Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → BermudaCake
Feedback comments for LD32
BermudaCake's games and stats for all events →
| Timestamp | Since previous | Game | BermudaCake's comment |
|---|---|---|---|
| Apr 21 01:21:00 | GAMUBòRU GUMBALL!! | Driving around felt satisfying! I love the idea for the weapon and the implementation is adorable. Kind of wish there was something to do with it, though, or that the lil' gumballs ran around after I fired them or something. Cool concept. | |
| Apr 21 10:52:00 | 9h 31m | Voice Box | Cool mechanic, satisfying physics, nice clean artstyle and you do some neat stuff with the gimmick as well! |
| Apr 21 10:55:00 | 3m 00s | Concrete Escape | Pretty hilarious to play, I love when the cars flip over. |
| Apr 21 11:00:00 | 5m 00s | Drop The Cube! | Fun! Didn't take me long at all to get into playing this. Forces you to try and predict the route the enemies will take to leave traps for them. |
| Apr 21 11:13:00 | 13m 00s | Minotaur | Really fun! Played all the way through. I kept accidentally going back to the previous level, even though there didn't seem to be a reason I'd want to. Also, it wasn't always clear which blocks I could move and in what direction. |
| Apr 21 11:18:00 | 5m 00s | Hugline Miami | Great mood, funny concept, the movement speed is a tad slow for my liking, but it's fun! |
| Apr 21 11:21:00 | 3m 00s | Invictus | This is really cool! It's brutally hard, though. I feel like if the explosions were quicker that might give the player more of an advantage. At the moment, if I trigger an explosion, I outrun the bullets and get killed by enemies that it would have killed. |
| Apr 21 11:32:00 | 11m 00s | UnconventionalWarfare | Sure are a lot of dogs in this town. I love how the police officer scream just stacked and played over and over again and turned into one hideous wall of sound. 10/10 |
| Apr 21 11:36:00 | 4m 00s | unCAVEntional | I'm not sure if I was doing something wrong but clicking on the play button didn't seem to load the game. |
| Apr 21 11:41:00 | 5m 00s | The War Dog | Cool take on the theme. |
| Apr 21 12:02:00 | 21m 00s | Crash Bomb | Pretty cool! It's challenging for sure. You can't just spam clones because they explode when they hit each other - at first I found this annoying but it just forces you to be more careful. It's a nice way of balancing the game. Nice looking graphics too, it grabbed my attention from the thumbnails. |
| Apr 21 12:11:00 | 9m 00s | I Saw Her and She Ran Away | Nice atmosphere. The buildings going opaque and transparent was a nice touch. I made it to the top of the first building and then got stuck, though. There's a gap I need to jump but I can't make it? |
| Apr 21 12:19:00 | 8m 00s | Mac Squeaks | Cool idea. The sound effects scared me half to death first time I heard them! When you're holding one toy and you run into another they swap forever and it creates a crazy slot machine kinda sound. The mechanic is well done and clear. Some threat to the player would make it even better! |
| Apr 21 12:24:00 | 5m 00s | Space Boy | Really cool! Gets a bit confusing when you go over the 'poles' of the sphere. I'm amazed that you did all the coding and art in 48 hours. |
| Apr 21 12:36:00 | 12m 00s | Pebble's Bakery | This is amazing! One of my favourite entries so far. I love how the game's split up between a fun bread-making minigame and the action shop-keeping part. Also, I laughed out loud when I realised I was meant to mug my customers to get the bread back. Graphics are adorable. The music is catchy and the sound effects are funny! Great :D <br/> <br/>I wish the bread game could go for a little longer - maybe I could buy more time with the money I make? |
| Apr 21 14:47:00 | 2h 11m | Boreocracy | Would love to see more of this, I love the atmosphere. Not sure how it fits the theme, but it's neat regardless :) |
| Apr 21 15:06:00 | 19m 00s | Sivo: Trial of the Lava God | The tune really made it. Hanging around on the ledge above the boss was the easiest way to beat it! gg. |
| Apr 22 14:07:00 | 23h 01m | Bubble Trubble | Cool concept, done really well! One bug: if I bubble an enemy and rise them above me, then bubble myself and have the enemy fall onto my bubble, it pushes me through the floor downwards. |