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Feedback comments for LD31
Recursiveanomaly's games and stats for all events →
| Timestamp | Since previous | Game | Recursiveanomaly's comment |
|---|---|---|---|
| Dec 8 03:06:00 | V for Vectory: Maximum Overquill Edition | Awesome Game. I love the combination of tower defense / shooting. Very polished for LD :) | |
| Dec 8 03:22:00 | 16m 00s | Oh, rats! | I really like how the vision works. I almost wish it was more limiting so the enemies couldn't be seen until you open their room :). |
| Dec 8 03:30:00 | 8m 00s | Door 37 | Really nice graphics. I like how you presented the controls, then had them turned off with a button. That last door is a tease :) |
| Dec 8 03:33:00 | 3m 00s | Train your Jedi ! | The force was not with me. The difficulty goes up real quick. |
| Dec 8 03:44:00 | 11m 00s | Snowball juggling Olympio | Amazing. The level of polish in the art, tutorial, and mechanics is not often seen in LD. |
| Dec 8 03:56:00 | 12m 00s | Tightrope Theatre | Love the clean art. I admit I lit myself on fire several times just to watch the animation... |
| Dec 8 04:25:00 | 29m 00s | Blob Thing's Epic Escape From the Lab | Neat idea. I like how you have to use the ladders to jump higher. |
| Dec 8 04:34:00 | 9m 00s | Pony Island | Well that escalated quickly... |
| Dec 8 12:43:00 | 8h 09m | SpeedRPG | Really neat game! I love the graphics, but it is hard to see them since they are small. I know the theme was "one screen", but 3/4th of the screen space was black and not used all at once. Also the buttons in the tutorial area were mismatched :P. I loved chaos of dodging all the different attacks, especially the spider thing. |
| Dec 8 12:47:00 | 4m 00s | FastyPizza | Reminds of me snow crash. Is it bad I expected them to kill me if I didn't delivery the pizza within the 5 seconds I was given? :D Cool game, but it could use some more challenge other than time. |
| Dec 8 12:57:00 | 10m 00s | Mobius Dungeon | I escaped the dungeon! Really like the way you used the theme. Similar to my game :). Really cool effects when transitioning rooms. |
| Dec 8 13:00:00 | 3m 00s | Omn Nom | The damn dots come back! Nice game. |
| Dec 8 14:20:00 | 1h 20m | Elf Hunter | Sweet game! Thanks for the comments on my game :) |
| Dec 8 15:10:00 | 50m 00s | ScreenShots | Love the music and the screen presentation. |
| Dec 8 16:30:00 | 1h 20m | Cubed | Great mood. I got 3 of the four numbers, then guessed the last one :). Found it later. |
| Dec 8 17:53:00 | 1h 23m | The Cubenator | Sweet! Now I just need someone to play with :) |
| Dec 8 19:02:00 | 1h 09m | Quads | I touched the center! Neat idea. It was hard to switch mentally between the sides for how to control the box. I think it would help if the world rotated with you. |
| Dec 9 00:27:00 | 5h 25m | Kingdom Simulator 2015 | Interesting game. I like the story telling the comes from the missions. |
| Dec 9 01:32:00 | 1h 05m | Four Seasons | Great game! I came here after reading your comment that our games were similar, and it is true! I got nothing on your great sound effect though... :) |
| Dec 9 03:53:00 | 2h 21m | Microphyla | Really liked the game. So much inspiration from metroid :D. Boss fights were fun and interesting. The only think I didn't like was how small everything is. I understand it is the theme but I really wish the game had just scrolled and been view-able. |
| Dec 9 04:16:00 | 23m 00s | Office Gaming Inception | So I am playing a game about an office working playing a game about a fairy playing bomberman. Brilliant. The first thing I did was destroy my snowman. |
| Dec 9 15:03:00 | 10h 47m | Space FireFighter | Neat game! Interesting controls give the game a unique feel, but might be hard for some people to deal with. |
| Dec 9 16:12:00 | 1h 09m | Get Bigger! | Awesome Game! "Try to collect all the snow"? Ouch :) |
| Dec 9 16:19:00 | 7m 00s | Flailing Arm Ninja vs Pirates! | Sweet entry. The controls were hard, but they made sense once I got the hang of them. There was a bit of flailing around in the beginning trying to figure them out. The ranged attack seemed useless since I had to be jumping to use it and it didn't seem to kill them as fast as the sword. The white guy was really neat the way he pathed around the entire screen. Great game :). |
| Dec 9 19:20:00 | 3h 01m | Souls | Very interesting game. The idea was really cool. It was kinda hard to control which weapon was used. I wish there was more strategy to using different weapons against different enemies. |
| Dec 9 19:24:00 | 4m 00s | Eternal War | Neat game! I wish I could do more than just defend though... |
| Dec 9 21:32:00 | 2h 08m | This Is How It Comes About | That's not a moon, it's... our robot overlords? This felt more like a sublime experience than a game. :). Some criticisms, even though I really liked it: <br/> <br/>Iou suffer from the adventure game problem. The gameplay devolves into "click all the things until I find the correct one" <br/> <br/>The actions you perform don't seem to mean anything. This game could have had the same effect by just being a movie that you watch. It would have been better to make the gameplay mean more than just "what I have to do to continue." Sometimes I wasn't even sure what I had done. Maybe you could have given the player two obvious choices and letting them pick one. <br/> <br/>I felt that there were times that the game was showing me something cool, and then there were times that the game was waiting for me to do something. I think the cursor could have told me when I need to be doing something and when I can just watch the amazingness. |
| Dec 10 00:10:00 | 2h 38m | Ludum Bark Beams | Fear rainbow dog, destroyer of the world! Only being able to fire left/right felt artificially constricting. I liked how the screen got bigger and you never lost your sense of progression. I loved when you got the player to put his fingers on the controls at the start. Fun game! |
| Dec 10 02:17:00 | 2h 07m | OMNI | Brilliant! The cat boss was really cool at first, but then took to long to re-fight over and over until I learned the pattern. |
| Dec 10 20:54:00 | 18h 37m | Tesseract | Neat game! Very polished platformer. <br/> <br/>I really liked the jumping and grabbing mechanics. I enjoyed the levels where that was all you had to deal with the most. The grabbing the ceiling throw me until I figured out you could do that. The mechanic where you can jump after dropping was very well explained, I think the grabbing of the side and ceiling just needed similar treatment. <br/> <br/>I hated the eye, it basically just meant you couldn't play the game for half the time. Waiting isn't hard or challenging, but it is frustrating. <br/> <br/>I don't think this fits the theme (I did see the ending, and it seemed like the story was tacked on at the end). But that doesn't stop it from being an awesome game :). |
| Dec 11 17:24:00 | 20h 30m | The Agency | Amazing game. I loved the use of the theme. I am sad that you took so long to introduce it, since it seems like some people won't give enough time to figure it out. |
| Dec 11 18:17:00 | 53m 00s | Atomic Space Vikings | Love this game. It was a lot of fun ganging up my ships on them. Very polished. |