computer was fun. When I thought I had him figured out he would surprise me. Great job! I'm going to have to try playing this IRL. Its like rock-paper-scissors but more intriguing.
Apr 21 21:51:00 4h 41m The War Dog This one had an interesting way of getting the story across. The story was interesting. But the gameplay was really lacking.
Apr 21 21:55:00 4m 00s Curfew It was kind of a cool environment. But that was about the only interesting thing about this game. Maybe more gameplay would have made it better. Or bigger areas to explore.
Apr 21 22:00:00 5m 00s An Alien Sniper The gameplay was pretty limited. And I'm not sure that it really had much to do with the theme. I like sniper games. So there's that at least...
Apr 21 22:09:00 9m 00s Deadly rain This was pretty good. I liked the idea of you being in the middle of some conflict and trying to get out alive. I didn't interpret this that the soldiers are shooting at the girl. I saw it as the soldiers are shooting at the helicopter and the helicopter is shooting at the soldiers. The girl just happens to be a citizen in this place where people are fighting each other. Neat idea.
Apr 22 05:18:00 7h 09m Nuclear Autumn Is a pretty fun little platformer! I, too, like the scripted camera to show various events and emphasis. Music and sounds fit well, and the art has a good look to it that played well into your theme. <br/> <br/>I got to the potassium part but on my way back from that, I fell through the level and couldn't get out.