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triplefox

Feedback comments for LD31

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TimestampSince previousGametriplefox's comment
Dec 9 07:48:00 $2000-$3fff I expected joyport 2 since most classic C64 games prefer that...other than that this is most excellent.
Dec 9 08:36:00 48m 00s You Gotta Feed the Wizards First note: It's annoying to deal with installers while reviewing LD games(too many games, too little time). <br/> <br/>There are a lot of bold, interesting ideas here, but they kind of trip over each other. At first I thought it was a match 3 but managed to pick up on the "match the orders in the row or column" idea. But the orders are quite complex for the number of moves I have to make to fulfill them. There isn't always food available to feed all wizards, or it's impossible to move what's there into place. This doesn't improve with time since food gets stuck in clusters. With all these limits, Popcap's "Alchemy" game came to mind, but the movement/placement limitations were what that game was designed around - this one includes all that spellcasting and experience stuff too. <br/> <br/>After some play I managed to earn a freeze spell and thought, "ah, now I will have an easier time managing the pieces," only to discover that it freezed the wizards! <br/> <br/>All that probably has to be done to clean up the design is to cut some things and iterate some other things until it's all focused in a way that makes sense. There's lots of stuff going on here and you can probably make it great with another weekend of just thinking and tuning things.
Dec 9 09:42:00 1h 06m Tiny Miner I got a crash twice, this is the error from the second go-round: <br/> <br/>Script 'Game_Interpreter' line 1411: NoMethodError occurred. <br/> <br/>undefined method 'each' for 130:FixNum <br/> <br/>I was having some fun with this(although I think the PC is too talky).
Dec 9 10:34:00 52m 00s SheeBall I somehow managed to push the "hard" AI offscreen behind the goal after some combination of powerups and ball movement. Then I won 10-0.
Dec 9 10:43:00 9m 00s Knight Them All The controls aren't documented...
Dec 9 10:58:00 15m 00s Emporium of Death and Laughter I really enjoyed the deliberate feeling of everything being interchangeable about this scenario. Not just the arena, but the monsters and the player characters too.
Dec 9 11:40:00 42m 00s Drill Escape You can cheat and outrun all enemies by tapping the arrow keys instead of holding them.
Dec 9 22:53:00 11h 13m Legendary Legionnaire Winter Massacre Nice looking and sounding twin-stick shooter. I'm handicapped since I'm playing all these mouse+keyboard games on a touchpad, but I was still able to get a feel for the play since the difficulty curve ramps up smoothly.
Dec 9 23:00:00 7m 00s Just Dance Dance Discotron Central: Cobra War Top notch!
Dec 10 00:28:00 1h 28m Rare Earth I like the continuous boss battle feel of it, although some are much harder than others. Also I got tired of mashing the fire button.
Dec 10 01:52:00 1h 24m Main Menu Fighter I had some fun with this. It was perplexing to have the zoomed-in camera be the default since most of the time I wanted more visibility, and of course the balance felt too hard at first, then too easy after getting some upgrades. Good work overall.
Dec 10 02:55:00 1h 03m Quiet Life I had a lot of fun with this. I liked the deliberate minimalism it had where usually survival games of this type need to overdose on features.
Dec 10 04:06:00 1h 11m Derelict I struggled with this one but did like it. The controls weren't too hard to grasp(the text layout of "Probe A Q" "W Probe B" was confusing) but I don't think I got the strategy even after I "won." The monster basically seems inescapable no matter how you plan and probe. The way I actually won was(rot13): <br/> <br/>Gnxr nyy guerr perj zrzoref gb gur ynetrfg arneol ebbz. Nf fbba nf gurl'er qbar ercrng jvgu gur arkg ynetr ebbz. Guvf znl unir bayl jbexrq orpnhfr gur znc trarengrq unq gur zbafgre fgneg va n cbfvgvba gung zvtug genc n fvzcyr NV jvgu cbbe cngusvaqvat novyvgl.
Dec 10 04:30:00 24m 00s Inventory Very challenging puzzles.
Dec 10 23:02:00 18h 32m Mountain Life This is a great idea and an unusual way to do it. Thank you for making it.
Dec 11 01:26:00 2h 24m LED Very relaxing aesthetic.
Dec 11 01:33:00 7m 00s Pengie It seems like I'm playing the villain in this game.
Dec 11 01:39:00 6m 00s The 5th Layer I won!
Dec 11 02:36:00 57m 00s Dugeon Loop I really like the racetrack concept, it's like playing with slot cars.
Dec 11 06:32:00 3h 56m i_tried This is well made - the reset game seems broken, but that is a common problem(some styles of coding are easier to build a reset feature for than others). I'm a fan of the later snowman upgrade art. Snowminate, heh.
Dec 11 07:14:00 42m 00s Unnamed Game I lost on my first try because there was only one water tile... :D <br/> <br/>It's a lot of fun considering how simple it is.
Dec 12 08:38:00 25h 24m Survive I like the idea, although to feel complete it needs some more dynamic behavior when play starts, things like chain reactions or unusual monster behaviors. Try adding some element of "chaos" (e.g. cellular automata rules) to make it playful without having to brute force a lot of designed content - it only takes a little bit to make everything much more interesting.