Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → ALLCAPSON
Feedback comments for LD32
ALLCAPSON's games and stats for all events →
| Timestamp | Since previous | Game | ALLCAPSON's comment |
|---|---|---|---|
| Apr 19 20:51:00 | 100 Dollars Unicorns | I like this game, the graphics look nice and it's a funny idea. My only issue is the unicorn landing process, but otherwise I liked it a lot. | |
| Apr 19 21:01:00 | 10m 00s | Gun Gun Evolution | I like it! I noticed the nod at Hotline Miami as well as how you kept within the theme. The weapons started getting fun after I got my first upgrades. A few times I've had enemies spawn out of bounds, though I suppose that's what happens with randomly generated levels. I'm not a huge fan of the large amount of screen shake, but that is just my preference. Great work! |
| Apr 19 21:13:00 | 12m 00s | They Come from Behind | The graphics look really nice and clean. The only thing that bothers me is that the explosion particle effect shouldn't have gravity because it's in space. The opening cutscenes are a bit long for someone who is bad at this game. Very creative idea though. |
| Apr 19 21:22:00 | 9m 00s | Unconventional Weapon | The game has a little different lighting than what is in that screenshot. Unfortunately, I had issues with the mouse not being locked to the screen, which made it kinda unplayable (both web and windows). In the webGL player, the screen size was too small to see the hud properly. I had to go fullscreen to see everything. I found the hand-drawn art to be unique. |
| Apr 19 21:25:00 | 3m 00s | OI | Looks pretty nice, and I like the unique mechanic used. |
| Apr 19 21:38:00 | 13m 00s | Gorilla Warfare | Very well done, the background music is nice. I wish the controls were a bit easier to use. qwer would be easier than dcbg. I have to agree and say that it is a bit too harsh with money. I really like the tooltips above the pet shop and in game. |
| Apr 19 21:42:00 | 4m 00s | Emitter | I'm stuck at stage 6. I think that the way that the first stages teach the game needs a bit of work. I didn't really understand the mechanics of the game until a few levels in. I think it would help if Spacebar could be used to hit retry, so that both hands can stay on the keyboard. I found it fun. |
| Apr 19 21:49:00 | 7m 00s | Super Dash | Very fun, I like the music and art style. I really thought that the statistics given after each round were neat. |
| Apr 19 21:52:00 | 3m 00s | The unconventional weapon trader | I should have used this to come up with ideas for my game. |
| Apr 20 02:58:00 | 5h 06m | Explosive Chickens! | + I like this game's idea and whacky theme that creatively works with the given challenge. <br/>- I wasn't too fond of the throwing mechanic, it felt kinda clunky to use. Without a guide as to where I am throwing it's difficult to judge. <br/>+ I liked the models of the different chickens. <br/>- Movement feels very floaty. <br/> <br/>Overall, I think this is a neat game with a bit of humor mixed in. |
| Apr 20 03:08:00 | 10m 00s | Dislocator | I think this game has a neat concept and well executed. The graphics and sound were both a nice touch, very retro. Great job! |
| Apr 20 03:17:00 | 9m 00s | Type Commander | I found this very fun. One problem I had was with the WebGL player, by default the attack messages will cover up the enemies, but I was able to fix it by going fullscreen. A bit more variety couldn't hurt, but then again I only got to wave 6. |
| Apr 20 03:20:00 | 3m 00s | Silverware Smackdown | Basically a fighting game with silverware. Neat idea! |
| Apr 20 03:28:00 | 8m 00s | Liquid Cryogenics | While it's not the most polished game, the core mechanics are fun. I like how you can fire towards the ground to slow enemies down further. I feel like it would be more fun if there was more variation. |
| Apr 20 03:34:00 | 6m 00s | Risk of Color | The color-switching concept is a neat idea. I found that the green color was hard to see on the grey background. |
| Apr 20 03:47:00 | 13m 00s | The War Dog | It took me a while to figure out what the weapon was. :( <br/> <br/>Effective way to get an experience across though. |
| Apr 20 03:54:00 | 7m 00s | Hedge | I'm awful at timing things well, so I wasn't able to see as much as this game as I would have wanted. The rest of the game had a good style that I liked. |