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Feedback comments for LD31
Phoenix849's games and stats for all events →
| Timestamp | Since previous | Game | Phoenix849's comment |
|---|---|---|---|
| Dec 8 12:11:00 | Contact Cowboy | Damn, wish I had another player to test this :( | |
| Dec 8 12:28:00 | 17m 00s | ATSS - A Typical Space Shooter | I found this a little frustrating: <br/>1) I've died many times just entering the battle zone and instantly bumping into spawning enemy ship. It seems that a ship is on the center right every time I enter. <br/>2) Needs better maneuverability. 100% of my deaths are jump bumping into enemies, not from bullets. <br/>3) Bullets are dumb as well. I'd suggest lowering the fire rate but raising damage significantly. I can't feel if I'm damaging enemies, so some feedback would be good. <br/> <br/>Otherwise it's a good start, good luck with the future projects! |
| Dec 8 12:39:00 | 11m 00s | Spiral Wings | I always love your games. This one is like Sinister as well: not much of a game, but rather an experience. LOVED the art, the theme and the overral mood. I also found countrols to feel great. <br/> <br/>Please, make a larger version of this with actual gameplay. I'd so surf the skies with this dragon! Amazing work! |
| Dec 8 13:13:00 | 34m 00s | Where They Once Were | You've nailed the mood totally! I kinda like the drone soundscape, but wish it had some sounds, even the simplest quiet ones. The creature near bed really got me the first time. The fear of unknown - you are doing it right! <br/> <br/>Couldn't get the first ending though. Grew tired of same interactions. |
| Dec 8 13:33:00 | 20m 00s | Witchcraft | I found it a very hard time to understand how interface works: <br/>- First I haven't realized that "start" is not a button but a tip to click unpause. <br/>- Also I had no clue that keep potion/feed hero/fulfill order are clickable. Found this randomly. <br/>- Finally no idea how orders and potion correlate. I wish I understood what do people want from me, and which order do I fulfull when giving away the portion. <br/> <br/>Otherwise, idea is solid, just frustrating to play. I always like you graphics as well. If you fix this issues in future, I'll gladly give it another try. |
| Dec 8 13:49:00 | 16m 00s | Happy Ludumdare | Extremely boring clone of Slenderman. I had no patience to find a fifth present. <br/> <br/>You had some BOO moments on me, I'll give you that, and overral mood is ok. But otherwise I'm so sick of uninspiring Slender clones. Sorry. |
| Dec 8 14:02:00 | 13m 00s | Theme Hacker | This one made me laugh, nice :D |
| Dec 8 14:13:00 | 11m 00s | BushCraft | I found stamina to be VERY frustrating. I have no patience to wait this long for it to recover. At first I thought I had some environment collision problems for moving this slow. Also I accidentally chop the wood with my fist, but coul not chop it with an axe, no matter how hard I tried. |
| Dec 8 14:17:00 | 4m 00s | Sword, Shield, Mregal, Fight! | Well, that's not very fun, you probably know that. You could've included some twists or combos in classic RPS formula. |
| Dec 8 14:28:00 | 11m 00s | The Unexpected Adventures Of Doctor Supertronic Flying Machine. | That was just great! I found activating a buzzing track in music with jumping just hilarious! Also cute and kinda hopeless. But very fun. |
| Dec 8 14:51:00 | 23m 00s | Project 327 | This idea was great. Had myself a Me vs I run. I wish you included weapon characteristics on mouse overs. I don't quite understand the purpose of gas clouds since players are supposed to be watching on one screen. Is it intended for mass battles? |
| Dec 8 16:22:00 | 1h 31m | Falling Dots | My second try got me the currently third placce in leaderboards with 126 score :D <br/> <br/>Minimalism is the key here. I don't even want to wish for something fancier. But I definitely won't play this on a constant basis. |
| Dec 8 16:39:00 | 17m 00s | No More Boxes | Loving this. Too sad I currently have no one to test it with. While AI is too hard, I'd like to see a single player mode with some simple monsters and rain of boxes from the sky. Like in tetris: lowest line disappears, but then starts falling onto you. Make it into full-blown game. I'm really into small arena brawlers nowadays. <br/> <br/>You nailed the theme! At first I did not understand that everything was constantly in the room. Great thinking. <br/> <br/>A little buggy though. I had tosser stuck in his cell and some boxes to pass through walls. |
| Dec 8 16:54:00 | 15m 00s | noname | I really love the idea. However it's too hard for me to grasp what's going on and where is the scren when I just died again :D <br/> <br/>I don't ever like games where you die on one hit and don't even see this coming. But I just love idea so much! |
| Dec 8 17:01:00 | 7m 00s | Cam16 | Good idea, I just don't like generic one-hit hardcore platforming. |
| Dec 10 09:25:00 | 40h 24m | Snowkoban | I enjoyed the graphics, but the game itself is a little bit too buggy at the moment. Definitely finish it, throw in a few more levels and you are good. |
| Dec 10 09:33:00 | 8m 00s | Bad Television | Nice one! Cute graphics, banging music, funny premise about the TV. Couldn't beat the final boss. Some hit indication would be nice, I agree. |
| Dec 12 08:32:00 | 46h 59m | Jelly Test | Overral it's pretty cute, but I hated the rockets. They are way too fast for me to react |